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IN MORIANA’S DOMINION - Devlog about your base



[h2]Hello, minions![/h2]

Emotions are slowly settling down after announcing the launch date for Be My Horde. Don’t get us wrong—we’re still excited. The OTK Games Expo showcase was a blast, and we’re thrilled to have participated in it. But now that our hands have stopped shaking, we can focus on diving deep into what you can expect from our upcoming roguelite horde survival game. In today’s devlog, we’d like to share more info about something we call The Dominion. This is Moriana’s base, where she returns after each death to gather her strength and become more powerful.

[h2]P.S. Just a quick reminder—Be My Horde will launch on June 18th in Early Access. Be sure to wishlist the game; it’ll greatly help us and allow more people to meet Moriana. And she does like the company… Now, back to the devlog.[/h2]

[h2]BECAUSE REASONS[/h2]

From the very beginning, we wanted Be My Horde to have the regular roguelite loop: fight, fail, learn, improve, repeat. You know the drill. As you may have noticed, if you played the demo, you could buy or improve your abilities after finishing the run by spending souls harvested during gameplay. Each resurrected enemy equals one soul in your wallet. Upgrading Moriana was available through a regular “ending screen,” with three icons you could select and choose. However, we never wanted to stick to boring menu screens in terms of improving your necromancy skills.

We decided to create The Dominion. This is Moriana’s place where players can raise creepy and dark structures with the harvested souls. Each structure gives you new abilities, like changing the style of necromancy from “cooldown” to “instant” or generally improving your skills—such as increasing movement speed, starting army size, the number of minions you can resurrect at once, or even modify your run by adding extra objects and enemies... We believe The Dominion is a great solution for a few reasons.



Immersion and Attractiveness
We realized that a lackluster menu screen may not be very attractive and can decrease immersion by taking you out of the action. Instead, we aimed to keep the updating feature within the game’s environment. Similar to Hades, where Zagreus returns to his chambers after each death and gains new abilities and weapons by interacting with various objects, The Dominion keeps you engaged as you’re still PLAYING the game rather than scrolling through the menu screens. This makes the process of upgrading Moriana much more attractive.

Lore
First of all, more Moriana is always better. We think it’s not arguable. Even if Be My Horde doesn’t possess a rich story with many characters and twists, it has a hidden lore we created. In The Dominion, you can uncover some of its elements and learn more about Moriana’s character. It fits perfectly to let you get to know her better by spending time in her “home.”

Readability
With “menu screens,” one issue is the risk of overwhelming players with too much information, making it all unreadable. We’re not fans of those huge windows with dozens of yet-to-be-unlocked skills - pictures, walls of text, numbers, etc. Putting all of that into structures you can raise in your Dominion lets you calmly explore all the ways you can upgrade Moriana and her necromancy skills. It also follows a considered order in which we let you unlock the next structures. Everything is readable and not overwhelming.



Pace
Be My Horde is a game where the pace starts slow but becomes very intense as your horde grows with each minute and each wave. This intensity can be very high, so when you fail and immediately reload the level, it can feel odd to start slow again. This is common in most roguelite titles, but visits to The Dominion allow us to address this.

After each run, you get a moment to rest and settle down by exploring The Dominion, spending souls to raise new structures, and picking up modifiers (more about those in a moment). This preparation for the next run helps you rethink your strategy. When you return to the battlefield, starting slow feels less annoying because you had a moment to catch your breath. The feeling is completely different, thanks to it.

[h2]PICK YOUR POISON[/h2]

The Dominion isn’t only about updating your skills; it’s also about changing the rules of play. You can raise a structure that allows you to modify the level at some point. By spending souls, you get points that can be exchanged to add new interactive objects or even enemies to your next run.

For example, you can place graves on the map. These spawn randomly and are a great source of free minions that you don’t have to kill. They are already dead and ready to join your malevolent horde.



Another example is the Summoning Circle, which also spawns randomly on the level. It can summon more enemies, which is great if you have a large army and want to expand even more before the next wave. It may be risky, but if used wisely, it can tip the scales in your favor.



