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“Meta Ghost: the breaking show” update history

May 9th Update 0.4.2.0
Bug Fixes:
1. Fixed a bug where the voting rules did not work when selecting a portal in multiplayer team matches (voting rules: leader has 1.5 votes, team members have 1 vote, the portal with the highest number of votes is entered).
2. Fixed a bug where progress towards the [Achievement] for obtaining 200 Legendary Prosthetics would decrease due to dismantling Prosthetics.
3. Fixed a bug where the game would crash if the team kills all enemies and immediately forfeits the match.
4. Fixed a bug where Simon did not have a death animation.
5. Fixed a bug where Simon and Yan could not trigger the effect of extending the duration of the Flying Wheel.
6. Fixed a bug where after modifying Jean's Ultimate, she could not immediately use a Heavy ATK after casting the Ultimate.
7. Fixed a bug where the Flying Wheel would disappear if it kept critting after selecting the crit extension.
8. Fixed a bug where the Wave Blade of the clone did not trigger [Disruption Lightblade].
9. Fixed an issue where enemies would spin around in circles when Jean used a Heavy ATK on an enemy with [Protection].
10. Fixed a bug where Boss [Spider] and [Aleksi] would become invincible if their maximum HP percentage was lower than the phase transition HP threshold when they were in Fragility Space.
11. Fixed a bug where the loot display in the top left corner would be shown twice.

New Features:
1. Battle Data Statistics: A battle data statistics feature has been added. After a battle, players can view detailed damage information.
2. Controller Targeting Toggle: A controller targeting toggle function has been added. Players can now switch between targeting the nearest enemy or designating elite enemies and bosses.
3. Buff Details Display: Hovering the mouse over buff icons under character portraits will now display buff details.
4. Pausing now is available in Team Matches: Players can now pause while soloing at Team Matches

Reward Adjustments:
1. Compensation for Long Battle Times: Certain rewards will be compensated when the battle time is too long.
2. Overall loots Increase: The amount of loots have been increased.
3. First Clear Rewards in Team Matches: First clear rewards have been added for Team Matches.
4. Significant Increase in Breaking Show Mode First Clear Rewards: Breakthrough Show first clear rewards have been significantly increased.

Difficulty Adjustments:
1. Refined Boss Battle Mob Randomization: The randomization of mobs in boss battles has been adjusted to reduce the frequency of multiple high-difficulty mobs appearing simultaneously.
2. Significant Health Reduction for All Mobs and Bosses in Breakthrough Show Difficulties 3 and 4: The health of all mobs and bosses in Breakthrough Show Difficulties 3 and 4 has been significantly reduced.
3. Health and Attack Reduction for Mobs and Bosses in Team Match Difficulties 3 and 4: The health and attack power of mobs and bosses in Team Match Difficulties 3 and 4 have been reduced.
4. Reduced Tracking Time for Tracking Bullets of Mobs [The Curve] and [The Curvature]: The tracking time for tracking bullets of mobs [The Curve] and [The Curvature] has been reduced from 6 seconds to 4.5 seconds.
5. Attack Warning for Slowing Mob [Frostfire]: Mob [Frostfire] will now display an attack warning before attacking.
6. Reduced Tracking Range and Increased Skill Cooldown for Dual Sword Elite Mob [Laceration]: The tracking range of the skill [Laceration] of dual sword elite mob [Laceration] has been reduced and the skill cooldown has been increased.
7. Increased Skill Cooldown for Boss [Necrocept]: The skill cooldown for boss [Necrocept] has been increased.
8. Additional Missile Spawn for Crab Form of [Aleksi]: When the crab form of [Aleksi] fires missiles, an additional missile will now spawn near the player.

Prosthetic Set Effect Adjustments:
1. Meltdown: Upon hitting an enemy with an attack, increase their Tech DMG taken by 3.5%, stacking up to 10 layers, lasting 3 seconds -> Upon hitting an enemy with an attack, increase their Tech DMG taken by 7%, stacking up to 5 layers, lasting 3 seconds
2. Basic: Increase starting shield by 20%. When crossing floors, if HP loss does not exceed the floor crossing shield, increase attack power by 4%, stacking up to 10 times -> Increase starting shield by 20%. When crossing floors, if HP loss does not exceed the floor crossing shield, increase attack power by 5%, stacking up to 8 times
3. Potential Energy: After the final hit of a normal attack lands, increase own attack power by 5%, stacking up to 9 layers, lasting 3 seconds -> After the final hit of a normal attack lands, increase own attack power by 9%, stacking up to 5 layers, lasting 5 seconds
4. Bellicosity: For each attack that hits, increase own final weapon damage by 3%, stacking up to 16 layers, lasting 3 seconds -> For each attack that hits, increase own final weapon damage by 6%, stacking up to 8 layers, lasting 3 seconds
5. Focus: For each heavy attack that hits, increase its crit rate by 3% and weapon damage taken by 4%, stacking up to 6 layers, lasting 3 seconds -> For each heavy attack that hits, increase its crit rate by 4.5% and weapon damage taken by 6%, stacking up to 4 layers, lasting 5 seconds
6. