1. VoidBound
  2. News

VoidBound News

🎮 VoidBound 0.6.8 - Game On! The Arcade Awaits 🕹️

[p]

🎮 VoidBound 0.6.8 - Game On! The Arcade Awaits 🕹️

The wait is over![/p][p]The Arcade floor is officially open, bringing a fresh wave of minigames filled with challenges, and rewards to spice up your VoidBound experience.[/p][p]This update delivers a new ways to play and test your skills while stacking those tickets, and unlocking some sweet prizes along the way. Ready to dive in? Then head here![/p][p]Content Highlights:[/p][p]🎫Henosian Arcade🎫[/p][p]Step into the Arcade, a vibrant hub packed with two interactive minigames that let you put your skills(and luck) to the test. Rack up tickets, unlock exclusive rewards, and experience a whole new way to enjoy VoidBound beyond the battlefield.[/p][p]⦁ Let the Rhythm flow[/p][p]Hit the beat and match the arrows in this DDR-inspired rhythm challenge![/p][p]Featuring 4 tracks straight from VoidBound, difficulty ranges from Easy to Extreme for all skill levels. Each session costs 250 credits, but play well and watch Caly shed a layer turning up the heat as your score climbs! Tickets earned differ based on your performance so play and find out![/p][p]Our Advice? Start on Easy to get used to the layout and speed > Not necessary, but a game-pad will make things easier and your fingers/arms will thank you for it > Enjoy the vibes :)[/p][p]⦁ Crackshot Caly[/p][p]Sharpen your aim in this fast-paced target challenge![/p][p]With three difficulty tiers, you’ll face eight moving targets- each faster and trickier than the last. Higher levels bring a devious twist: some targets vanish, leaving only a pale reflection, your memory and reflexes to guide your shots. Entry costs 50, 100, or 150 Credits depending on the challenge you choose! Win and walk away with a cool 99, 249 or 499 Tickets respectively. Lose and... tough luck :S[/p][p]High Risk, High Reward![/p][p]Our Advice? Start on Easy to learn patterns > Don't smash the trigger recklessly > Aim true, predict precisely and make your shots count 🎯[/p][p][/p][p]Rack up those tickets and cash in for some truly exclusive loot![/p][p]The Arcades aren't about being fair- it’s about bragging rights and hard-earned rewards. From the speedy Zoomies Energy Bar to the combat-changing Lag Bomb, every prize packs a punch. Feeling lucky? There’s even a one-of-a-kind Lucky Token promising big stat boosts- though we can’t guarantee how ‘lucky’ it really is.[/p][p]And for the curious, an enigmatic Arcade Keycard awaits those who dare to splurge. Just remember: the best prizes come at a price… and you’ll need more than a few rounds to claim them all! Not to mention they're limited in quantity(for now)![/p][p]------------------------[/p][p]-Change Log:-[/p][p]🔹 New Content: 💡[/p][p]⦁ Arcade Overhaul. New Map, New Layout, New Avenues for fun![/p][p]⦁ New mini game: DJ Caly Rhythm game.[/p][p]⦁ It will feature 4 Tracks with Easy, Normal and Hard Difficulties. Lovense integration planned, but currently disabled.[/p][p]⦁ New mini game: Crackshot[/p][p]⦁ Features shooting 8 distinct patterned targets made more unique across three difficulty curves: Easy, Normal and Hard.[/p][p]⦁ A new Ticket Store featuring items, unique to the Arcade only, that you can get by trading in the tickets you receive from the new mini games.[/p][p]🔹 In-Game Fixes: 🛠️[/p][p]⦁ Various bug and grammar fixes.[/p][p]🔹 Ongoing Fixes: ⌨️[/p][p]⦁ Lovense for new content not properly implemented.[/p][p]⦁ Caching system is too broken to be included.[/p][p]------------------------[/p][p]The Arcade is officially open for business, but this is just one floor![/p][p]More games, new challenges, and an expanded prize pool are already on our roadmap. So dive in, rack up those tickets, and enjoy the first wave of fun while we keep building the ultimate entertainment hub. More is yet to come![/p][p]Kind Regards,[/p][p]Cursed Atelier Team[/p][p][/p]