And finally, urns. Vessels that your servants can easily break, potentially containing healing for Moriana, temporary movement speed upgrade, free souls, or sometimes even enemies to kill—it’s like a box of chocolates; you never know what you’ll get.



All of these objects are not available from the start. You must unlock them and add them to your run through the special structure. The points you earn during gameplay are limited, so you must decide what modifications work best for you. Additionally, let’s not forget you can also unlock ENEMIES.

You may have already met Sheep and Priests in the Be My Horde demo. However, these units are now unavailable from the start and must be unlocked, similar to the objects described above. This element of choice adds depth to the game. Is it wiser to spend points on Sheep? Or would you rather encounter graves and Priests instead? The choice is yours, and after raising the appropriate structure, you can customize your run as you wish.

[h2]WELCOME TO YOUR NIGHTMARE[/h2]

The vision for The Dominion evolved during development. Initially, we considered a graveyard that fits our formidable necromancess. Next, we thought of presenting Moriana’s base as a simple medieval castle, referencing dark, romantic novels like Bram Stoker’s “Dracula.”



But it wasn’t enough. We needed something better and more original. Our artists created the solution — we needed The Dominion to be modular for design reasons. Everything should be easily expandable with layers. So, to make it cohesive with the art, our artists got the inspiration from “The Divine Comedy” by Dante Alighieri. Specifically, Inferno with its layers, where the deeper you go, the crazier and scarier everything becomes. We decided to do the same in Be My Horde.



Moriana’s Dominion is a hellish place right from the worst nightmares. The structures are disturbing and terrifying. There’s blood everywhere. The more you develop The Dominion, the more structures you raise, and the more you upgrade them, everything becomes more fleshy, scarier, and bloodier. It’s your own inferno, growing more unpleasant with each step. This fits the mad side of Moriana’s character and gives us more artistic freedom than a graveyard or medieval castle.

MY OWN DOMINION


What else can you find in The Dominion? This is something you need to discover for yourself. The way we designed The Dominion allows us to easily add more structures and objects, so you can expect many updates during Early Access. It already offers many opportunities to upgrade Moriana’s powers or modify your runs, but it’s just the beginning. We still have many ideas for The Dominion.

Please let us know what you think about this feature. Do you like the idea? What would you like us to add to The Dominion? Be sure to check out this and other features of Be My Horde on June 18th, when the game launches. Ultimately, you can’t fulfill the fantasy of becoming a dangerous and formidable necromancer without your own dark base. So, create your own Dominion and bring suffering to this fantasy world. You’re the evil one in this scenario, after all.

PRAISE BE MORIANA!
The Polished Games Team


https://store.steampowered.com/app/2499520/Be_My_Horde/?beta=1

Be My Horde launches on June 18th! Watch the new trailer!



[h2]Hello, horde![/h2]

The moment you've been waiting for is finally here. No more teasing and writing about nothing; we have some exciting news to share. Drum roll, please:

[h2]Watch the new trailer and brace yourself, as we’re thrilled to announce that BE MY HORDE WILL LAUNCH IN EARLY ACCESS ON JUNE 18TH—just two weeks away![/h2]

[previewyoutube][/previewyoutube]

We had an amazing time participating in the OTK Games Expo! Collaborating with Asmongold and the team was a thrilling experience. You can imagine our nerves right before the event—it was a huge deal for us. Fortunately, everything came together perfectly, and thousands of players watched our new date reveal trailer during the event!

But now, it's time to focus on what's ahead. Be My Horde will be available in just two weeks. So, what can you expect?

[h2]MORIANA: MORE BEAUTIFUL AND DEADLY THAN EVER[/h2]

The Early Access version will retain the core gameplay from the demo: fight enemies, resurrect them, and expand your horde while trying to survive as long as possible. However, what you’ll get in two weeks will contain not only improved gameplay and highly enhanced visuals but also new features like the HUB and Level Modifiers.



The first one is your own dark and bloody base, which you return to after each death. Before starting a new run, you’ll be able to spend the harvested souls here to raise creepy constructions expanding Moriana’s Dominion. Each one grants you new abilities or enhances existing ones, making you an even more formidable necromancess. We'll publish a detailed article about this feature in the coming days, so stay tuned!

