Patch #14: Truss Platforms, Less Stutter, Bigger Mine carts
[p]Patch #14[/p][p]Our headline feature for this patch is one I think many players wanted without realizing: Truss platforms![/p][p]Until today if you built a long and tall bridge, or filled a cavern with a town, you were faced with a dense matrix of wooden supports.[/p][p]Many players requested a method to control this "pillar spam". I am happy that the modding community was able to provide players a quick solution to that request while we worked on our intended full solution. Today now I am proud to announce: Truss Platforms.[/p][p]Truss Platforms come in both masonry and wooden variations. Their exact designs require research to unlock. [/p][p]
[/p][p]Both masonry & wooden trusses come in two varities of varying lengths to fit your needs.[/p][p]
[/p][p]Trusses both solve the pillar spam and open new methods of building cheaper bridges between islands. [/p][p]Daniel[/p][p]Lead Programmer on Whiskerwood[/p][p]PS: Whiskerwood is on sale for Christmas. If you've not bought it yet, please consider purchasing now. And if you've bought it but not reviewed it yet, please consider leaving a review for anyone considering a purchase :)[/p][p][/p][hr][/hr][h2]Changelog[/h2][p]v0.6.177 Patch #14[/p][p]Features[/p]
- [p]Add new Anchored Platform and Stone Archways. Thus allowing design of pillar-less open areas in mines, and longer bridges.[/p]
- [p]Optimize various pathfinding scenarios to reduce long path computations on large colonies for improved frame pacing[/p]
- [p]Logistics workers should now better prioritize larger transfers over smaller ones.[/p]
- [p]Increase capacity of rail carts from 3 to 6. Whiskers more likely to avoid stations with crowded platforms[/p]
- [p]Add red mesh for pepper crop items[/p]
- [p]Make autosaves when loaded now save under the original non-autosave filename when manually saved[/p]
- [p]Improve margins on crop field information[/p]
- [p]Add description to settings menu to communicate what terrain details does[/p]
- [p]Make the embark screen only generate non-conflicting random names to avoid overwriting saves. If all random names are used, generate a clean name using appended numbers.[/p]
- [p]Fix construction site of mirrored warehouse having white icon[/p]
- [p]Fix some pipe junctions rendering incorrect rotations[/p]
- [p]Fix spicegrinder building icon overwriting carpenter[/p]
- [p]Fix camera rotation impacted by time dilation[/p]
- [p]Fix rain and snow wind direction not matching gameplay wind direction[/p]
- [p]Fix windsock using singpost details menu[/p]
- [p]Fix fully grown crops consuming fertilizer (nutrients above nutrient limit)[/p]
- [p]Fix heater overdrive state not being loaded correctly from saves[/p]
- [p]Fix some achievement progress not saving in all codepaths[/p]
- [p]Thank you to many-many players who requested gameplay methods of building large caverns with fewer wooden pillars visually blocking views[/p]
- [p]Thank you to Marco2 on the Steam forum for reporting that the Gold Ore achievement progress was getting lost under certain save paths[/p]
- [p]Thank you to Khemoterropy on the Discord for reporting the missing icon on mirror small warehouses[/p]
- [p]Thank you to Richard on the Discord for reporting one of the steam pipes were 90 degree rotated incorrectly[/p]
- [p]Thank you to several players on Discord and Steam Forums who suggested Logistics Hud workers should prefer larger transfers[/p]
- [p]Thank you to Syrupmunster on the Discord for pointing out the margins on field tooltip imply rockiness was the sunlight value[/p]
- [p]Thank you to Morwenna and others who reported the Carpenter building’s icons had been overwritten by the Spice Grinder[/p]
- [p]Thank you to r4v4g3 for reporting how camera rotation was being impacted by mods which adjusted time dilation[/p]
- [p]Thank you to Gideonstar on the Discord for reporting that random names were being generated which overwrote existing saves[/p]
- [p]Thankyou to Kekosch on the Discord for reporting that the visual weather wind was not matching gameplay wind directions[/p]
- [p]Thank you to gue.ngevlog on Steam forums for reporting the windsock was using the wrong details menu[/p]
- [p]Thank you to Khemoterropy for suggesting we add a description to explain the importance of terrain and grass detail graphics settings[/p]
- [p]Thank you to Kralmir on Discord for reporting that fully grown crops still consumed nutrients when above the nutrient limit[/p]
- [p]Thank you to Chromy on Discord for reporting that heater overdrive wasn’t loaded correctly[/p]