Progress Report #177 - August 2025

[p]We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.[/p][h3]Find us at:[/h3][h3]Twitter: @CursedAtelier[/h3][h3]Discord: [/h3][p]https://discord.com/invite/tG7DKBa[/p][hr][/hr][h3][/h3][p]Hi everyone![/p][p]This week marks a big step forward with the release of our 0.6.8 Beta update. We’ve been gathering early feedback from testers and are ironing out the final kinks.[/p][p]In just a few hours, the update will roll out to our wider supporter tiers as well as on Steam and Itch, making it a fresh new build to dive into.[/p][p]---🎨----[/p][p]A new banner art is nearing completion! Just a few final adjustments and it’ll be ready to make its debut.[/p][p]Some new Additional UI elements for the DDR minigame are being developed to give the game a more complete and polished look.[/p][p]Work continues on the Orc Dungeon, with more progress made on both the map itself and the objects that bring it to life.[/p][p]----✍️----[/p][p]Writing progresses further! Focused on weaving connections between the Orc Dungeon’s various rooms and simple puzzles, the writer wants to ensure the flow feels natural and engaging.[/p][p]Additionally, we're also outlining smaller details that will be scattered across the rooms to add deeper immersion to the dungeon’s atmosphere.[/p][p]----🖥️----[/p][p]Good news! Lovense support is being added to the DDR minigame! Get ready to dance your butts off and maybe feel the rhythm in more ways than one. wink wink[/p][p]The base map framework for the new Arcade floor is taking shape, laying the groundwork for future minigame additions.[/p][p]Monitoring feedback from the beta release to catch and eliminate issues before the wider rollout.[/p][p]-----------[/p][p]And that’s all for this week![/p][p]With the release rolling out to a wider audience soon, we’re looking forward to see how everyone experiences the new content.[/p][p]See you on the other side with the update! o/[/p][p]Kind Regards,[/p][p]Cursed-Atelier Team[/p][p]Find Us @ [/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Progress Report #176 - August 2025

[p]We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.[/p][h3]Find us at:[/h3][h3]Twitter: @CursedAtelier[/h3][h3]Discord: https://discord.com/invite/tG7DKBa[/h3][hr][/hr][p]Hi everyone! Big strides this week~ 👀[/p][p]We’ve locked in the final touches for the next update, and it’s closer than ever. Not to mention, further progress on features slated for the one after![/p][p]Here’s what made it into the pipeline:[/p][p]---🎨----[/p][p]Created a fresh UI draft for an upcoming mini-game, focused on making track selection intuitive and seamless 💃🎼[/p][p]Added new graphical elements: A mysterious character’s nude walking sprite and concept art for the Grapple Gun Trap.[/p][p]Designed new store page visuals, including exclusive assets for VoidBound’s Demo page.[/p][p]----✍️----[/p][p]Laying the groundwork for upcoming narrative arcs tied to a future planet 🪐[/p][p]Expanding Orc Dungeon content, aiming to push progress close to the 90% milestone.[/p][p]----🖥️----[/p][p]Completed the implementation of the Arcade Ticket Shop. Players who earn "Tickets" in the mini-games will be able to trade them in for a variety of unique items in that shop 🎫[/p][p]Developing a brand-new GUI for the DDR plugin. Progress was slightly behind schedule due to fine-tuning numerous small animations for a polished experience, but has now caught up![/p][p]-----------[/p][p]And that’s all for this week~[/p][p]With all the planned pieces finally in place, we’re entering the home stretch- gearing up for the release within the next few hours, barring any unexpected hiccups (fingers crossed!) 🤞[/p][p]See you on the other side with the update! o/[/p][p]Kind Regards,[/p][p]Cursed-Atelier Team[/p][p]Find Us @ [/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Progress Report #175 - August 2025

