Patch #11: Large & Giant Warehouses, More Decorations
[p]Patch #11[/p][p][/p][p]Highlight:[/p][p][/p][p]
[/p][p]A bunch of players have asked for larger warehouses.[/p][p]We always planned to add more warehouses, hence why the largest one upto now was called medium, but based on the large volume of player requests we made this task a priority![/p][p]So I am proud to present to you the Large and Giant warehouses![/p][p]We put our best carpenter on the task and he figured out that if we brace the structural beams at the mid point we can achieve much taller volumes![/p][p]We've also snuck in a few more decorations, and a new option which improve performance on large colonies: you can now disable the various floating status icons using the new "Info Icon Blip" setting. Plus of course many other bug fixes and balance changes you can read about in the full changelog below.[/p][p]Daniel[/p][p]Lead Programmer on Whiskerwood[/p][p]
[/p][p][/p][hr][/hr][h2]Changelog[/h2][p]v0.6.171 Patch #11[/p][p]Features[/p]
[p]+New Large & Giant warehouses![/p][p]+New setting to control display of status/problem/event icons[/p][p]+New decorations[/p]
- [p]Add Large Warehouse building with capacity of 987[/p]
- [p]Add Giant Warehouse building with capacity of 2584[/p]
- [p]Add setting to toggle display of info/problem/event blips[/p]
- [p]Optimize rendering of inactive blips[/p]
- [p]Make highest tier supply choice give tea and fine tea[/p]
- [p]Stump Collection policy redesigned to also work on farmed trees.[/p]
- [p]Larger Warehouses - A new warehouse types with even larger capacity[/p]
- [p]Warehouse roofs are now dynamic and can be built into like other buildings[/p]
- [p]Boost Thread per Cotton from 3 to 8[/p]
- [p]Increase Cotton to Thread cycle time from 89seconds to 144seconds[/p]
- [p]Reduce trade value of Thread from 8 to 5[/p]
- [p]Speedup Tea roasting cycle time from 377seconds to 89seconds[/p]
- [p]Speedup Fine Tea roasting cycle time from 610seconds to 144seconds[/p]
- [p]Reduce trade value of Tea from 55 to 21[/p]
- [p]Reduce trade value of Fine Tea from 144 to 55[/p]
- [p]Increase savefile name length from 20 to 150[/p]
- [p]Fix numbers on tax screen upper right not using consistent baseline[/p]
- [p]Fix tax owed in hud not using command separation[/p]
- [p]Add shortcut to Production Limits in sidebar[/p]
- [p]Add heat indicator to Management Office[/p]
- [p]Show Raise/Lower key hints when building rail[/p]
- [p]Fix Stockpile Select tool on Farms could get stuck.[/p]
- [p]Fix Management worker sometimes getting launched out of building on load.[/p]
- [p]Additional fixes for logistic workers not fulfilling some requests.[/p]
- [p]Fix whiskers sometimes getting stuck at warehouses trying to eat unavailable food[/p]
- [p]Fix poor heat insulation on Management Office[/p]
- [p]Fix some situations where trains could get saved/loaded into invalid stuck state[/p]
- [p]Fix trains sometimes going the wrong direction after loading save[/p]
- [p]Fix rare crash with train state[/p]
- [p]Fix deleting rail boosters could return more resources than it cost.[/p]
- [p]Fix short jump in camera position when starting a camera pan with MMB[/p]
- [p]Fix crash on save when train references are corrupted[/p]
- [p]Ensure saves do not break if modded decoration blueprints disappear[/p]
- [p]Thank you to KatherineOfSky for suggesting the longer file name limit[/p]
- [p]Thank you to JJun for reporting the departing station train corruption[/p]
- [p]Thank you to michaelbaldur on the Steam forum for suggesting fine tea also be found in the highest tier supply ship choice[/p]
- [p]Thank you to CptMrshmlw on the Discord for reporting the farming stucking bug[/p]