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Among the Sleep News

Among the Sleep Minor Linux Patch v.1.2.1

Hi dear Linux gamers,

We've just updated the game with a minor patch only for you Linux users. This patch doesn't contain anything new, but has been given a lot of love to address the bugs you have been experiencing. We're sorry for the inconvenience and hope this fixes any problems you might have. If not, feel free to let us know below in the comment field. :-)

PS (Make sure it says v.1.2.1 in the bottom right corner of the main menu for the latest version.)

- The Krillbite team

Among the Sleep Update & Patch v.1.2.0!

Hi everyone!


Touching base
Hope all of you is having a great summer!
We just wanted to touch base after almost 2 months of Among the Sleep out in the stores. It’s been a very rewarding and exciting experience for everybody here at Krillbite!

Some of you have been asking about Patch 1.2.0 and when it would be possible to get your hands on it. We've been hard at work, and it's finally ready. People should expect an auto-update pretty soon. Among other things, you can find a lot of bug fixes, with the addition of 5.1 audio support and depth of field for better visual fidelity. Keep sending us bug reports with dxdiag and log files.

Also, after coming from the intense launch-sprint the team has had a much needed break for the last 2-3 weeks. When everyone is back we'll get working full speed on the upcoming DLC for Among the Sleep, which should be expected this fall!


Some other news!
  • Among the Sleep would never have existed if it wasn't for our lovely Kickstarter backers. Kickstarter have recently launched a Play Now area, where you can find released games funded by Kickstarter!
  • We recently attended the Develop conference in Brighton, UK. Bjørnar & Martin were there to showcase the game after being shortlisted for the Indie Dev showcase!
  • Among the Sleep has currently sold more than 30.000 copies across all channels, which means we'll be able to keep deliver new and exciting projects for you to play in the future! This is incredible and we want to thank all of you!



Version 1.2.0 Patch Notes (Juli 23 2014)


Audio
  • 5.1 audio! You can now toggle between the different audio setups in the settings menu


Visuals
  • Added Depth of Field, which can be toggled in the video settings menu
  • Fixed black lines across screen caused by dynamic light shafts not working on some OpenGL hardware. Added toggle button for turning them on/off in the video settings
  • Fixed artifacts with the memory field shader for some OpenGL hardware
  • Fixed occlusion bugs in the home level
  • Improved on the Teddy-light effect so the effect is more prominent
  • Improved/fixed multiple minor graphical glitches


VR
  • Fixed camera being offset after you pick up Teddy at the end of the game in VR mode


Other
  • Teddy will no longer block the player in a corner
  • Tweaked duration of several hints
  • Tweaked duration of several events
  • Fixed some events not starting correctly
  • Fixed a monster that would get stuck in various locations
  • Fixed several bugs in the save/load system
  • Star key will no longer get stuck at an unreachable location
  • Removed debug commands to skip cinematic events in the first level
  • The long drawer will no longer fail to retract when it should
  • A drawer in the forest level will no longer get stuck in its socket
  • Possible fix for the headless baby bug, where the camera is misplaced and stuck outside the childs body after you wake up in chapter 1
  • Added Turkish translation (Thanks to Fatih Altinci)
  • Fixed weird performance bug with menu-sliders on Linux
  • Updated credits with new names based on surveys from the Kickstarter
  • Video and language settings now only show an “Apply” button if there are changes to apply



- Hugs and love from the Krillbite team!

Among the Sleep News & Patch v.1.1.0!

Hi everybody!


Among the Sleep have now been 1 week on the Steam store! Even though most of us were completely drained of energy after the hectic crunch leading up to release, we've not been resting yet. It’s been a really exciting week, so it’s time we’d touch base with you again - here is a small recap:

  • We've been seeing a lot of reviews popping up all over the web. A lot of them very positive, and some of them with useful criticism! We have been taking all of it in, and plan to use everything we learn in our journey forward. Both in coming patches for Among the Sleep and future projects! :) Considering this is our first game, and it all started as a student project, we’re incredibly happy about the games reception.
  • So far we've sold 17,603 copies of Among the Sleep on Steam, which we are completely blown away by!
  • There has been a lot of watching let's plays on youtube/twitch at the office the last week, and we love seeing peoples reactions. It's one of the most rewarding aspects of making games! It’s been especially rewarding watching peoples reaction when they reach the end
  • no spoilers*.
  • We answered tons of questions on reddit. Feel free to browse them here!
  • We also just updated the demo for the game, and it should now be the same version of chapter 1 as in the released game. We will continuously work towards keeping the demo and full game on the same version number, which means that any overall fixes will apply to both!


Now, here are the patch notes for v.1.1.0 and we also did a minor update the day after release - you can find the change log for both below!


1.1 (June 5 2014)
General
  • An option to hide the crosshair dot has been added
  • Added fast-forward option to credits. This can be activated by using standard movement keys/gamepad buttons
  • Fixed hints and subtitles sometimes being completely black
  • Fixed look-at-hands animation playing if opening the menu while sliding
  • Made rotating cranks and valves significantly easier
  • Made the long drawer a lot more stable
  • Fixed several locations where geometry would disappear when it shouldn’t (Occlusion culling)
  • Fixed bug where animation for climbing last pipe in closet level started too late
  • Fixed timing on some events
  • Added collision to some bottles in cabinets in the home level
  • Updated version of AI middleware (RAIN)
  • Fixed an issue where Teddy could block the player in the home level
  • Improved sound in certain areas of the game


Virtual Reality
  • Resolution selection in VR mode has been unlocked
  • Fixed an issue where multiple cursors were shown in the main menu/in-game menu in VR mode
  • Added a configurable key binding for resetting VR device orientation
  • Mother and cake now have correct collision in the intro, which fixed wrong depth on VR cursor


1.0.1 (May 31 2014)
General
  • Fixed mouse cursor getting locked after closing Steam overlay in the main menu.
  • Fixed progress getting wiped when selecting level from the main menu
  • Fixed long drawer becoming stuck in the box with the bottles
  • Fixed an object which was stuck in some geometry
  • Fixed physics properties of lamps in forest so that they come to rest after being moved
  • Fixed missing collision in a cupboard in the forest level
  • Improve collision in some places in the forest level
  • Fixed a commode missing collision in the closet level
  • Fixed missing option to rebind ‘Throw Object’ for gamepads
  • Fixed crosshair/hand icon’s depth in VR mode
  • Fixed some subtitles not matching the voice acting
  • Fixed some areas that were problematic for the AI
  • Fixed some holes in the world
  • Added a little something something for our backers


Achievements
  • Fix ‘Completed Among the Sleep’ achievement not being possible to unlock
  • Fix ‘Bad Lullaby’ achievement not being possible to unlock

Now Available on Steam - Among the Sleep, 10% off!


Among the Sleep is Now Available on Steam and is 10% off!*

Among the Sleep is a first person horror adventure, in which you play a two year old child. After waking up in the middle of the night to mysterious sounds, you start exploring the dark looking for comfort.

*Offer ends June 5 at 10AM Pacific Time