1. Meta-Ghost: The Breaking Show
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  3. Apr 26th Update 0.4.0.3

Apr 26th Update 0.4.0.3

Driver Adjustment:
1.Driver - Resistance Failure: Each layer of Electrocuted increases the Tech DMG dealt to enemies by 3.5% → 3%.
2.Fusion Driver-Double Shield Release: When entering Fragility Space, release a large electromagnetic wave once, dealing 350% of your current HP and shield value as Tech DMG → release a large electromagnetic wave every 1 second, dealing 70% of your current HP and shield value as Tech DMG.

Bug Fixes:
1. Fixed a bug where Erosion was not correctly extending its duration when applied multiple times.
2. Fixed a bug where Lasers triggered by Chain Lightning and Electrocuted from the Foundation Industries blessing series were not dealing damage correctly.
3. Fixed a bug where some drivers were only making one hit detection for multi-hit attacks.
4. Fixed a bug where The slow effect from Foundation Industries - Heat Loss was not taking effect when Electrocuted.
5. Fixed a bug where the Tech DMG increase effect from Foundation Industries - Resistance Failure was not being removed correctly when Electrocuted ended. Now is removed correctly.

Loots Adjustment
1.Amount of Computing Power that droped in Breaking Show is increased by 50%.
Team Battle Epic Quality drop rate increased by 50%.
2.Drop rate of Epic Quality Gears increased by 50%.

Level Adjustments:
1.Breaking Show Difficulty 3 and 4:
Mobs' HP decreased by 30%.
Lulu's Mech Arm HP decreased by 33%, Lulu's HP decreased by 15% (Difficulty 3 only).
2.Team Match Difficulty 4:
Lulu's Mech Arm HP decreased by 33%.
3.Team Match Boss Fights:
Random range of enemy types has been increased.

Visual and Controling Adjustments:
1.Fixed an issue where the HP bar and battle data UI in the battle interface would block mouse input.
2.Fixed an issue where Jean would get stuck in inputs during combat under certain weapon modifications.
3.Fixed an issue where clicking on the driver console during slow motion at the end of combat would open the driver interface at normal speed.
4.Fixed an issue where controller operation would sometimes fail in the Breakthrough Show action map.
5.Fixed an issue where operation prompts would sometimes not appear when upgrading Louder with a controller.


Other Optimization Adjustments:
1.Fixed some disconnection and reconnection issues.
2.Added an arrow prompt when Louder can be upgraded.
3.Optimized the description of the Vigor set effect.
4.Fixed an issue where switching back and forth between the main interface and the save interface would cause disconnection.
5.Fixed a bug in the plot display at the end of Breaking Show Difficulty 3.
6.Changed the trigger for the Necrocept trigger after picking up the driver on layer 27 of Breakthrough Show Difficulty 4 to trigger after the battle.
7.Proofread and corrected typos in the game context.
8.Fixed some English text in the UI that was out of bounds.
9.Fixed some incorrect display of arena interference effects.
10.Fixed the gold border display of Taisuke's Alien Walker skin and Jean's skin in the lobby.
11.Added laser effects to the sleeves of Taisuke's Alien Walker skin.
12.Fixed some clipping and errors in level scene animations.
13.Fixed some uneven pathfinding areas in some levels.
14.Fixed an issue where the player would stay on the sofa for 1 second each time they exited a level.
15.Fixed an issue where items in the skin exchange interface were not centered.
16.Updated the texture material of Aleksei's reunion.
17.Fixed issues with noisy sound effects during team battles and incorrect laser trap sound effects.
18.Made some optimizations and adjustments to the special effects of The Weaver, The Annihilate, and Louder.
19.Added loading adaptation for more resolutions.
20.Added a semi-transparent mask to the storyline guide for nurturing and Louder.
21.Fixed an issue where the heat UI was blocked in the team battle record of the Louder interface.

We apologize for any inconvenience these issues may have caused. We are committed to providing a smooth and enjoyable gaming experience for all players. Please continue to provide feedback so we can further improve the game.