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It Has My Face News

Player Statistics - Global stats for Clone Killed, Deaths, Weapons and more!

[p]Hey everyone![/p][p]It's been a while since IT HAS MY FACE launched in Early Access. You’ve faced your doubles, survived the horrors, and found more creative ways to die than we ever imagined. From desperate escapes to bold last stands, every player had a unique story about their dangerous encounter with their clones. Comment below if you're part of any of the statistics![/p][p](P.s. The game do not collect any data without consent. These data are the result of the players who opted in)[/p][p][/p][p]Here’s a look at how you’ve all been surviving, fighting, and occasionally blowing yourselves up in It Has My Face:[/p][p][/p][p][c][/c][/p][p][/p][p]A huge thanks to everyone who played IT HAS ME FACE! If you’d like to be part of future stats and community reports, you can share your in-game data by enabling the Send Data toggle in the Options menu.[/p][p]Happy clone hunting! We got lots more clones to kill until 1.0![/p][p]-wolderado[/p]

Multiplayer Achievement removed

[p]Hey everyone![/p][p]We've removed the "Win A Multiplayer Round" achievement. This was a steam-only achievement that unlocked when you play a multiplayer round and kill the other player. This wasn't inside the game and it was only unlockable in steam. [/p][p]We did a poll on our Discord channel (join here) and majority of the votes wanted us to remove the achievement.[/p][p][/p][p]We saw that many players are looking for other people to get the achievement and we don't want people to go through out-of-game efforts to unlock an achievement. [/p][p]Removing this won't affect singleplayer experience at all and we still have 36 achievements you can unlock.[/p][p]It might make a comeback in the future when we have a more improved multiplayer[/p][p][/p][p]-wolderado[/p]

🎃 Halloween Update is Here! 🎃

[p]Hey everyone![/p][p]For this screamfest we have a surprise update for you:[/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]This Halloween, brace yourself for a spookier version of the clone hunting! [/p][p][/p][p]What’s New:[/p]
  • [p]Officers Turned Witches: Officers turned to a magical path[/p]
  • [p]Candy Weapon Boxes: Scattered around the map, these boxes hold either a broom weapon or a pumpkin bomb.[/p]
  • [p]Pumpkin Bombs: Dynamite is so old school. Toss exploding pumpkins and watch the chaos unfold![/p]
  • [p]Broom weapon: Perfect for sweeping the house or clearing the streets of pesky clones.[/p]
[p]Event Duration: 27 October – 3 November[/p][p][/p][p]You can disable the event by toggling the Seasonal Events off in the Options menu[/p][p][/p][p]8-Bit Loop Halloween Walz music by dAmbient[/p][p][/p][p]-wolderado[/p]

0.9.180 achfix hotfix

[p]Hey everyone! Small hotfix for people who are still affected by the achievement bug.[/p][p][/p][p]Changelog:[/p]
  • [p]Fixed achievement synchronization. Now the game synchronizes achievements with steam correctly[/p]
  • [p]Added synchronization between stored target killed amount and steam-side stored target kill amount[/p]
[p][/p][p]-wolderado[/p]

0.9.180 Patch notes

[p]Hey everyone! New patch is out which should adress pain points reported by you. We reduced the effectiveness of clone hints and added a toggle.[/p][p][/p][p]As for why we skipped several versions, we did have a few internal ones and things got complicated so we've opted in to update to 0.9.180 directly.[/p][p][/p][p]Changelog:[/p]
  • [p]Added toggle in the options to disable the clone hint system[/p]
  • [p]Updated zoom tutorial and added a prompt[/p]
  • [p]Fixed using disguise tool doesn't work against the Turret[/p]
  • [p]For multiplayer only, officers will drop the chase 30% faster[/p]
  • [p]Now your story alignment is shown when you raise your mirror after chapter 1 (Red vs Blue)[/p]
  • [p]Readjusted MP officer count numbers. Now less police should spawn in default (15% -> 10%)[/p]
  • [p]Doubled the clone hint appear times. Now it waits for 3 minutes for first hint and for subsequent hints, it waits for 1.5 minutes (was 1.5 minutes and 1 minute)[/p]
  • [p]Doubled the clone hint appear times. Now it waits for 3 minutes for first hint and for subsequent hints, it waits for 1.5 minutes (was 1.5 minutes and 1 minute)[/p]
  • [p]Now when player throws the dynamite, fuse duration has a max and min. Thrown dynamite fuse duration now is limited to 1 second to 3 seconds.[/p]
  • [p]Dynamite achievement changed. Now you can get the achievement when you die to your dynamite in any way[/p]
  • [p]Also updated dynamite hurt calculation[/p]
  • [p]Updated dynamite description and title text[/p]
  • [p]Added steam stats for killing clones[/p]
  • [p]Added a system to sync all achievements with steam. Now if a challenge is unlocked in game but not on steam, it’ll be unlocked on steam as well[/p]
  • [p]Added a new toggle in the options[/p]
  • [p]Increased number of starting sections in chapter 3[/p]
  • [p]Converted all chapters number of section increase curves into linear (was exponential)[/p]
  • [p]Added ability for target and other clone smoke bombs to drop the officers chase. Now officers won't them for a short while after smoke bomb is deployed[/p]
  • [p]Increased clone location hint disable threshold to 30m (was 20m)[/p]
  • [p]Disabled clone location icon on clone hint[/p]
  • [p]Removed illegality from MP pull tool. Now offices won't care if players are using the tentacle pull tool[/p]
  • [p]Reduced crane audio volume (start, stop, loop)[/p]
  • [p]Fixed logo sounds playing at 10,000x volume[/p]
  • [p]Reduced BHVR logo volume[/p]
  • [p]Updated zoom tutorial and added a prompt[/p]
  • [p]Fixed slow area triggering multiple slowdowns[/p]
[p][/p][p]-wolderado[/p]