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  3. Progress Report #174 - August 2025

Progress Report #174 - August 2025

[p][/p][h3]We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.[/h3][h3]Find us at:[/h3][h3]Twitter: @CursedAtelier[/h3][h3]Discord: https://discord.com/invite/tG7DKBa[/h3][hr][/hr][p]Hey everyone~[/p][p]With August rolling in, it's time for another fresh dive into the current state of development.[/p][p]From new maps and mechanics to ongoing story work and feature upgrades, the team's been steadily pushing forward.[/p][p]---🎨----[/p][p]The Orc dungeon continues to take shape with several key areas now mapped out. The Cargo Bay and Smelter sections are fully completed, while work on the Prison area is actively underway.[/p][p]In parallel, several in-game objects have been designed and refined. Elements like a detailed milking device, modular prison cell structures, energy batteries and many more have all been modeled and processed in CSP to ensure they’re ready for integration in-game.[/p][p]----✍️----[/p][p]Writing and editing efforts remain focused on fleshing out the Orc dungeon’s narrative content. The tone, pacing, and dialogue are all being sharpened to fit the grimy, lust-filled atmosphere players can expect from this storyline.[/p][p]----🖥️----[/p][p]Multiple fronts are in motion. First, we’re expanding our existing mini-games by introducing new difficulty modes, giving players more variety and challenge.[/p][p]An important mini-game plugin is slightly behind our initial estimates, but still progressing smoothly. Background animations are now being added to bring more life to the experience, syncing visual flair with the beats.[/p][p]Asset implementation has also ramped up thanks to recent layout organization. Everything’s sorted, and being brought into the project layer by layer.[/p][p]Additionally, a dedicated testing mode for GUI elements is nearly complete. This internal tool will let us iterate faster by making interface elements modifiable on the fly.[/p][p]Lastly, work on the Orc dungeon framework continues steadily, handling both the layout logic and functional event systems that will drive its gameplay.[/p][p]-----------[/p][p]And that’s all for this round~[/p][p]While some parts are still in progress, momentum remains strong across the board. And we hope to pick up the pace further in the coming few days.[/p][p]Till then though, stay safe and stay awesome![/p][p]Kind Regards,[/p][p]Cursed-Atelier Team[/p][p]Find Us @ [/p][p][dynamiclink][/dynamiclink][/p]