Preview of Version 1.0
[p]To all contestants, Thank you for your patience! One year after our Early Access launch, we're thrilled to announce: The 1.0 full release is entering final development! Final polishing tests begin early August – details coming soon. First, witness the debut of 1.0's flagship content: [/p][p][/p][h3]I. New Chapter: "Transcend Match" [/h3]
[/p][p]This Boss battle features two phases:[/p][p]Phase 1-Presents his deceptive "Pope" persona through a yellow and white color scheme. Leo wears a mechanized robe, wields a scepter, and has his face concealed to maintain mystery.[/p][p]Phase 2-Reveals his true nature with a dark aesthetic, equipped with three pairs of mechanical wings to intensify pressure. Contestants, proceed with caution![/p][p]
[/p][p][/p][h3]II. Character Reveal [/h3]
[/p][p]"Audience, behold! Our new contestant Eisa is eagerly awaiting her chance to prove her mettle in this Breaking Show! Best of luck to her!" [/p][p][/p]
[/p][p]Taisuke's exclusive katana now cyber-enhanced—lightning-fast draws![/p][p]"At this range... this ends in a flash." [/p][p]
[/p][p]Jean's weapon gains massive size alteration through cyber-modification—delivering devastating strikes with enhanced mobility. Now a true battering ram on the battlefield![/p][p]"Smash!!"[/p][p][/p][h3]III. In-Game System Adjustments [/h3]
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- [p]The Breaking Show competition reaches its climax! Join our protagonists to unravel the greatest mystery behind the tournament.[/p][p]
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- [p]Boss Preview: Leo Sundman[/p]
- [p]Eisa Design Adjustments: [/p]
- [p]Taisuke & Jean Adjustments:[/p]
- [p]Optimization of the Activation Mechanism for Fusion Drivers:[/p]
- [p]Overhaul of the Prosthetic Enhancement System:[/p]
- [p]We’ve removed the "Prosthetic Enhancement" feature. This means prosthetics no longer require material items for upgrades, nor do their modifiers need random level-ups. (※However, all existing modifier details of prosthetics already in players’ inventories will be fully retained.)[/p]
- [p]The level system for prosthetics has been adjusted. The new system will primarily drive progression through loot drops—higher-level prosthetics will be obtained from high-difficulty event challenges. Additionally, "Prosthesis Merge" will now function to increase prosthetic levels (instead of upgrading minor modifiers) and can inherit certain special Merge modifiers.[/p][p]
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- [p]All minor modifiers of prosthetics will no longer be upgraded through "Enhancement" or "Merge"—instead, they will be entirely determined by the prosthetic’s level and randomly generated from the modifier library. However, if players desire, they can still use the "Remake" function to obtain their ideal modifier combinations. Additionally, the number of modifiers that can be locked during remakes will be further increased, making it easier to achieve the desired build through remakes![/p][p]
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- [p]Building on these changes, we’ve also reworked the set effects of approximately 80% of prosthetics. Characters’ exclusive sets will completely transform the combat experience! [/p][p][/p]
- [p]Optimization of The Breaking Show Mode Experience: Added more gameplay options to limited-time challenge rooms, removed relic exchange rooms, added double driver rooms, and adjusted the spawn ratios of various room types. [/p]
- [p]Merged Team Match-related content into the Touring Match mode.[/p]
- [p]Combat System Optimization: Includes adjustments to the activation mechanics of toughness and control effects, improved warning indicators for enemy skill cues, refined enemy traits, numerical balance adjustments, and more. [/p][p][/p]
- [p]Fully Offline Play!:[/p]
- [p]Optimized the Lobby Scene: The lobby now features a more expansive visual experience.[/p][p]
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