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  3. Version 0.1.3.118 - Coastal Conflict Night, contested flags & more

Version 0.1.3.118 - Coastal Conflict Night, contested flags & more

[p]-added randomized night or day scenario to Coastal Conflict[/p][p]-added spawnpoint contesting[/p][p]-significantly decreased objective capture speed[/p][p]-tweaked kill popup to slowly fade out and new kills now show a little bigger[/p][p]-AA deathcam now attached to barrel[/p][p]-piecing Shot no longer shatters gunner shields[/p][p]-slightly reduced flat shading of characters to better match world[/p][p]-tweaked smg weapon pose a little[/p][p]-reworked combined launched force system to use diminishing returns after a certain velocity threshold which greatly reduces launch forces from keg + rpg for example[/p][p]-tweaked character movement orientating for a more dynamic movement feel[/p][p]-massively reduced recoil on semi rifles[/p][p]-tweaked pistol reload animation with better posing[/p][p]-tweaked smg reload animation a bit[/p][p]-tweaked character leg thickness a bit[/p][p]-fixed actionbar slot percentage deadzone (last 5%)[/p][p]-fixed silenced colt 45 icon[/p][p]-fixed bots being able to apply poison for as long as the skill lasts[/p][p]-fixed floating hand on pocket smg when sprinting and jumping[/p][p]-fixed some leg skinning issues[/p]