EA 0.95 Official Guide
[h2]Return Walkthrough for EA Veterans[/h2][p]
[/p][h3]1. Louder - Level Changes:[/h3][p]In Steam EA version, the max level at Louder is "Star Ⅰ", and you can unlock the Assembly/Merge function early.[/p][p]In V.0.95, the max level at Louder is increased to "Star Ⅲ", and the Assembly/Merge function can only be unlocked at "Star Ⅱ".[/p][p]That means: All EA players will have their Assembly/Merge function unlocked again after updating to V.0.95.[/p][h3]2. Goal #1: Interim Cyberware—[/h3][p]EA Cyberwares Protection[/p][p]"Lock" EA Cyberwares, which can be upgraded via the Merge feature later.[/p][p]"Permanently lock" high-tier affixes; they remain effective in subsequent gameplay.[/p][p]Interim Cyberware:[/p][p]At Store - Cyberware Store, purchase Cyberwares of your current level directly for every slot. Equipping them allows you to quickly complete all "Louder" achievements.[/p][p]
[/p][h3]3. Goal #2: Unlock Assembly/Merge Function[/h3][p]Unlock condition: Reach Star Ⅱ of Louder. Achievement details can be viewed in the game.[/p][p]
[/p][h3]4. Goal #3: Upgrade EA Cyberwares[/h3][p]4.1 Assemble Cyberwares:[/p][p]Reach Star Ⅱ, and you can unlock the "Assembly" function.[/p][p]The Assembly function generates high-level Cyberwares based on your best record of cleared Extreme Level in Touring Match.[/p][p]
[/p][p]4.2 EA Cyberware Merge:[/p][p]· EA Cyberwares can reach the game's maximum level by repeatedly consuming high-level Cyberware materials via the Merge function.[/p][p]Steps: Select an EA Cyberware as the Main Cyberware, and a high-level Cyberware obtained from Assembly as the Material Cyberware. Merge them, and the EA Main Cyberware will get the level of the Material Cyberware directly.[/p][p]For example: EA Cyberware Lv=0, Material Cyberware Lv=101. Merge and BANG! The EA Cyberware soars to Lv.101![/p][p]
[/p][p]4.3 EA Cyberware Reforge:[/p][p]· Affixes of Cyberwares can now be "permanently locked". They will no longer be replaced during later reforges.[/p][p]Lock the Affixes you wish to keep. The number of Affixes of a Cyberware will be replenished to its maximum: Legendary Cyberware = secondary stats x4, Effect x2[/p][p]
[/p][h3]5. Clear Touring Match:[/h3][p]When selecting the initial level of the Touring Match, the system will now display the Cyberware level dropped at that difficulty.[/p][p]You can refer to this level and start Touring Match challenges. Clearing the ultimate Extreme Level 500 marks the completion of the whole Meta Ghost: Breaking Show![/p][p]
[/p][p]6.Follow-up walkthrough preview: Cyberware - Reforge, Cyberware - Merge[/p][h2]EA Save Files Download[/h2][h3]1. Saves/Logs: quick access method—[/h3][p]Click \[Settings] → \[Game Logs] at the top-right corner in-game, and you can access the folder where local save files and log files are stored.[/p][p]· In case of sending feedback to the official on errors or bugs, please compress all files in the "Meta Ghost" folder directory.[/p][p]
[/p][h3]2. How These Files Work[/h3][p]① backups[/p][p]The backup saves of the game. The saves backup logic is triggered once per battle victory or defeat. Only the 3 most recent backups are retained.[/p][p]If the game detects corruption in the \[③.② Offline Saves] that cannot be repaired on launch, it will attempt to restore the most recent usable backup from the saves backup.[/p][p]② Logs[/p][p]The log files of the game. This folder stores key data that is used to locate bugs.[/p][p]③.① data.sav[/p][p]The offline-mode saves file for EA version 0.9 and earlier.[/p][p]③.② data_0.sav[/p][p]The standalone single-player saves file for EA version 0.95 and after.[/p][h3]3. Save Files Download—[/h3][p]If "data_0.sav" file exists on the local device, the game will launch normally.[/p][p]If not (no "data_0.sav" is present locally), the game will download the saves file from the EA V.0.9 online server to the local device, and integrate the offline mode saves file in "data.sav" to generate a single combined "data_0.sav" saves file.[/p][p]This method lets you repeatedly restart a single-player run from EA V.0.9 online server.[/p][p]Please note: The Meta Ghost: Breaking Show online servers are scheduled to shut down on July 1, 2026. After this date, EA saves file download services will no longer be available.[/p][p][/p][h2]FAQ[/h2][h3]1. I'm a veteran player. Did all my old gear become useless after the update?[/h3][p]- Your old gear won't be rendered obsolete. If you're unsatisfied with the current saves file changes, you can refer to the guide below to roll back your saves as many times as you want.
