1. Meta-Ghost: The Breaking Show
  2. News
  3. Playtest Information & Taisuke/Jean Skill Adjustment

Playtest Information & Taisuke/Jean Skill Adjustment

[p] Dear participants, hello everyone!Thank you for your enthusiastic attention and patient waiting. We are pleased to officially announce that the start date of our final test has been set for August 21st (we apologize for the delay). Let’s share more detailed information about this test with you below.[/p][p][/p][h3]I. Detailed Information about the Final Test[/h3][p]Test Period: Around August 21st – August 25th;[/p][p]​​Test Platform: Steam Playtest;[/p][p]​​Number of Testers: Up to 200 participants; test eligibility will be granted based on registration order;[/p][p]​​Test Recruitment Period: Recruitment starts on August 13th;[/p][p]​​Registration Method: The test Discord channel will be announced at the time. After joining, please privately message the administrator to submit the required registration information (including your SteamID; veteran players must also provide a screenshot of their playtime in the Early Access version);[/p][p]​​Test Rewards: All players who fully complete the test questionnaire and fulfill test tasks (e.g., achieving 3 hours of playtime) will receive 1 official version redemption code for Meta-Ghost: The Breaking Show.[/p][p][/p][h3]II. Supplementary Notes on Online Multiplayer & Save Systems[/h3]
  • [p]Online Multiplayer-related Information[/p]
[p] In our previous official version preview, inaccurate wording caused significant misunderstandings. To clarify: In the official version, players will still be able to play together via ​​\[Steam Friend Invites]—so you can still team up with friends and enjoy the game happily!* (Please note, however, that the "Online Matchmaking" feature, "Message Board" feature, and "Steam Remote Play" feature will not be supported. We apologize for any inconvenience.)[/p][p] During this test, Steam multiplayer functionality will be a key focus of our testing efforts. Server issues have historically been a major pain point for us, and transitioning to P2P multiplayer requires reworking the underlying code. We highly value your feedback—please actively test the multiplayer feature and report any specific issues you encounter to help us avoid repeating past mistakes.[/p][p][/p]
  • [p]Save System Mechanism[/p]
[p] As mentioned in our last preview, upon the official version’s launch, all Early Access players will be able to inherit their previous online saves and download them locally. Here’s additional clarification for save data related to this test:[/p][p] Early Access veterans participating in this test can directly download their prior online saves to their local devices—no need to start from scratch.[/p][p] Saves retained after this test will not affect your existing save files; you can continue playing the current 0.9 version normally post-test.[/p][p] Regarding the relationship between test-retained saves and official version saves: Since your save data remains stored locally, it will be directly inheritable to the official version. (Please note, however, that save data from the test may undergo changes during the official version update due to system modifications.)[/p][p][/p][h3]III. Skill Adjustment for Taisuke & Jean[/h3]
  • [p]Taisuke: Added special normal attack "Draw Slash" and adjusted heavy attack release mechanism[/p]
[p]In the new version, after Taisuke’s ultimate ability ends, he will no longer gain the heavy attack damage bonus effect. Instead, his next normal attack will be replaced by the "Draw Slash", dealing large-area damage and granting 2 Kesa Marks.[/p][p][/p][p] Additionally, Taisuke’s heavy attack has been changed from a three-stage to a four-stage mechanism. Instead of relying on consecutive releases to gain enhancement, it now progressively enhances each stage by connecting a heavy attack within a certain period after dashing. (Specifically: Releasing a heavy attack within 3 seconds after dashing grants 1 stack of heavy attack enhancement, lasting 5 seconds, with a maximum of 3 stacks. During the duration, the corresponding stage of heavy attack will be released, and the enhancement resets upon expiration of the duration.)[/p][p] Furthermore, to optimize the heavy attack release loop, the number of normal attacks required to obtain Kesa Marks has been reduced by 1, and the maximum carry limit for Kesa Marks has been increased by 1.[/p][p][/p]
  • [p]Jean: Added more movement mechanics to skills and adjusted ultimate effects[/p]
[p]First, Jean’s ultimate ability no longer leaps to deal damage. Instead, she raises her weapon, charges, and strikes enemies in a large area directly in front of her. Additionally, the original "Buffer Shield" is now acquired by landing her ultimate on enemies (rather than through releasing a defensive skill). It grants stacks based on the number of targets hit, with a maximum of 5 stacks. Moving forward, each time she takes damage from an enemy, she will consume 1 stack of Buffer Shield and gain 10 Excitement.[/p][p][/p][p] Correspondingly, the defensive skill has been updated to include additional movement mechanics. In the future, when the defensive skill triggers a perfect dodge, it will no longer deal damage or grant Buffer Shield. Instead, it will unleash "Counter Spiral" in a specified direction, dealing heavy attack damage and performing a short-range movement. Additionally, if a basic attack is chained immediately after using the defensive skill, Jean will leap toward nearby enemies, dealing area-of-effect normal attack damage![/p][p][/p][p] Additionally, when Jean releases a heavy attack, she gains a new "Assault" state. Consuming Assault also allows her next normal attack to deal large-area damage and perform mid-range movement. (Specifically, each heavy attack spin grants 1 stack of Assault, with a maximum of 20 stacks. Consuming 6 stacks of Assault will then trigger the aforementioned enhanced normal attack.)[/p][p][/p][p][/p]
  • [p]New Exclusive Suit Showcase[/p][p]Beyond the aforementioned skill set adjustments, we’ve also designed several new prothesis suit sets for Taisuke and Jean, each with powerful effects. For example, let’s briefly showcase the effects of Taisuke’s exclusive "Flywheel Set" and Jean’s exclusive "Assault Set" here—[/p]
[p]​​Taisuke’s Exclusive "Flywheel Set":​​[/p][p]2-Piece Set Effect: When Taisuke’s ultimate ability lands on enemies 3 times, he fires returning flywheels at them, dealing ultimate damage.[/p][p]4-Piece Set Effect: After releasing his ultimate ability, reduces damage taken by 20% for 15 seconds.[/p][p]6-Piece Set Effect: Releases an additional 8 flywheels around the character when using his ultimate, and increases flywheel damage by 100%.[/p][p][/p][p]​​Jean’s Exclusive "Assault Set":​​[/p][p]2-Piece Set Effect: The final hit of normal attacks or Assault attacks trigger a gravity wave, dealing 3 times normal attack damage to enemies in the area.[/p][p]4-Piece Set Effect: For every 6 stacks of Assault consumed, gains 4% damage reduction (lasting 20 seconds), stackable up to 5 times.[/p][p]6-Piece Set Effect: For every 1 Excitement, increases gravity wave damage by 1%.[/p][p][/p][p][/p][p] That’s all for today’s latest updates! Finally, please allow us to once again apologize to all our players for the delay of this test! See you again when the test recruitment opens next week![/p]