Official Guide | Battle Formulas Instruction
[p]Term Definition:
A: Represents the attacker; D: Represents the defender
Panel Value: The base stats of players and monsters
Final Value: The actual value calculated via the battle formula[/p][p][/p][h2]Ⅰ. Defense Reduction Formulas[/h2][p]Panel Defense: Defender's base Defense.[/p][p]Final Defense: The actual value of defender's Defense after being reduced by calculations involving attacker's Defense Break and attacker's Ignore Defense %.[/p][p]Panel Damage: The base damage from attacker.[/p][p]Final Damage: The actual damage from attacker after calculating defender's Defense Reduction formula.[/p][p]When attacker deals damage, the system will first calculate the "Panel Damage", then calculate Defense Reduction based on defender's Defense, converting the Panel Damage into the actual effective damage.[/p][p][/p][p]Final Damage = A's Panel Damage × (1 - D's Defense Reduction)[/p][p]D's Defense Reduction = D's Final Defense / (1300 + D's Final Defense)[/p][p][/p][p]These formulas feature the following traits:[/p][p]1. When Defense is 0, Defense Reduction is 0%.[/p][p]2. Higher Defense means higher Defense Reduction, which, however, is always less than 100%.[/p][p]Here is the deduction logic of Defense Break and Ignore Defense % against Defense:[/p][p][/p][p]D's Final Defense = D's Panel Defense × (1 - A's Ignore Defense %) - A's Defense Break[/p][p][/p][h2]Ⅱ. Panel Damage Calculation Formulas[/h2][p]Panel Damage takes the logic that bonuses within the same multiplier bracket are summed together (additive), while the totals of different multiplier brackets multiply each other (multiplicative).[/p][h3]1. Multiplier Bracket[/h3][p]Skill Multiplier: Each damaging skill adopts a specific percentage of Attack to calculate damage.[/p][p]If a bonus is described as "XX's skill multiplier increased by X%" or "base multiplier increased by X%", such boosts apply directly to the skill multiplier itself, following the logic of direct multiplication within the same multiplier bracket.[/p][p]💡Example: If a skill multiplier is 0.7, and weapon modification increases it by 30%, then the final skill multiplier is 0.7 × (1 + 0.3) = 0.91.
[/p][h3]2. Crit Multiplier Bracket[/h3][p]Crit Coefficient: If a damage crits, its crit damage coefficient = crit damage base stat. If damage does not crit, crit damage coefficient = 1.[/p][h3]3. Damage Bonus Multiplier Bracket[/h3][p][/p][p]Damage Bonus Multiplier Bracket = 1 + A's Damage Increase Coefficient + D's Vulnerability Coefficient[/p][p][/p][p]On dealing a damage instance, the system sums all applicable Damage Boost Effects by damage type to form its actual Damage Bonus Multiplier Bracket.[/p][p]💡Example:
Character Stats: Damage Increase: 30%; Weapon Damage Increase: 20%; Normal Attack Increase: 50%
Monster Stats: Weapon Vulnerability: 30%; Normal Attack Vulnerability: 20%
When the character deals normal attack damage to the monster:
Damage Bonus Multiplier Bracket = 1 + 0.3 + 0.2 + 0.5 + 0.3 + 0.2 = 2.5[/p][h3]4. Exclusive Bonus Multiplier Bracket[/h3][p][/p][p]Exclusive Bonus Multiplier Bracket = 1 + A's Final Damage Increase Coefficient[/p][p][/p][p]Exclusive Bonus Multiplier Bracket (commonly referred to as "Independent Damage Bonus" or "Final Damage Bonus") comprises stats of all Final Damage Increase. It follows calculation logic similar to regular damage bonuses (additive), yet takes effect after regular damage bonuses and vulnerability effects.[/p][h3]5. Damage Reduction Multiplier Bracket[/h3][p][/p][p]Damage Reduction Multiplier Bracket = (1 - D's Damage Reduction Coefficient 1) × (1 - D's Damage Reduction Coefficient 2) × (1 - D's Damage Reduction Coefficient 3) × ...[/p][p][/p][p]Damage reduction multiplier bracket comprises all Damage Reduction Stats. It follows calculation logic similar to regular damage bonuses (additive), yet the difference is that damage reduction multiplier bracket measures the target’s damage mitigation ability, activating after damage boosts and never directly offsetting any damage bonus effects.[/p][p][/p][h3]Complete Damage Formula[/h3][p][/p][p]Panel Damage = A's Attack × Skill Multiplier × Crit Coefficient × (1 + Damage Increase + Vulnerability Coefficient) × (1 - Damage Reduction) × (1 + Final Damage)[/p][p][/p][h2]Ⅲ. Stats Inheriting Rules of Digiclone[/h2][p]A Digiclone inherits the character's base stats of most multiplier brackets, including:[/p][p]Inherited Stats (will change in real-time): Attack, stats of Damage Bonus Multiplier Brackets, stats of Exclusive Bonus Multiplier Brackets, Ignore Defense, and Defense Break stat.
[/p][p]Conditional Inheriting: Character's Crit Rate and Crit Damage.[/p][p]
[/p][p]Not Inheriting: Functional effects except "Stats Modification" in set effects, and functional effects except "Stats Modification" in weapon modification.[/p][p]
[/p][p][/p]
Character Stats: Damage Increase: 30%; Weapon Damage Increase: 20%; Normal Attack Increase: 50%
Monster Stats: Weapon Vulnerability: 30%; Normal Attack Vulnerability: 20%
When the character deals normal attack damage to the monster:
Damage Bonus Multiplier Bracket = 1 + 0.3 + 0.2 + 0.5 + 0.3 + 0.2 = 2.5[/p][h3]4. Exclusive Bonus Multiplier Bracket[/h3][p][/p][p]Exclusive Bonus Multiplier Bracket = 1 + A's Final Damage Increase Coefficient[/p][p][/p][p]Exclusive Bonus Multiplier Bracket (commonly referred to as "Independent Damage Bonus" or "Final Damage Bonus") comprises stats of all Final Damage Increase. It follows calculation logic similar to regular damage bonuses (additive), yet takes effect after regular damage bonuses and vulnerability effects.[/p][h3]5. Damage Reduction Multiplier Bracket[/h3][p][/p][p]Damage Reduction Multiplier Bracket = (1 - D's Damage Reduction Coefficient 1) × (1 - D's Damage Reduction Coefficient 2) × (1 - D's Damage Reduction Coefficient 3) × ...[/p][p][/p][p]Damage reduction multiplier bracket comprises all Damage Reduction Stats. It follows calculation logic similar to regular damage bonuses (additive), yet the difference is that damage reduction multiplier bracket measures the target’s damage mitigation ability, activating after damage boosts and never directly offsetting any damage bonus effects.[/p][p][/p][h3]Complete Damage Formula[/h3][p][/p][p]Panel Damage = A's Attack × Skill Multiplier × Crit Coefficient × (1 + Damage Increase + Vulnerability Coefficient) × (1 - Damage Reduction) × (1 + Final Damage)[/p][p][/p][h2]Ⅲ. Stats Inheriting Rules of Digiclone[/h2][p]A Digiclone inherits the character's base stats of most multiplier brackets, including:[/p][p]Inherited Stats (will change in real-time): Attack, stats of Damage Bonus Multiplier Brackets, stats of Exclusive Bonus Multiplier Brackets, Ignore Defense, and Defense Break stat.