Development Update 8/31/25
Dev Blog Update – Building Toward Method of Entry,
[p]Over the past few months, the team at Attack Dog Studios has been hard at work taking Method of Entry from a proof-of-concept build into a fully realized Steam client build. This has been a big milestone for us, and with it came the opportunity to refine, rebuild, and push forward many aspects of the game. We wanted to give you a look behind the curtain at what’s been happening during this transition and highlight some of the major improvements that have gone into the latest build. [/p][h3]From Proof-of-Concept to Steam Build,[/h3][p]Moving to our new Steam build wasn’t just a matter of shifting platforms—it was a chance to rebuild the game’s foundation with more stability, scalability, and polish. Since May alone, we’ve pushed 500+ updates, changes, and tests, making sure every system feels sharper and more refined. [/p][h3]Technical & Visual Upgrades,[/h3]- [p]Engine Upgrade: We’ve moved from Unreal Engine 5.3 to 5.5, giving us access to better tools, improved performance, and more flexibility for development.,[/p]
- [p]Physically-Based Lighting: Lighting is now more consistent, realistic, and cinematic across all maps.,[/p]
- [p]Performance Passes: Ongoing optimization of maps, materials, and assets to keep the game running smoothly on a wide range of hardware.,[/p]
- [p]UI/UX Overhaul: From the HUD to menus to interaction systems, we’ve reworked the interface to be cleaner, more intuitive, and easier to navigate.,[/p]
- [p]Utility Items: Tools now feel more grounded—literally. Instead of spawning from nowhere, they can be equipped and held in your hands as you move. We’ve also added a default knife utility item for all players.,[/p]
- [p]Animations Retooled: Updated and refined animations for smoother, more realistic motion and better overall performance.,[/p]
- [p]Weapon Attachments (v1): Customization is beginning to take shape with our first pass at an attachment system.,[/p]
- [p]Looting Mechanics: If you take down another player and pick up their weapon, you can now loot ammo from their body to keep yourself in the fight.,[/p]
- [p]Persistent User Data: Progress and settings now carry over between sessions on the client side.,[/p]
- [p]Basic Host Migration: Multiplayer stability just got a boost with the early integration of host migration.,[/p]
- [p]Round Structure Work: We’ve begun rebuilding the round structure to finalize the core loop that will define Method of Entry.,[/p]
- [p]Single Player Level: We’ve added a training level that introduces players to the game’s mechanics and includes a basic gunsmith to experiment with.,[/p]
- [p]Ladders (Early Version): Verticality is here—interactable ladders are live, adding new tactical options to maps.,[/p]