[p][/p][h3]We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.[/h3][h3]Find us at:[/h3][h3]Twitter: @CursedAtelier[/h3][h3]Discord: https://discord.com/invite/tG7DKBa[/h3][hr][/hr][h3][/h3][p]Voidenizens o/[/p][p]We’ve been busy tinkering away, and it’s time to spill the latest on what’s been brewing behind the scenes. Maps, story beats, and gameplay tweaks- let’s dive in![/p][p]---🎨----[/p][p]The Prison map for the Orc dungeon is taking shape, designed to hold all manner of captives and fitted with an assortment of containment devices. Like-[/p][p]Two types of milking devices are being developed: One bed-style and one pillory-style. Both moving along nicely in their main design stages.[/p][p]These devices are first being rendered in 3D by our artist, to be used to create scenes and sprites in-game.[/p][p]DJ Caly is also getting a new set of outfit variations, ranging from fully clothed to entirely naked, expanding her performance options.[/p][p]----✍️----[/p][p]Brainstorming is currently underway for future locations and quests in VoidBound. We already know where Caly’s next destination will be, and work has begun on fleshing out some of the obstacles she’ll face along the way.[/p][p]Writing continues for the Orc Dungeon, with a focus on defining how the Orcs and their assorted “crew members” will interact, ensuring their personalities and group dynamics feel believable, consistent and engaging.[/p][p]----🖥️----[/p][p]Work continues on the Mini Games plugin. And soon, Caly will be ready to show off her new moves.[/p][p]Lovense support is being integrated into the new content. With art now in hand, we can start assembling everything alongside background images and animations to bring the feature to life.[/p][p]Multiple preference and customization options are being added, giving players more control over their gameplay experience.[/p][p]-----------[/p][p]And that’s a wrap for this update~[/p][p]As we cycle our efforts between new locations, plugin progress, and spicy new integrations, VoidBound’s universe slowly continues to come together- ready for the next update.[/p][p]Until the next update![/p][p]Kind Regards,[/p][p]Cursed-Atelier Team[/p][p]Find Us @ [/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Progress Report #174 - August 2025

[p][/p][h3]We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.[/h3][h3]Find us at:[/h3][h3]Twitter: @CursedAtelier[/h3][h3]Discord: https://discord.com/invite/tG7DKBa[/h3][hr][/hr][p]Hey everyone~[/p][p]With August rolling in, it's time for another fresh dive into the current state of development.[/p][p]From new maps and mechanics to ongoing story work and feature upgrades, the team's been steadily pushing forward.[/p][p]---🎨----[/p][p]The Orc dungeon continues to take shape with several key areas now mapped out. The Cargo Bay and Smelter sections are fully completed, while work on the Prison area is actively underway.[/p][p]In parallel, several in-game objects have been designed and refined. Elements like a detailed milking device, modular prison cell structures, energy batteries and many more have all been modeled and processed in CSP to ensure they’re ready for integration in-game.[/p][p]----✍️----[/p][p]Writing and editing efforts remain focused on fleshing out the Orc dungeon’s narrative content. The tone, pacing, and dialogue are all being sharpened to fit the grimy, lust-filled atmosphere players can expect from this storyline.[/p][p]----🖥️----[/p][p]Multiple fronts are in motion. First, we’re expanding our existing mini-games by introducing new difficulty modes, giving players more variety and challenge.[/p][p]An important mini-game plugin is slightly behind our initial estimates, but still progressing smoothly. Background animations are now being added to bring more life to the experience, syncing visual flair with the beats.[/p][p]Asset implementation has also ramped up thanks to recent layout organization. Everything’s sorted, and being brought into the project layer by layer.[/p][p]Additionally, a dedicated testing mode for GUI elements is nearly complete. This internal tool will let us iterate faster by making interface elements modifiable on the fly.[/p][p]Lastly, work on the Orc dungeon framework continues steadily, handling both the layout logic and functional event systems that will drive its gameplay.[/p][p]-----------[/p][p]And that’s all for this round~[/p][p]While some parts are still in progress, momentum remains strong across the board. And we hope to pick up the pace further in the coming few days.[/p][p]Till then though, stay safe and stay awesome![/p][p]Kind Regards,[/p][p]Cursed-Atelier Team[/p][p]Find Us @ [/p][p][dynamiclink][/dynamiclink][/p]