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Wishlist Milestone Unlocked: 4000 and counting!



Salutation VoidSeekers,

It's with both extreme joy and unending gratitude we share with you that VoidBound, our sci-fi endeavor in the making, has managed to amass an incredible milestone of 4000 wishlists on Steam! This is a huge accomplishment for us, one that was but a dream for us just a year back. Truly, a heart warming moment that is only possible thanks to all of you.

VoidBound is a labor of love that has been in the works for a few years now. To see it come this far, surviving countless struggles, ups and downs and, after investing hours of hard work, finally becoming a working title worthy of being coveted by so many- it's a reward that we truly struggle to describe in mere words.

Instead, please accept these virtual hugs as our childish attempt at showing our heartfelt gratitude:



4000 wishlists is a great feat, but now that we've come this far, we want to take things even further! Our goal now is to reach 6000 wishlists. As you might have noticed by the cover image itself, Caly has resolved herself to the cause but, can you help her along?

Here are some ways you can help:

  • Maybe the most obvious but, wishlist the game! We're aiming for maximum visibility and every count goes a long way into achieving that.
  • Please play the demo, if you haven't already. If you have, and liked it, please share it with like minded individuals. We'd love to grow our interstellar community.
  • Get up close and personal by joining us on our VoidBound Discord. Nothing beats keeping tabs on the latest than being there when it breaks ground!
  • If you're social media savy, you can also give us a hand by sharing our game and tweets forward. Of-course if you're one of those than keep their gaming and personal life separate, you don't have to. We promise we won't hold it against you ːsteamhappyː
  • Finally, if none of the above is your cup of tea, no frets! Just be here with us, penning your thoughts and feedback in the comments. We'd love to hear about what you like about the game- and what you don't. After-all, we can't improve if we don't know what we're missing!

Really don't want to drone out this appreciation post too much, so we'll leave you with a final round of gramercy and a vital pledge that we'll continue to work on the game to the best of our ability and release it as soon as we deem it ready for its finale launch.

Can't afford to offer a disappointing end product- not after a show of such compelling support.

Till then, stay safe and stay awesome!

Kind Regards,
Cursed-Atelier Team

PS: We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:

Twitter: https://twitter.com/CursedAtelier

Public Discord: https://discord.com/invite/tG7DKBa

Next Fest Demos OUT NOW!

We have five new demos at October Next Fest! I want to take this time to tell you all about them and give YOU the chance to download them, try them out and wishlist them!

Every wishlist helps the games to grow and will keep you up to date when they launch! These demos have been made for this event in mind so you may sample each game and what they have to offer.


https://store.steampowered.com/app/2370560/Drakens_Shrine/
A metroidvania action platformer set in an epic fantasy world where a barbarian woman raised in the wild, pushed by her mother stories about her father decides to look for his final resting place.




https://store.steampowered.com/app/1920840/Heavy_Hearts/
If humans are near extinction, how do you repopulate? The answer to the question is simple, lots of breeding! Luccia's quest beings...




https://store.steampowered.com/app/2500710/VoidBound/
VoidBound is a sci-fi ero tactics RPG where you play as an engineer on a mission to free the Earth after it’s caught in the crossfire of an intergalactic alien war.





https://store.steampowered.com/app/1428700/Under_The_Hood/
You are starting your first day at a local garage 'Trish's Pit's. Breaking down engines with nothing but your toolbox. But three stunning mechanics are going to distract you at every nut.




https://store.steampowered.com/app/2500130/Guilty_Force_Wish_of_the_Colony/
Investigate conspiracies in a sexy dark corp-controlled future of Guilty Force. Explore new relationships and kinks with your companions. Find your way through the levels of this 2.5D side-scroller.




We hope you enjoy these amazing demos for our upcoming games! We have been working very hard to bring you games with sex appeal and gameplay combined. If you like any of these titles and their demos please leave a comment, wishlist and share it around. And above all....enjoy ;)

- Shades

Weekly Progress Report #85: August 2023



We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:


[h3]Twitter: https://twitter.com/CursedAtelier[/h3]

[h3]Public Discord: https://discord.com/invite/tG7DKBa[/h3]


Hi everyone,

October hath arrived, and with it the first of our weekly reports. It has been an interesting few days with the team working on a variety of things so, without adieu, lets roll in.

We start off with the STEAM NextFest! The artist swamped himself making a variety of assets for the event preparation. As it was our first time participating in a STEAM related expo, we went in extra hard, and of-course since it's the infamous Spooktoober month, we even came up with some haunted art works. But that is for later. Right now, we're just excited to be here and enjoy this event with all of you!

We also managed to finish the final round of Caly’s standing concept art:


Have to say, Caly is looking fine as hell!

This marks the end of Caly's standing emote revamp- at least for now. If story direction demands, we might explore more variations later down the line.

On the other end of the developmental scale, our story lead continued keeping himself busy with the First Bounty Hunting Mission. Caly will now meet Moak, the bounty manager and if she's interested, can set to work bringing a murderer to justice. For a small fee of course.

Concepting of the second bounty hunting mission is now underway as well. Beyond just a simple "go there-kill that" mission, the writers are looking for dynamic story beats while also making sure they bring in some sci-fi elements into the hunts as well.

Additionally, some plans are being outlined for the next couple months with regards to the main story. The planet "Tripteen" especially is being re-evaluated for story/dungeon adjustments in order to bring it more in line with the developing lore.

We expect more updates on these in the coming few weeks.

Finally, our coder released a major reworked Android build- addressing a key issue with the previous builds that was making the game crash for a lot of players. Specifically, animated menu elements were swapped in with static ones making the game less demanding on mobile hardware.

