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House of Legacy News

V0.7.452

[p]1. Added a search function to both the Family Tree and Royal Lineage panels, allowing players to quickly locate specific characters by name.[/p][p]2. Fixed a bug where the royal succession interface would not close even when there was no emperor or no remaining royal members.[/p][p]3. Fixed a bug where interactions with other noble families in the city could cause errors (e.g., issues during marriage proposals).[/p][p]4. Fixed a bug where civilians being sentenced would instead be mistakenly promoted to official positions.[/p][p]5. Fixed a bug where canceling an engagement caused the residence’s Convenience and Safety values to decrease, when they should have increased due to fewer residents.[/p][p]6. Fixed a bug where the Sycamore’s description did not match its actual bonus stats in the residence.[/p][p]7. Fixed a bug where royal family members could still appear during Propose Marriage events even after becoming imperial in-laws. Also optimized the Propose Marriage mechanic to make it more logical.[/p][p]8. Fixed a bug where the Charm stat of candidates in martial or literary Propose Marriage events was displayed incorrectly.[/p][p]9. Fixed a bug that sometimes prevented the crown prince from ascending the throne. Those who previously failed to ascend will now automatically take the throne in the following month.[/p]

Version Update V0.7.451

[p]1. Optimized the retaliation mechanism of hostile families. After each retaliation, the negative relationship value (equivalent to hatred) will decrease. Generally, after one or two retaliations, they will stop, avoiding endless reprisals. [/p][p]Currently, the private troop system is still incomplete, with many features not yet implemented (it really couldn’t be finished in one week). More updates will be added next week.[/p]

Version Update V0.7.45 | Private Troops System

[p]1. Fiefdoms Can Now Build Private Troop Barracks[/p][p]    You can now construct Private Troop Barracks on empty land within your fiefs. These barracks allow you to recruit private troops, with recruitment influenced by the local population and happiness level.[/p][p] [/p][p]2. Private Troop Management System Added[/p][p]    Newly recruited private troops start with low combat strength and loyalty. Both attributes will improve over time. Once they reach their base cap, you’ll need metal ore, sulfur, and saltpeter to upgrade their equipment and boost combat strength. To raise their loyalty cap, increase their wages.[/p][p] [/p][p]3. Improved Fief Population Growth[/p][p]    The population growth system has been optimized. If a fief is lacking population, relevant policies and laws that support population growth will now be more effective.[/p][p] [/p][p]4. Adjusted Fief Happiness Recovery[/p][p]    Happiness recovery has been rebalanced. Changes to tax rates now have a much more significant impact on happiness levels.[/p][p] [/p][p]5. Private Troops Can Now Pillage Other Clans[/p][p]    Your clan’s private troops can now launch pillaging missions against rival noble clans. These actions may yield valuable loot, including rare items like elixirs and talismans.[/p][p] [/p][p]6. Clan Skirmishes Enabled[/p][p]    Private troops can now engage in direct conflict with other clans. If relations are poor, rival clans may even attack your family residence.[/p][p] [/p][p]7. Rebel Disguise to Attack the Imperial Capital[/p][p]    Private troops can now disguise themselves as rebel forces to launch an assault on the Imperial Capital. If successful, you can claim the throne directly without needing votes from other clans.[/p][p] [/p][p]8. Updated Imperial Guard Deployment Rules[/p][p]    At least 10,000 Imperial Guards must remain stationed in the capital to maintain security. Until your family achieves royal status, you won’t be able to dispatch the full force. Royal clans are exempt from this limitation.[/p][p] [/p][p]9. Added a monthly military pay entry to the finance panel[/p][p] [/p][p]10. Added a monthly clan official stipend income entry to the finance panel[/p][p] [/p][p]11. Fixed a bug where the close button on the "Promote Clan Member to Main Spouse" screen was unresponsive[/p][p] [/p][p]Only part of the private troop features related to clan conflicts have been completed this week. The rest will continue to roll out in next week’s update (which will also include other new features). We’ll also be fixing bugs as usual over the weekend.[/p][p] [/p]

Version 0.7.431

[p]• Fixed a critical bug that could cause the game to freeze.[/p][p]• This week’s content is still in development, thanks for your patience![/p]

Weekly Update Plan (June 16–22)

[p]Main Focus This Week: The Noble Clans’ Private Troops System[/p][p] [/p][p]Currently, the gameplay surrounding noble clan conflicts is still relatively limited. In addition to the court politics system we plan to expand later, we are introducing a crucial element that historically represented the strength of noble families: their private armed forces. These private troops will play a vital role in clan power struggles![/p][p] [/p][p]This new feature will be divided into three main aspects:[/p][p] [/p][p]1. Training and Development of Private Troops – closely tied to your fiefdoms.[/p][p] [/p][p]2. Their Role in Clan Conflicts – supported by a series of dedicated gameplay systems.[/p][p] [/p][p]3. Their Role in Conflicts with the Imperial Court and Regional Lords – some parts of this will be implemented this week, while others will come in the next major update, alongside the Regional Lords system.[/p][p] [/p][p]This new system offers significant potential for future expansion. We plan to keep developing it, and if you have great ideas, feel free to share them with us, your suggestions might end up in the game soon![/p][p] [/p][p]As always, we’ll also be dedicating time each week to fixing bugs and making optimizations based on your feedback.[/p][p] [/p][p]This week’s update follows our usual weekly schedule, so hang tight, it’s coming soon![/p][p] [/p]