Veteran Players' EA Saves Inherit Guide:[dynamiclink][/dynamiclink]
1.1 The Affix levels of EA Cyberwares are still retained, and you can permanently lock the Affixes to preserve their value. Some old Cyberwares boast exclusive legacy Affix combinations that are no longer obtainable.
1.2 EA Cyberwares can quickly boost their level via the new Merge system. Thanks to their already unlocked high-level Affixes, they will grant you stronger combat power during the early and mid-game stages.[/p][h3]2. Why did my Cyberware stats get reset to zero after the update?[/h3][p]- EA legacy Cyberwares can directly level up via the Merge system, and their main stats will be refreshed once the level increases.
Refer to the guide for details:[dynamiclink][/dynamiclink][/p][h3]3. Why do I still need a Steam connection to play instead of enjoying full offline access?[/h3][p]- The EA version 0.9 was server based, so all logins depended on Steam being online.
- The current 0.95 single-player version still requires a partial Steam connection due to limited development resources, meaning you need to keep Steam online.
- Our priority for now is to ensure a smooth single-player experience unaffected by network or server issues. Full offline play will be supported in the official release later.[/p][h3]4. Can I modify in-game resources?[/h3][p]- This single-player version is adapted from a server-based architecture, so regular memory editing tools (e.g., Cheat Engine) will not work. Instead, any database editing tool works.
**Please note: The use of database editors or similar modification tools is conducted at the player's sole discretion. The official team will not provide technical support or assume any liability for any issues arising from such modifications, including but not limited to: game crashes, saves file corruption or loss, cloud save synchronization errors, achievement invalidation, and device security risks.
Regarding the grind for materials, we've adjusted the acquisition of progression resources in the EA V.0.95 update, to make the farming less tedious. We welcome your feedback on the new version and will keep tuning loot drops based on player input.[/p][h3]5. Why can't I get Eisa?[/h3][p]- As a new role, Eisa was available for playtesting during last year's Playtest phase. We are still adjusting and optimizing her based on the feedback collected from that period, which is why she is not accessible in the EA 0.95 version. Moving forward, Eisa will be released as a DLC and granted for free to all players who purchased the game during the Early Access stage.[/p][p][/p]
Veteran Players' EA Saves Inherit Guide:[dynamiclink][/dynamiclink]
1.1 The Affix levels of EA Cyberwares are still retained, and you can permanently lock the Affixes to preserve their value. Some old Cyberwares boast exclusive legacy Affix combinations that are no longer obtainable.
1.2 EA Cyberwares can quickly boost their level via the new Merge system. Thanks to their already unlocked high-level Affixes, they will grant you stronger combat power during the early and mid-game stages.[/p][h3]2. Why did my Cyberware stats get reset to zero after the update?[/h3][p]- EA legacy Cyberwares can directly level up via the Merge system, and their main stats will be refreshed once the level increases.
Refer to the guide for details:[dynamiclink][/dynamiclink][/p][h3]3. Why do I still need a Steam connection to play instead of enjoying full offline access?[/h3][p]- The EA version 0.9 was server based, so all logins depended on Steam being online.
- The current 0.95 single-player version still requires a partial Steam connection due to limited development resources, meaning you need to keep Steam online.
- Our priority for now is to ensure a smooth single-player experience unaffected by network or server issues. Full offline play will be supported in the official release later.[/p][h3]4. Can I modify in-game resources?[/h3][p]- This single-player version is adapted from a server-based architecture, so regular memory editing tools (e.g., Cheat Engine) will not work. Instead, any database editing tool works.
**Please note: The use of database editors or similar modification tools is conducted at the player's sole discretion. The official team will not provide technical support or assume any liability for any issues arising from such modifications, including but not limited to: game crashes, saves file corruption or loss, cloud save synchronization errors, achievement invalidation, and device security risks.
Regarding the grind for materials, we've adjusted the acquisition of progression resources in the EA V.0.95 update, to make the farming less tedious. We welcome your feedback on the new version and will keep tuning loot drops based on player input.[/p][h3]5. Why can't I get Eisa?[/h3][p]- As a new role, Eisa was available for playtesting during last year's Playtest phase. We are still adjusting and optimizing her based on the feedback collected from that period, which is why she is not accessible in the EA 0.95 version. Moving forward, Eisa will be released as a DLC and granted for free to all players who purchased the game during the Early Access stage.[/p][p][/p]