Update V0.8.0 | Gameplay Optimizations, New BGM
[p]This update mainly focuses on wrapping up Version I, Reshaping the Great Houses. Most of our time was spent on bug fixes, operational optimizations, and adding two new BGM tracks. The main content of this update includes:[/p][p] [/p][p]1. Two new BGM tracks added. In the settings panel, you can now choose the BGM playback mode: Loop, Music 1, Music 2, or Music 3.[/p][p] [/p][p]2. New “Pregnant” filter in the Clan Management panel. Available in the “Status” filter options.[/p][p] [/p][p]3. New “Residence” filter in the Clan Management panel. You can view all clan members, unassigned members, or members residing in each specific mansion.[/p][p] [/p][p]4. Sorting options added in the Farm Steward assignment interface and the succession interface when a steward passes away. You can now sort by Age, Management Ability, or Loyalty.[/p][p] [/p][p]5. New “Attribute” filter in the panel for assigning a retainer to succeed a deceased retainer.[/p][p] [/p][p]6. New “Attribute” filter in the panel for assigning a clan member to succeed an automatic duty after a clan member passes away.[/p][p] [/p][p]7. No longer lose official positions, titles, or fiefdoms when only corporal punishment is applied. (This also fixes issues with residual fief data and multiple fiefs being held by a single person.)[/p][p] [/p][p]8. Fixed a bug where an impeached official remained marked as impeached if the player manually judged them, causing the status to persist indefinitely.[/p][p] [/p][p]9. Fixed a bug in the clan member death panel where titles or merits could display incorrectly, and punctuation could sometimes be missing.[/p][p] [/p][p]10. Fixed a rare bug during the farm steward election event.[/p][p] [/p][p]11. Fixed a bug where succession events did not always trigger when a steward died.[/p][p] [/p][p]12. Fixed a bug where succession events did not always trigger when a clan member’s spouse passed away.[/p][p] [/p][p]13. Fixed a bug where succession events did not always trigger when a retainer died.[/p][p] [/p][p]14. Fixed a bug where selecting a new clan leader did not always trigger when the current clan leader passed away.[/p][p] [/p][p]15. Fixed a bug where the system did not check whether the successor had the “Medicine” skill when assigning a clan member to medical duties.[/p][p] [/p][p]16. Fixed other potential bugs that could cause incorrect medical duty data in the clan.[/p][p] [/p][p]17. Fixed a rare bug where the matchmaking result screen would not appear when visiting a matchmaker in the city.[/p][p] [/p][p]18. Fixed a bug where duties would not display correctly after a retainer took over a role (for old saves, duties need to be reassigned once).[/p][p] [/p][p]19. Fixed a rare bug where names would not display correctly when appointing the Crown Prince’s Tutor or the royal princes/princesses’ instructors.[/p][p] [/p][p]20. Fixed a bug where income from automatic retainer labor could sometimes display incorrectly in later stages.[/p][p] [/p][p]21. Corrected some translation errors.[/p][p] [/p][p]22. Fixed overlapping icons on the world map (some icons were too close or slightly overlapping).[/p][p] [/p][p]23. Fixed a bug where certain houses could not be built flush against walls.[/p][p] [/p][p]Next, we will summarize the updates made in Reshaping the Great Houses and give a brief preview of the first update for Echoes in History. After that, we will quickly dive into developing new content. Thank you again for your support![/p]