The mentioned Level Modifiers will allow you to well, modify the level. By spending points gathered from developing special structures, you can add to your run enemies that weren’t available before or special objects to interact with. Like graves (free bodies!), mysterious summoning circles, or urns that provide extra boosts during your run. Follow us on social media or join our Discord server, where we'll explore each new feature in detail in the coming days.



Long story short, in terms of the features:
💀 ENEMIES AS A RESOURCE: resurrect each fallen enemy!
💀 MASSIVE HORDES: create a dark horde of HUNDREDS of minions!
💀 THERE’S SPACE FOR EVERYONE: encounter a variety of units from weak peasants, aggressive warriors, powerful knights, swift cavalrymen, or… exploding sheep!
💀 EVOLVE: return to your Dominion after each defeat and use the harvested souls to improve your minions and necromancy powers!
💀 SIT AND PLAY: quick and immersive runs. Be My Horde is perfect for quick sessions or longer playthroughs.
💀 PRAISE BE MORIANA!: become a seductive and dangerous lich, Moriana.



[h2]ACES UP OUR SLEEVES[/h2]

Reaching the end of the game and unlocking all upgrades will take several hours, heavily depending on your skill. And this is just the beginning. In the months following the launch, we plan to deliver regular updates with more content—new features, enemies, abilities, and, as our risky company name suggests, polishes to existing elements and features.

We also plan to add more languages. We’re starting with just English, but more will be implemented in the near future. We'll keep you posted on these updates.



To be honest with you, we probably won’t share a detailed road map right away. While we know this is expected for Early Access, we need to finalize some details internally and also hear YOUR FEEDBACK. Your opinions and reviews will play a huge role in the updates and direction we take. It may sound like a marketing phrase, but you, the players, will truly influence and shape the game with us in the coming months.

At the same time, rest assured, our team still has plenty of ideas and some aces up their sleeves. Upcoming updates will be packed with improvements and content.

That's all for now. Expect more devlogs and updates about the game in the coming days. Be sure to wishlist Be My Horde so you don’t miss anything, and follow us on social media for more information about the upcoming launch.

If you have any questions, feel free to post them on the Steam forum or on our Discord channel. We’re always here to answer them and chat with you. This adventure is just beginning, so don’t miss out—embark on it with us.

Praise be Moriana!
The Polished Games Team


https://store.steampowered.com/app/2499520/Be_My_Horde/

Be My Horde on OTK Games Expo!, or How Are We Doing Part 3



[h2]Hello, minions![/h2]

This is it—after babbling about nothing and only promising stuff to happen, we can finally share some concrete details. We’re thrilled to announce that Be My Horde will participate in OTK Game Expo 2024! We’ve prepared a completely new trailer for this occasion that will present not only how the game has changed since the demo uploading but also REVEAL THE LAUNCH DATE.

[h2]So, stay tuned and join us on June 4th at 12 pm (PT) on the zackrawrr Twitch channel or the OTK YouTube channel. [/h2]



A lot will happen around Be My Horde on that day and also after it, and we can’t wait to share it with you all. For example, we will also reveal the new key art. Our talented graphic designer worked tirelessly to deliver something unique, and we think she really nailed it!
Yes, we will make wallpaper out of it too.



From other news? We had a great opportunity lately to meet in real life and take a small break from the development. The Polished Games team works remotely, so sometimes we don’t see each other for weeks or even months (besides regular calls with webcams). Spending time together at Digital Dragons in Kraków was a blast. There was a moment for work (ah yes, the infamous networking), but mostly for attempting some cool lectures, having a beer (or two), and even visiting… a torture museum - more about this one on our Discord channel!



[h2]Thank you for your continuing support! Since the game was revealed in February, a lot has already happened, and it feels like it was years ago, not just a few months ago! However, it’s just the beginning![/h2]

Add Be My Horde to your wishlist, play the demo, share your feedback, and stay in touch with us.

Praise be Moriana!
The Polished Games Team


https://store.steampowered.com/app/2499520/Be_My_Horde/

How We Killed Our UI | Devlog #3



[h2]Hello, minions![/h2]

Some might think that creating minimalistic games with limited information on the screen is easy. Wrong. It requires a proper approach and a lot of work. From the very beginning, we wanted Be My Horde to have almost no UI. However, we still needed to convey all the necessary information to the players so they could enjoy the gameplay and fulfill this fantasy of becoming a formidable necromancer. So, we had a long process of eliminating various on-screen elements, and… we created a whole video devlog about it!

