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House of Legacy News

Patch Notes V0.7.652

[p]1. Fixed a rare bug where two emperors could appear.[/p][p] [/p][p]2. Fixed a bug where the emperor could inherit a vassal prince's title.[/p][p] [/p][p]These two bugs might still affect existing save files.[/p]

House of Legacy - Update V0.7.65 | Expanded Noble House System & Quality of Life

[p]1. Added a one-click option to dismiss all servants in the manor management panel.[/p][p] [/p][p]2. When becoming an imperial relative house, there's a chance to receive a new noble title, new fief, or a title promotion.[/p][p] [/p][p]3. After sending troops to help a vassal prince successfully rebel, there's a chance to gain a title promotion or be granted new land. This probability depends on your relationship with the vassal and the number of troops deployed.[/p][p] [/p][p]4. Married members of other noble houses can now propose marriage (either marrying into or receiving a member), if the target has available concubine slots.[/p][p] [/p][p]5. Married royal family members can now also propose marriage (marrying into or receiving a member). The more concubines the target has, the lower the chance of success.[/p][p] [/p][p]6. Royal concubines who have been widowed can now be proposed to (either to marry or to be married into your house).[/p][p] [/p][p]7. Added event prompts and interaction options for clan members married into other houses (including the royal family), such as pregnancy, childbirth, relationships with in-laws, life status, punishments, death, etc.[/p][p] [/p][p]8. During noble title inheritance, there is now a chance of triggering heir dispute events, such as public opposition, fraternal conflict, accusations to the court, slander, or breaking away from the family.[/p][p] [/p][p]9. Added the ability to provide financial support to the royal family.[/p][p] [/p][p]10. Farmsteads on the map now display their names.[/p][p] [/p][p]11. Residences of clan members who are away (serving in office, traveling, studying, on military expedition, or visiting relatives) can now be reassigned at any time without waiting for their return.[/p][p] [/p][p]12. Disabled ESC key during attacks on noble houses or the royal capital to prevent private soldiers from disappearing.[/p][p] [/p][p]13. Fixed a bug where books were not returned to the family library when children moved with their parents. (Unreturned books may still exist in older save files.)[/p][p] [/p][p]14. Fixed an issue in the English version where identity attributes of royal members overflowed the information panel.[/p][p] [/p][p]15. Fixed a rare bug where some events referenced the wrong characters.[/p][p] [/p][p]16. Fixed an issue in the English version where fief names were not displayed correctly and only showed "Fief"[/p][p] [/p][p]The content update for this week is now complete. More exciting additions coming next week! Thank you for your continued support and enthusiasm, it means a lot to the development team. We are deeply grateful to all players for accompanying us on this journey as we continue to grow and refine House of Legacy.[/p][p] [/p]

House of Legacy – Weekly Update Plan (July 28 – August 3)

[p]This Week’s Focus: Enhancing Family Legacy Mechanics and Overall Experience[/p][p] [/p][p]It’s time once again to refine and polish the family legacy system! This week’s update focuses on the following improvements:[/p][p] [/p][p]1. Reward System Additions: New rewards will be introduced for becoming an imperial kin family, successfully supporting a rebellious vassal, and more.[/p][p] [/p][p]2. Operational Improvements: For example, a one-click option to dismiss all servants in your manor.[/p][p] [/p][p]3. Deeper Connections with Married Clan Members: We are adding notifications and interactions for key events such as childbirth or promotions for family members who have married into other houses or entered the palace. New related events will also be added.[/p][p] [/p][p]4. Additional System Enhancements, including features like allowing marriage proposals to married members of other houses (if they still have concubine slots), and introducing succession disputes among heirs during title inheritance.[/p][p] [/p][p]We aim to alternate between polish/optimization and new content expansions to ensure a well-rounded experience throughout both the early and late game stages.[/p][p] [/p][p]After this round of improvements, even more exciting new content will arrive next week — so stay tuned![/p]

Update V0.7.633

[p]1. Fixed a bug where young clan members couldn't attend the initial stage of the Martial Exam[/p][p]2. Added a prompt when there are no eligible clan members to take the Imperial Exam.[/p][p]3. Fixed an issue where deceased noble houses could still appear in the list of shop buyers.[/p][p]4. Fixed a bug where widowed characters could still use Pillow Talk.[/p][p]5. Fixed a bug where royal investigation reports would become unresponsive after revealing a target.[/p][p]6. Fixed several UI display errors.[/p][p][/p]

Version Update V0.7.63 | Decrees and Enhanced Rebel Features

[p]1. New Emperor's Decree Feature:[/p][p]Players who join the royal family can now issue their own decrees. If not part of the royal family, the emperor will issue decrees automatically. Currently, 5 types of decrees are unlocked (more related to officialdom and foreign relations will be added later):[/p][p] [/p][p]- Civil Exam for Scholars: Added Military Exam; the military exam grants 4th to 7th rank military officials. Players can choose whether to open the civil or military exams.[/p][p]- Hereditary Succession of the Fieflord: You can decide whether the fiefdom title can be passed down. If not hereditary, the likelihood of rebellion by the fief lord increases.[/p][p]- Fiefdom Tax Collection: You can decide whether a fiefdom must pay part of its tax revenue to the emperor, setting the percentage. A larger tax percentage also increases the chance of rebellion by the fief lord.[/p][p]- Land Taxation: If a family has land exceeding a certain amount, you can decide whether to impose a land tax, setting the tax amount.[/p][p]- Fostering Recuperation: You can choose whether to exempt the entire country from taxes for a set number of years. Fostering recuperation helps reduce public grievance and restore the population.[/p][p] [/p][p]2. New Rebel Auto Behaviors:[/p][p] [/p][p]- Rebels may attack certain cities with weak defenses within the same region.[/p][p]- If a rebel attack on a city fails, there is a chance they will retreat voluntarily.[/p][p]- If a city’s rebels are suppressed, there is a chance that rebel soldiers will return to aid the city.[/p][p]- If public grievance is too high in a rebel-occupied city, and the number of rebels is far fewer than the city’s population, there is a chance that the city’s residents will overthrow the rebels.[/p][p]- When rebel morale is too low, there is a chance that the rebels will rebel against their own leaders and disperse.[/p][p] [/p][p]3. New Rebel City Events:[/p][p] [/p][p]- All events will affect the management of the rebel-controlled city and the development of the rebel forces. These events fall into the following categories:[/p][p]- Rumors that deify the rebel leader, or the appearance of omens of good fortune.[/p][p]- Rebels managing the city well, gaining the support of the people.[/p][p]- Rebels oppressing the people and engaging in tyrannical actions.[/p][p] [/p][p]Some of the features turned out to be more complex than we initially expected, which led to a slight delay in optimizing the family content. We truly appreciate your patience and support as we continue working hard to improve and expand these features next week. Thank you so much for your understanding and support![/p][p] [/p]