Speaking of builds, a special STEAM Next Fest Demo build, with all the latest content, was also built. We hope you'll take this special demo out for a spin and enjoy playing not only VoidBound but many other cool games that will be making an appearance here as well! Head to the following for the link and info:

VoidBound STEAM Page: https://store.steampowered.com/app/2500710/VoidBound/

And that covers it all! We've a special presentation lined up in the coming few days, turning the spotlight on another interesting project but, that is for another day and another place.

For now though, thank you for reading and your time!

Stay awesome and Kind Regards,

Cursed-Atelier Team

Progress Report #84: September 2023

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:


[h3]Twitter: https://twitter.com/CursedAtelier[/h3]

[h3]Public Discord: https://discord.com/invite/tG7DKBa[/h3]


Hi everyone o/

Welcome back to our final coverage for the month of September. The team is crazy busy stitching away at the developing seams of the new content, so lets check some of their work out!

Fresh artwork is now being sketched in tandem with the upcoming bounty quest story-line. While the story-writers are quickly putting the building blocks together on paper- our artist refuses to lag behind and is bent on keeping up with the concept art design. We're hopeful this will help save time by allowing adjustments to the story on the fly rather than make a u-turn at the end of the process. More info about the quest-line progress below.

The second half of the “2k Twitter followers” celebration art was recently finished and is now public! Just in case you missed it, check out our Twitter page. Trust us, the bum reveal is quite exquisite.

Speaking of art, there is always room for more outstanding standing art for VoidBound.
Check some new ones out:

The final batch of the new art should be ready by the next post, so stay tuned :)

Meanwhile our writers came up with new faces. Specifically, building the character of Mr. Sykes, one of the characters/targets who will face off against Caly if she chooses to walk the path of the hunter. Details are still a bit light but hopefully the character will mature out fast as the story picks up the pace.

Additionally, they are also reviewing and analyzing the maps of Henosis. The scale of the space station is impressive but sometimes empty. We want to make sure that some of the bounty-hunting content will take players to parts of Henosis they may have overlooked previously. Explorers, dawn your hats!

Finally, draft for the first bounty hunt for Caly is being expanded upon. Priority is to build a mentor/handler character, an ex-bounty hunter, who will help Caly find the targets to fill up her wallet and not fall into obvious traps and get caught. Though whether or not if Caly will follow his tutelage, will entirely depends on the player *wink wink*

Our resident coder was nose deep this week working multiple game systems simultaneously. The Randomized Battlefield system, we're told, has been developed further. With the idea of each battle being unique to the region it is fought in, the aim is to make the backdrop match the zone, as well as its foes to enhance player immersion.

Not only that, but the Bestiary system got some much-awaited updates as well. Finishing the Quest Log might be our highest priority currently but we still wanted to let you know that we haven’t forgotten about the secondary core systems and are making progress on multiple fronts.

Finally, after the recent OS compatibility revisions, we decided to revisit our Steam Deck testing once more. Though we’re fairly confident that a hardware platform such as the Deck is running the newer standard, it doesn’t hurt to recheck our older conclusions just to be on the safe side.
And that is all for this one! We're brewing some plans with fellow devs to do something special in the coming few days, but things haven't exactly developed conclusively, so stay tuned as we work on the specifics.

Till then though, thank you for reading and as always, stay awesome ^_^

Kind Regards,

Cursed-Atelier Team

Weekly Progress Report #83: August 2023



We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:


[h3]Twitter: https://twitter.com/CursedAtelier[/h3]

[h3]Public Discord: https://discord.com/invite/tG7DKBa[/h3]


Greetings Voidrovers,

How's your September going? Here at CA HQ, the devs are going through the motions developing a variety of content for the next update. Lets sift through some, shall we?

Continuing our efforts, some more standing art designs were concepted to replace/add the current line-up and increase Caly's dynamic performance as our lead character.

"That's it?", you say? Of-course not, dear player. More variety yet to come!

In addition to the above, new sprite-works is in the pipeline as well. Expect to meet more unique planetary characters while traversing the Voidverse in the coming updates. The intent is to try and deploy sprites alongside the new standing art, but if priorities shift, we might have to do a tandem launch. But for now, the goal is set.

Finally, to top the graphical news off, new artwork has been made to commemorate a “special occasion” for VoidBound and all our fans and supporters. This one is dedicated to our social media presence so tune in there as we'll make the unveil shortly in the next few days.

Next up, the pen-masters!

Our writers have established the outline for the first batch of criminals that Caly will go after in her expanded Bounty Hunter career. Meet: The Garum Circle. A criminal organization mainly made up of Garumites, one of the original populations that set up home on Henosis. After decades of toiling for few credits for other species, bands of Garumites got together to protect their own interest and carve out their own slices of power.

Now with the balance of power shifting throughout the galaxy, knives will come out and blasters will be charged. In addition, we're building a proper rogue's gallery for Caly, along with a mentor character that will help lead her on this new path.

And now, a word from our Binary Tongues.

We open up the Codeland bulletin with a bit of "Eh" news. Last week we informed you that Windows 7 was no longer a supported OS due to its EOL status affecting other program supports as well. We can now further confirm that support for Windows 8.1 has also been affected by recent Node updates. This means that in the future, Windows 10 has essentially become a baseline requirement now for VoidBound compatibility.

Furthermore, work on a new map is now underway. This one was supposed to be part of the revamped intro but was taken at the last minute out due to plugin issues. It will add that extra little bit to Caly's harrowing adventure as she grapples with alien tech trying to figure out her escape from Urtu confinement.

And that covers it all for this one. With September coming to a close, we'll start making our monthly post preps soon, so until, then take care and we'll see you in the next one!

Kind Regards,

Cursed-Atelier Team