Weekly Progress Report #80: August 2023

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.
Find us at:
[h3]Twitter: https://twitter.com/CursedAtelier[/h3]
[h3]Public Discord: https://discord.com/invite/tG7DKBa[/h3]
Hi everyone,
We apologize right off the bat for keeping this report short and to the point. Even though we just jumped on STEAM, we can't seem to peel ourselves away from working on the upcoming content patch and focus on improving our presentation style here.
That being said- not for long. Once we release, we've a few ideas we want to implement as soon as possible. But for now, to the topic at hand:
Tank Scene CGs have now been fully remastered. The new renders turn an already great scene into an incredible encounter for new and current Space Cadets. We cannot wait for you to see it.
Additionally, multiple new assets have been marked for creation/re-creation replacing older designs and other default RPG Maker ones. These new pieces will rejuvenate the design of early parts of the game primarily including, but not limited to, downed states, dungeon levers, balloon icons, etc.
Tank Scene story-line, the first scene in VoidBound players will see, has been completed. We are excited for your feedback to make sure the writing is up to the grade of the fantastic asset-work created for the scene. The first 'Loss scene' has been written as well. It's not as long as the Tank Scene, but it is certainly explosive.
Finally, the Quest Log work continues. We have made some good progress with the code which will help makes thing compatible with the engine. New plugin rework initiated as well for better optimization.
This will assist us in the upcoming content coming to VoidBound. Speaking of which, time to dive back into the game code again. We're absolutely not giving up on our August release commitment without a fight!
Thank you for reading and your patience.
Kind Regards,
Cursed-Atelier Team