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  3. Patch Notes - v0.4.3.0

Patch Notes - v0.4.3.0

[h3]Fusion Driver Adjustments:[/h3]
  1. Shield Discharge: Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 150% of the total of your current HP and shield value as Tech DMG -> Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 500% of the total of your current HP and shield value as Tech DMG
  2. Physical Intrusion: [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.2 seconds -> [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.1 seconds
  3. Digital Body: Upon leaving [Fragility Space], become invincible for 3 seconds -> Increase Orbital Strike base damage by 30%. When critting, trigger Orbital Strike
  4. Disruption Lightblade: [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a 33% chance to apply [Malfunction] for 1.5 seconds -> [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a chance to apply [Malfunction] for 1.5 seconds
  5. Holographic Surge: While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds -> Each projection increases Ring Lightning base damage by 8%. While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds
  6. Edge Energy Field: After using [Ultimate], each attack of [Digital Projection] will fire [Wave Blade], lasting 8 seconds -> Each projection increases Wave Blade base damage by 10%. [25% Lucky Hit]: Each attack of [Digital Projection] has a chance to fire [Wave Blade]
  7. Electro Energy : [60% Lucky Hit]: When [Digital Projection] attacks hit, there is a chance to trigger [Chain Lightning] -> Each projection increases Chain Lightning base damage by 6%. [60% Lucky Hit]: When Chain Lightning hits, there is a chance to recover energy, cooldown 0.5 seconds
  8. Energy Lightning: After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds -> Increase Chain Lightning base damage by 50%. After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds
  9. Electro Feedback: [20% Lucky Hit]: When [Chain Lightning] hits an enemy, there is a chance to drop an [Energy Supply] -> For every 1% Ultimate energy, increase Chain Lightning base damage by 0.7%. [20% Lucky Hit]: Chain Lightning has a chance to recover energy on hit, cooldown 0.5 seconds
  10. Storm Surge: Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation -> Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation



[h3]Jean's Weapon Customization Adjustments:[/h3]
  1. Normal ATK 3-1: Upon hitting an enemy with the final hit of a Normal ATK, gain a 10% HP shield that lasts for 3 seconds, stackable up to 3 times -> Upon hitting an enemy with the final hit of a Normal ATK, gain an additional 5 Excitement points and increase the enemy's Heavy ATK damage taken by 15%, stacking up to 3 times, lasting 5 seconds
  2. Heavy ATK 1-1: Increase Heavy ATK base damage by 30% -> For each stack of [Buffer Shield] you have, increase Heavy ATK base damage by 6%
  3. Ultimate 2-1: During the Ultimate buff, increase own attack power by 20% -> Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30%
  4. Ultimate 3-2: Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30% -> During the Ultimate buff, increase Heavy ATK base damage by 40%. At the end of the Ultimate, for each stack of [Buffer Shield] you have, increase Heavy ATK base damage by an additional 5%
  5. Defense 2-3: Increase the area of effect of the Defense skill damage and slow enemies by 30% -> For each stack of [Buffer Shield] you have, increase movement speed by 5%
  6. Defense 3-2: When using the Defense skill, create an attraction effect that pulls nearby enemies to your front -> When using [Impact Shield], pull nearby enemies to your position and reduce their movement speed and attack speed by 30% (attraction effect does not work on bosses)



[h3]New Heat+6 Portal:[/h3]
  1. In Team Match Difficulty 5, if you reach floor 14 within 7 minutes and have a Heat level of +9, a Heat+6 portal will appear.
  2. Heat+6 Boss HP increased by 100%, attack power +10%, attack speed +10%.
  3. Defeating the Heat+6 Boss grants an additional 2 Legendary Prosthetics.



[h3]Enemy Adjustments:[/h3]
  • Added a warning indicator to Boss [The Annihilate]'s grappling attack. Damage has been slightly reduced.
  • Added a warning indicator to the ranged shockwave attack used by Boss [The Slaughter].
  • Reduced the damage of the shockwave attacks used by Boss [The Slaughter] and Boss [Necrocept].



[h3]Prosthetics Optimization:[/h3]
  1. Added a sorting condition (Excellent, Superb, Perfect)
  2. Optimized the sorting rules, Prosthetics from the same set and part will be grouped together
  3. Attribute filtering has been changed to grade filtering: Perfect, Superb, Excellent, and below
  4. Added two new filtering options for Prosthetics Decompose: Legendary Excellent and below; Legendary Superb and below
  5. Added an instruction page for Prosthetics Assembly



[h3]Other Optimization Adjustments:[/h3]
  1. Yan and Jean's Heavy ATK energy consumption is no longer affected by Heavy ATK buffs and instead consumes energy at a fixed time interval (compared to before, energy consumption is reduced when there is a Heavy ATK attack speed buff).
  2. The main attributes of Spine, Heart, and Synthetic Lung Prosthetics have been adjusted with a random probability, increasing the types of main attributes that had a lower probability of appearing before.
  3. The [Clotting Defense] Fusion Driver has been changed to directly deduct HP, ignoring shields and damage reduction (Jean's Buffer Shield will no longer block the effect of [Clotting Defense]).
  4. Digital Projections can now benefit from the protagonist's attack speed buff.
  5. The opening effect will now take effect after the Boss has finished playing its spawn animation.
  6. A "Get Out of Stuck" button has been added to the 3-choice interface. This button can be used to fix stuck issues in stuck states.
  7. The text "Sold Out" will be displayed in the store when a Fusion Driver is sold out.
  8. The relic of the Team Match Time-Limited Challenge Protocol has been changed to a 50S icon.
  9. Optimized some Fusion Driver icons to make the color scheme easier to read.
  10. Optimized Digital Projection sound effects.
  11. Added sound effects to Jean's Heavy ATK Whirlwind Slash.
  12. Added sound effects to Necrocept's bullets.
  13. Continued performance optimization.



[h3]Bug Fixes:[/h3]
  1. Fixed an issue where dodging attacks sometimes did not count towards a no-damage run.
  2. Fixed an issue where the Zen Meditation, Instinct, and Dilemma Prosthetics set effects could only stack one layer.
  3. Fixed an issue where small Like mobs did not spawn when the large Like mob died.
  4. Fixed an issue where enemy targeting was abnormal when switching between gamepad and keyboard.
  5. Fixed an issue where the invincible golden border was displayed abnormally.
  6. Fixed an issue where the team settlement interface was displayed abnormally after clicking continue and then exit.
  7. Fixed an issue where the relic bar on the personal confidence interface could not be scrolled down with the gamepad when there were more than one page of relics.
  8. Fixed an issue where creating a projection upon death could cause the game to freeze.
  9. Fixed an issue where HP values were displayed abnormally.
  10. Fixed an issue where Yan-related story content was missing in Breaking Show Difficulty 1.
  11. Fixed an issue where the "Impedance Nullification" Fusion Driver was not added to the Codex.
  12. Fixed an issue where projections were still being generated at the end of a battle in team mode.
  13. Fixed an issue where the "Mutilate Set" could not be equipped using the one-click Prosthetics equipping feature.
  14. Fixed an issue where damage statistics would not be displayed after pressing the shortcut key to view Heat on the gamepad unless it was clicked on.
  15. Fixed an error with Patrols effects.
  16. Fixed an issue where Jean's weapon effects were displayed abnormally.