1. Meta-Ghost: The Breaking Show
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  3. Preview of Version 1.0

Preview of Version 1.0

[p]To all contestants, Thank you for your patience! One year after our Early Access launch, we're thrilled to announce: The 1.0 full release is entering final development! Final polishing tests begin early August – details coming soon. First, witness the debut of 1.0's flagship content: [/p][p][/p][h3]I. New Chapter: "Transcend Match" [/h3]
  • [p]The Breaking Show competition reaches its climax! Join our protagonists to unravel the greatest mystery behind the tournament.[/p][p][/p]
  • [p]Boss Preview: Leo Sundman[/p]
[p]As you know, Leo Sundman is the final boss of this tournament. As the CEO of Awaken Energy (AE), he masks his ruthless ambition behind his calm wit – a man who stops at nothing to achieve his goals. a man who stops at nothing to achieve his goals. The mastermind controlling the Matrix Tower, he manipulates the Breaking Show to execute his sinister plans from the shadows.[/p][p][/p][p]This Boss battle features two phases:[/p][p]Phase 1-Presents his deceptive "Pope" persona through a yellow and white color scheme. Leo wears a mechanized robe, wields a scepter, and has his face concealed to maintain mystery.[/p][p]Phase 2-Reveals his true nature with a dark aesthetic, equipped with three pairs of mechanical wings to intensify pressure. Contestants, proceed with caution![/p][p][/p][p][/p][h3]II. Character Reveal [/h3]
  • [p]Eisa Design Adjustments: [/p]
[p]Following our previous design reveal, we received numerous player suggestions for Eisa. After discussion, we’ve decided to redesign her visual appearance for better character representation. [/p][p][/p][p]"Audience, behold! Our new contestant Eisa is eagerly awaiting her chance to prove her mettle in this Breaking Show! Best of luck to her!" [/p][p][/p]
  • [p]Taisuke & Jean Adjustments:[/p]
[p]In the full release, we've implemented major overhauls to both Taisuke and Jean's skill sets (including weapon modifications) and added 3 new exclusive sets for each. Detailed mechanics and gameplay footage for these veteran contestants will be revealed in our next article – stay tuned![/p][p][/p][p]Taisuke's exclusive katana now cyber-enhanced—lightning-fast draws![/p][p]"At this range... this ends in a flash." [/p][p][/p][p]Jean's weapon gains massive size alteration through cyber-modification—delivering devastating strikes with enhanced mobility. Now a true battering ram on the battlefield![/p][p]"Smash!!"[/p][p][/p][h3]III. In-Game System Adjustments [/h3]
  • [p]Optimization of the Activation Mechanism for Fusion Drivers:[/p]
[p]In the current gameplay flow, players can freely combine a large number of Base Drivers to obtain desired Fusion Drivers. While this design ensures stable and controllable in-game effects of Fusion Drivers, it also reduces some of the unpredictability and randomness in combat.[/p][p]To address this, we have significantly revised the activation mechanism for Fusion Drivers in the new version: First, players will randomly obtain a Fusion Driver in specific rooms (e.g., the initial room and each boss fight room). However, this Fusion Driver will not take effect immediately. Instead, it will only activate once the player has collected a specified number of Base Drivers. We hope this change will introduce more possibilities for Roguelike build customization to the competition.[/p][p][/p]
  • [p]Overhaul of the Prosthetic Enhancement System:[/p]
[p]For some well-known reasons (lol), we’ve redeveloped and redesigned the Prosthetic Armament System. With the new system, we aim to reduce grind, lighten the burden on players, and still deliver abundant loot rewards. The specifics are complex, so let’s start with a brief overview: [/p]
  1. [p]We’ve removed the "Prosthetic Enhancement" feature. This means prosthetics no longer require material items for upgrades, nor do their modifiers need random level-ups. (※However, all existing modifier details of prosthetics already in players’ inventories will be fully retained.)[/p]
  2. [p]The level system for prosthetics has been adjusted. The new system will primarily drive progression through loot drops—higher-level prosthetics will be obtained from high-difficulty event challenges. Additionally, "Prosthesis Merge" will now function to increase prosthetic levels (instead of upgrading minor modifiers) and can inherit certain special Merge modifiers.[/p][p][/p]
  3. [p]All minor modifiers of prosthetics will no longer be upgraded through "Enhancement" or "Merge"—instead, they will be entirely determined by the prosthetic’s level and randomly generated from the modifier library. However, if players desire, they can still use the "Remake" function to obtain their ideal modifier combinations. Additionally, the number of modifiers that can be locked during remakes will be further increased, making it easier to achieve the desired build through remakes![/p][p][/p]
  4. [p]Building on these changes, we’ve also reworked the set effects of approximately 80% of prosthetics. Characters’ exclusive sets will completely transform the combat experience! [/p][p][/p]
  • [p]Optimization of The Breaking Show Mode Experience: Added more gameplay options to limited-time challenge rooms, removed relic exchange rooms, added double driver rooms, and adjusted the spawn ratios of various room types. [/p]
  • [p]Merged Team Match-related content into the Touring Match mode.[/p]
  • [p]Combat System Optimization: Includes adjustments to the activation mechanics of toughness and control effects, improved warning indicators for enemy skill cues, refined enemy traits, numerical balance adjustments, and more. [/p][p][/p]
[h3]IV. Basic Experience Optimization[/h3]
  • [p]Fully Offline Play!:[/p]
[p]In response to player feedback, we’ve made the decision to fully transition to offline in version 1.0. All online servers have been removed, and save data will be stored entirely locally. (※Note: During the first launch of the official version, your device will still need to remain connected to the internet for a short period to fully download your Early Access online save data to your local device.) [/p][p][/p]
  • [p]Optimized the Lobby Scene: The lobby now features a more expansive visual experience.[/p][p] [/p]
[p]That’s all for today’s preview of the 1.0 official version—we hope you’ve enjoyed learning about the upcoming updates. We’ll be sharing the specific details of the final test, including the schedule and registration info, in our next post. We’ll also dive into the mechanic updates for Taisuke and Jean. Thank you for your continued support! [/p]