Update V0.7.87 | Expanded Fief Features + Content Improvements
[p]1. New interactions in villages and towns:[/p][p] [/p][p]- Force conscripts: Draft villagers as private soldiers. May cause large-scale flight, even leaving villages or towns deserted.[/p][p] [/p][p]- Scout talents: Search for talented youths from humble backgrounds with high charm (and generally good attributes). They can be married into the clan or adopted.[/p][p] [/p][p]- Distribute supplies: Quickly increase villagers’ happiness. Only effective when Happiness is below 60.[/p][p] [/p][p]2. New events in villages and towns:[/p][p] [/p][p]- Refugees: Refugee events may appear, which can be settled to increase population.[/p][p] [/p][p]- Taoists: May appear selling elixirs or charms.[/p][p] [/p][p]3. Noble privileges: Clan members with noble rank are more likely to succeed in royal audiences.[/p][p] [/p][p]4. Event notifications for the death of the Crown Prince.[/p][p] [/p][p]5. Event notifications for the death of vassal princes.[/p][p] [/p][p]6. When a new ruler ascends: If the new ruler is a member of the royal clan, their parents remain in the royal court and are not expelled.[/p][p] [/p][p]7. Optimized randomness in royal newborn talents.[/p][p] [/p][p]8. Adoption records: When a clan member is adopted, both the adoptee and the adopter record this event in their life chronicles.[/p][p] [/p][p]9. Fixed a bug where searching could trigger a rebellion without showing the rebellion event immediately.[/p][p] [/p][p]10. Fixed some unreasonable events caused by adoption of descendants.[/p][p] [/p][p]11. Fixed duplicate event notifications in certain reports.[/p][p] [/p][p]12. Fixed population going negative in fiefs (old saves may take some time to recover).[/p][p] [/p][p]13. Added new guidance hints: loading screen tips and in-game encyclopedia.[/p]