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Patch #20: Raft Dock & Inter-Island Ferry Transport

[p]Patch #20[/p][p]Whiskers now have a new method for traveling between islands: the Raft Ferry![/p][p][/p][p]This Patch brings a new building: the Raft Dock. Since the dock is instant build you can construct it anywhere, including on new islands you'd like whiskers to travel to. Any two docks can be linked and whiskers will paddle their way to the destination. No need to staff the docks: riders provide the labor.[/p][p]Unlock the Raft Dock schematic either by researching it from the first tier, or receiving it as a gift from the Claws.[/p][p]This feature has been a major undertaking for our team over the past few patches. I want to thank the modders who saw this work in progress during data mining yet thankfully did not leak the surprise :)[/p][p]Going forward expect more ocean mechanics :)[/p][p]Daniel[/p][p]Lead Programmer on Whiskerwood[/p][hr][/hr][h2]Changelog[/h2][p]ChangeLog[/p][p]v0.6.184 Patch #20[/p][p]Features[/p]
  • [p]Add Raft Dock and point to point Ferry transport mechanic[/p]
  • [p]Add high performance ocean plane navmesh for boat navigation[/p]
[p]Gameplay[/p]
  • [p]Production limits now account for resources on belts or logistics carts[/p]
  • [p]Resource tooltips now shows count currently on belts or logistics carts[/p]
  • [p]Reduce fish generated by dumping food using the ocean dump to 25%[/p]
  • [p]New visuals for several resource types[/p]
  • [p]Increase range construction workers can travel[/p]
  • [p]Increase default fire tender range by 50%[/p]
[p]UI[/p]
  • [p]Improve cursor snapping behavior when trying to place extractors against warehouses[/p]
  • [p]Fix construction sites not showing their entrance arrow when selected[/p]
  • [p]Resource statistics rows are now scrollable horizontally[/p]
[p]Bugs[/p]
  • [p]Fix scenario where some resources could be lost on a belt after loading a save[/p]
  • [p]Fix being unable to select other buildings while Extractor’s UI was open[/p]
  • [p]Fix default unreal navigation system active during gameplay[/p]
  • [p]Fix missing prerequisites rejection of research selection using wrong warning message[/p]
  • [p]Fix belt filters holding unlimited items as an infinite buffer[/p]
  • [p]Fix Pirate ships sometimes not spawning until very late into the game[/p]
  • [p]Fix iron bar item material shifting upon movement[/p]
[p]Acknowledgements[/p]
  • [p]Thank you to Prometheus0000 on the Discord for reporting the incorrect warning text[/p]
  • [p]Thank you to an anonymous developer who suggested unreal navigation system optimizations[/p]
  • [p]Thank you to Voidy on the Discord for reporting how belt Filters were seemingly consuming items[/p]
  • [p]Thank you to Lorkenpeist for reporting pirate spawn bug[/p]
[p]
[/p][p][/p][h3]Steam Reviews[/h3][hr][/hr][p]We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters![/p][p][/p][h3]Official Wiki and Beginner's Guide[/h3][hr][/hr][p]We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need. [/p][p][/p][p]We also have a compilation of tips and tricks sourced from the community to help you out right here:[/p][p][dynamiclink][/dynamiclink][/p][h3]Join the Whiskerwood Community[/h3][hr][/hr][p]Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter. [/p]