Hi everyone!
Touching baseHope all of you is having a great summer!
We just wanted to touch base after almost 2 months of Among the Sleep out in the stores. It’s been a very rewarding and exciting experience for everybody here at Krillbite!
Some of you have been asking about
Patch 1.2.0 and when it would be possible to get your hands on it. We've been hard at work, and it's finally ready. People should expect an auto-update pretty soon. Among other things, you can find a lot of bug fixes, with the addition of 5.1 audio support and depth of field for better visual fidelity. Keep sending us bug reports with dxdiag and log files.
Also, after coming from the intense launch-sprint the team has had a much needed break for the last 2-3 weeks. When everyone is back we'll get working full speed on the upcoming
DLC for Among the Sleep, which should be expected this fall!
Some other news!
- Among the Sleep would never have existed if it wasn't for our lovely Kickstarter backers. Kickstarter have recently launched a Play Now area, where you can find released games funded by Kickstarter!
- We recently attended the Develop conference in Brighton, UK. Bjørnar & Martin were there to showcase the game after being shortlisted for the Indie Dev showcase!
- Among the Sleep has currently sold more than 30.000 copies across all channels, which means we'll be able to keep deliver new and exciting projects for you to play in the future! This is incredible and we want to thank all of you!
Version 1.2.0 Patch Notes (Juli 23 2014)
Audio
- 5.1 audio! You can now toggle between the different audio setups in the settings menu
Visuals
- Added Depth of Field, which can be toggled in the video settings menu
- Fixed black lines across screen caused by dynamic light shafts not working on some OpenGL hardware. Added toggle button for turning them on/off in the video settings
- Fixed artifacts with the memory field shader for some OpenGL hardware
- Fixed occlusion bugs in the home level
- Improved on the Teddy-light effect so the effect is more prominent
- Improved/fixed multiple minor graphical glitches
VR
- Fixed camera being offset after you pick up Teddy at the end of the game in VR mode
Other
- Teddy will no longer block the player in a corner
- Tweaked duration of several hints
- Tweaked duration of several events
- Fixed some events not starting correctly
- Fixed a monster that would get stuck in various locations
- Fixed several bugs in the save/load system
- Star key will no longer get stuck at an unreachable location
- Removed debug commands to skip cinematic events in the first level
- The long drawer will no longer fail to retract when it should
- A drawer in the forest level will no longer get stuck in its socket
- Possible fix for the headless baby bug, where the camera is misplaced and stuck outside the childs body after you wake up in chapter 1
- Added Turkish translation (Thanks to Fatih Altinci)
- Fixed weird performance bug with menu-sliders on Linux
- Updated credits with new names based on surveys from the Kickstarter
- Video and language settings now only show an “Apply” button if there are changes to apply
- Hugs and love from the Krillbite team!