Patch #16: Faster Load Times, Belt Socket Indicators, MemLeak Fix
[p]Patch #16[/p][p]Do you feel a bit overwhelmed after Christmas? Fear not, our Patch #16 is a low key down to earth make-things-better patch! Nothing that should force you to replan your colony but a lot of improvements which will make the game feel better to play long term.[/p][p]Two big headlines on that point:[/p]
- [p]Large save files will now load much quicker thanks to a rewrite of our terrain data lighting computation.[/p]
- [p]We finally debugged the elusive memory leak which triggered when the game was paused in the background![/p]
- [p]Optimize load times for large save files[/p]
- [p]Add connection indicators for belt sockets on warehouses[/p]
- [p]Double steam consumption of Steam Engines boosting Elevators[/p]
- [p]Quadruple steam consumption of Steam Engine boosting Factories[/p]
- [p]Increase Vises production cycle time from 144 to 377 seconds[/p]
- [p]Make Triages stop operating at cold temperatures[/p]
- [p]Increase Triage capacity from 4 beds to 5 beds[/p]
- [p]Make Water Towers no longer fill with rainwater if blocked by overhead terrain or buildings.[/p]
- [p]Farmers now stop harvesting when a crop’s production limit has been reached[/p]
- [p]Add link to wiki on main menu[/p]
- [p]Fix world effect reward not exposed to translations[/p]
- [p]Improve camera tilt behavior when either high up or deep underground[/p]
- [p]Valid conveyor belt destinations now are highlighted when placing belts or selecting a building with a conveyor input[/p]
- [p]Fix windsock not fully refunding construction cost[/p]
- [p]Fix work radius choices not being consistent between default and later settings[/p]
- [p]Fix Whiskers sleepwalking out of their houses at night when loading a save[/p]
- [p]Make idle logistics workers seek healthcare when ill[/p]
- [p]Increase chances of Whiskers receiving injury if workplace explodes[/p]
- [p]Fix farmers being able to lose resources if night begins while carrying resources back to the farm.[/p]
- [p]Fix a memory leak that could occur when tabbing out while hovering a field[/p]
- [p]Fix Camps/Farms that are assigned to deliver to specific industries sometimes getting stuck waiting for space[/p]
- [p]Updated Dining Hall visuals to not clip into empty space overhead.[/p]
- [p]Fix infinite loop when building 4 tile belt loop[/p]
- [p]Add modapi call to add objects to game instance reference objects list[/p]
- [p]Add modapi for quick accessing actor's CDOs[/p]
- [p]Add modapi for getting default subobjects[/p]
- [p]Add modapi for getting default component object[/p]
- [p]Make english string addition not override other languages[/p]
- [p]Fix linkage between mod name and lookup folder even for steam installed mods[/p]
- [p]Thank you to Kralmir for reporting the windsock was not refunding fully, and for reporting that the default work radiuses could not be reselected after initial changing[/p]
- [p]Thank you to Distroier and Kralmir for reporting the sleepwalking bug.[/p]
- [p]Thank you to Buckminster on the Discord for suggesting string injection logic should prioritize preference set languages despite injected lower priority strings[/p]
- [p]Thank you to Buckminster on the Discord for requesting several effective API additions to unlock new modding capabilities[/p]
- [p]Thank you to Kralmir for reporting the lost resources during farming bug[/p]
- [p]Thank you to Eitri Ymir on the Discord for reporting the infinite belt loop soft lock[/p]
- [p]Thank you to Zeion on the Discord for reporting incorrect dining hall height[/p]