[h2]How did we achieve the minimalistic user interface? What obstacles did we have to overcome to keep the game readable? In general, How We Killed Our UI?[/h2]

Check out the video below and let us know what you think about this devlog!

[previewyoutube][/previewyoutube]

Praise be Moriana!
The Polished Games Team


https://store.steampowered.com/app/2499520/Be_My_Horde/

Changes in Be My Horde, the upcoming announcement, or HOW ARE WE DOING PART 2?



[h2]Hello, minions![/h2]

How are you today? Have you slain any knights lately? Did you remember to show love to Moriana? Let us know, and in return, we’ll tell you How We Are Doing!

Well, it’s amazing for our team to compare the Be My Horde demo with the full game we’re currently working on—in terms of visuals and gameplay solutions, they are VERY DIFFERENT TITLES. And we’re thrilled to share some insights with you very soon.

Before we delve into some details, we want to thank you—as always and monotonously, but sincerely—for your support! Thank you for playing the demo, sharing your feedback, and sometimes just sending us a “hello” message on our Discord server. It all means a lot to our small team of passionate geeks who have created the game about the sexy necromancer.

Okay, shall we?

[h2]BE MY HORDE IS CHANGING[/h2]

As we already teased, Be My Horde has undergone significant changes in the last month. We were in Boston at PAX East at the end of March, and that event gave us such a huge boost that in the last four weeks (which felt like a full year!), we've greatly improved our upcoming game. We’re talking about new units, new visuals, new interactive elements in the levels, completely new features, and… we’re not going to show any of it to you just yet :(. We apologize for teasing so much, but we really want to do it properly. You know, make one big strike combined with a huge announcement... And by “huge,” we mean “gigantic.” In 5-6 weeks, we should be ready to present a new trailer with a piece of very cool and intriguing news. All we can say now is to stay tuned because soon a lot of things are going to happen, and we hope you’ll help us make some noise around Be My Horde.

At this moment, all we can offer is this small, regular screenshot from the current version we’re working on. It has some work-in-progress elements in it, so a few things are about to change, but just compare it to the available demo, and you’ll see how much we’ve added and changed in the game.



[h2]HOW WE KILLED UI[/h2]

As we speak, we’re also editing the next video devlog where we’ll take a closer look at something that Be My Horde pretty much doesn’t have: the User Interface. From the very beginning of this project, we wanted to create a simple, almost non-existent UI, but it wasn’t as easy a task as you can imagine. It had its challenges, enough to make a full video out of it. If you nerds are interested in such details about the game development process, then stay tuned; we should share the devlog in the first half of May.



[h2]MAY YOU BE MY HORDE[/h2]

And speaking of May, we’re planning another exciting and fun contest in the upcoming month for all of you, where you’ll have the chance to win not only a Steam key to the full version of Be My Horde upon its launch but also some cool goodies. We should share more info very soon; in the meantime, be sure to keep testing your skills in the demo as the mentioned contest will once again be connected to it.



[h2]HORDE OF DRAGONS[/h2]

In other, less vital news for you, we’re going to attend the upcoming Digital Dragons event in Kraków, Poland. We won’t be showcasing Be My Horde there, but it’s still a great opportunity for us to integrate and spend some time not just in front of our computer screens. It’s also going to be a great opportunity for our marketing guy to do some networking, when we’ll be having some fun. A good moment to relax a little bit right before the aforementioned huge announcement.

That’s it for now. We’re aware that we didn’t actually share any detailed information, but trust us when we say that very soon, you won’t be able to open your fridge without encountering some news about Be My Horde. We’re gathering strength and resources to shower you with some cool stuff in the near future. Remember to wishlist the game to not miss any of it. Play the demo, share your feedback with us, and join our official Be My Horde Discord server.

Praise be Moriana!
The Polished Games Team


https://store.steampowered.com/app/2499520/Be_My_Horde/