Wishlist Milestone Unlocked: 4000 and counting!

Salutation VoidSeekers,
It's with both extreme joy and unending gratitude we share with you that VoidBound, our sci-fi endeavor in the making, has managed to amass an incredible milestone of 4000 wishlists on Steam! This is a huge accomplishment for us, one that was but a dream for us just a year back. Truly, a heart warming moment that is only possible thanks to all of you.
VoidBound is a labor of love that has been in the works for a few years now. To see it come this far, surviving countless struggles, ups and downs and, after investing hours of hard work, finally becoming a working title worthy of being coveted by so many- it's a reward that we truly struggle to describe in mere words.
Instead, please accept these virtual hugs as our childish attempt at showing our heartfelt gratitude:

4000 wishlists is a great feat, but now that we've come this far, we want to take things even further! Our goal now is to reach 6000 wishlists. As you might have noticed by the cover image itself, Caly has resolved herself to the cause but, can you help her along?
Here are some ways you can help:
- Maybe the most obvious but, wishlist the game! We're aiming for maximum visibility and every count goes a long way into achieving that.
- Please play the demo, if you haven't already. If you have, and liked it, please share it with like minded individuals. We'd love to grow our interstellar community.
- Get up close and personal by joining us on our VoidBound Discord. Nothing beats keeping tabs on the latest than being there when it breaks ground!
- If you're social media savy, you can also give us a hand by sharing our game and tweets forward. Of-course if you're one of those than keep their gaming and personal life separate, you don't have to. We promise we won't hold it against you ːsteamhappyː
- Finally, if none of the above is your cup of tea, no frets! Just be here with us, penning your thoughts and feedback in the comments. We'd love to hear about what you like about the game- and what you don't. After-all, we can't improve if we don't know what we're missing!
Really don't want to drone out this appreciation post too much, so we'll leave you with a final round of gramercy and a vital pledge that we'll continue to work on the game to the best of our ability and release it as soon as we deem it ready for its finale launch.
Can't afford to offer a disappointing end product- not after a show of such compelling support.
Till then, stay safe and stay awesome!
Kind Regards,
Cursed-Atelier Team
PS: We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.
Find us at:
Twitter: https://twitter.com/CursedAtelier
Public Discord: https://discord.com/invite/tG7DKBa