Patch #12: Upgrading Matching-Shape Houses In-place, Rebalances, Bug Fixes
[p]Patch #12[/p][p]Hello Everyone,[/p][p]Have you ever noticed how the schematic progression includes a number of houses in the same shape but better quality? You can now upgrade in-place upgrade those houses once you unlock them![/p][p][/p][p]Adding this feature required handling quite a number of edge cases, but the result should be a quality of life improvement for players. It rather feels like the long haul of gamedev: a lot of work for a seemingly small yet worthwhile improvement.[/p][p][/p][p]Of course please check out the full change log below. This patch brings a number of balance changes and bug fixes.[/p][p][/p][p]Daniel[/p][p]Lead Programmer on Whiskerwood[/p][p][/p][hr][/hr][h2]Changelog[/h2][p]v0.6.173 Patch #12[/p][p]Features[/p]
- [p]Add upgrading of houses in-place if same shape higher tier is available[/p]
- [p]Increase plank cost portion of Large Warehouse from 34 planks 55 planks[/p]
- [p]Increase plank cost portion of Giant Warehouse from 55 planks 144 planks[/p]
- [p]Add extra option to only show Status & Problems Only for show icon setting instead of the prior all or nothing[/p]
- [p]Boost trade value of Hearty Meals from 21 to 34[/p]
- [p]Boost trade value of Savory Meals from 21 to 34[/p]
- [p]Boost trade value of Fancy Meals from 21 to 34[/p]
- [p]Boost trade value of Jam Pastry from 13 to 21[/p]
- [p]Boost trade value of Mushroom Stew from 13 to 21[/p]
- [p]Improve ui scaling of pirate menu at high populations[/p]
- [p]Scale down event icon blips as the camera zooms out[/p]
- [p]Show version number on pause menu[/p]
- [p]Add Management Office to workplace overview[/p]
- [p]Ensure research is always at bottom of sidebar[/p]
- [p]Fix resources clipping and overflowing the resource screen[/p]
- [p]Fix expectation stars appearing over ore[/p]
- [p]Fix mismatch of free construction worker count between HUD and workplace overview[/p]
- [p]Fix tree decorations not occupying second cell vertically in blocking grid[/p]
- [p]Fix Whiskers clipping through the sides of bridges[/p]
- [p]Fix stone paths and pipes incorrectly blocking heat, light & pollution.[/p]
- [p]Fix crash that could happen when filling in enclosed sections of water[/p]
- [p]Add Optional prepending of date log message modapi[/p]
- [p]Thank you to many players who requested the ability to upgrade houses in-place[/p]
- [p]Thank you to the players on the Discord who commented on how they’d be willing to pay much more for the larger warehouses.[/p]
- [p]Thank you to Gardlt on Discord for reporting the ore expectations bug[/p]
- [p]Thank you to IronJack on Discord for reporting the resource overflow on resource screen bug[/p]
- [p]Thank you to Madame Hardy and VisceralRevolt on the Discord for suggesting the addition of the version number to the pause menu[/p]
- [p]Thank you to Morwenna on the Discord for suggesting the meal trade values were too cheap [/p]
- [p]Thank you to Lord Yanaek and xs4nd3r for reporting the construction worker mismatch[/p]
- [p]Thank you to KatherineOfSky for suggesting the research button always be at the bottom of the sidebar[/p]
- [p]Thank you to Buckminster for suggesting the date logging for the mod log message call[/p]
- [p]Thank you to Khemoterropy on the Discord for reporting the missing cell block in the tree decoration[/p]
- [p]Thank you to KriticalSquid on Discord for reporting that Whiskers can clip through the sides of bridges[/p]
- [p]Thank you to DeathWolf & Halhozo on Discord for reporting the crash that could happen when filling in enclosed sections of water[/p]
- [p]Thank you to slavic on Discord for reporting that stone paths & pipes were incorrectly blocking heat[/p]