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House of Legacy News

House of Legacy – Update Plan for This Week (May 26 – June 1)

1. One-click upgrade for estate buildings
2. One-click removal of minor estate buildings (decorative structures): Currently, only decorative buildings can be cleared this way. Other buildings are too interconnected (removing them would invalidate many player settings and cause data conflicts). Clearing out small decorative buildings alone should reduce the workload of deleting structures by 90%.
3. Add official estate blueprints
4. Click on empty areas to close UI windows
5. Add an option to discard unwanted items in the warehouse
6. New clan member duty: automatically treat sick members to suppress illness events
7. Display retainers in categories based on their assigned duties
8. Allow players to manually assign workers to planting, livestock, and crafting in the farm
9. Add leaderboards for family influence and more
10. Show estimated affection increase when giving gifts
11. Add feature to promote concubine to wife
12. Optimize workshop values and lower building requirements
13. Categorize goods for [EXCHANGE]
14. Add “store all” function to the library
15. When clan leader dies, prompt to assign a new leader
16. When a family branch becomes royalty, display a notification highlighting the branch
17. Add more tutorial and guidance tips

After this week, we’ll continue polishing areas of the game that still feel rough. Starting next week, we’ll gradually begin rolling out new content updates as well, with content making up a growing portion of each weekly patch.

Version Update V0.7.296

- Official Blueprints for Farms are now available, with three tiers of blueprints for each of the three different farm sizes.

Moving forward, we will continue to collect player-created blueprints to incorporate into the game as official examples (the ones we developers made ourselves are too embarrassingly ugly to show). These will be credited to their creators. This means the selection of built-in blueprints in the game will keep growing richer over time, so stay tuned!

- Fixed a display issue in the commander selection interface.

Version Update V0.7.295

- Added the ability to interact with retainers who are already assigned to work directly from the retainer list. You can now remove them from their posts and perform other interactions without needing to locate their specific workplace.

- All official appointment panels now feature categorized displays, divided into three tabs: Your Family, Other Noble Houses, and Commoners.

- Added categorized display functionality in the warehouse. Frequently used items are now shown in separate categories. Current categories include: All, Food, Books, Weapons, Jewelry, Spell, Medicine, Others.

Version Update V0.7.293

1. Optimized the success rate of reporting crimes to the authorities, greatly increasing the influence of clan power in the court on the success rate.
2. Increased the success rate of treating diseases for clan members with the “Medicine” skill.
3. After becoming an imperial relative family, establishing a new emperor or assassinating the current king no longer requires more than half of the Imperial Guard commanders.
4. Fixed a bug where, when assigning a clan member to the noble family trade duty, other families could not be selected if the first noble family had already perished.
5. Fixed some textual errors.
6. Fixed a bug where the fish pond did not display any information.
7. Fixed a bug where relationship was displayed incorrectly during special events at Party Party Pavilion.
8. Fixed a bug where clan members overlapped in the selection screen when reporting a crime after a clan member was harmed.
9. Fixed a bug where the identity of the new emperor’s wife was sometimes not updated after appointing a new ruler.
10. Fixed a bug where the name could not be manually entered when establishing a farm in a fief.
11. Fixed bugs where information was incorrectly displayed when viewing a farm for sale in a fief, and the “For Sale” status was not refreshed after purchase.
12. Fixed a bug where players could still manually input a 100,000 bet at the casino even without sufficient funds.
13. Fixed a bug where, after discovering embezzled items by the farm manager and clicking “Sell,” the number of items would instead increase.

Version Update V0.7.292

- Added a feature to display the previous work status of a servant when they die.
- Added the ability to sell or store all items from manors with one click when paying rent.
- The Party Pavilion now allows invitations to all noble families, no longer restricted by region. However, only 3 noble families can be invited at the same time (previously, only local families could be invited).

We'll complete the remaining planned optimizations by the weekend.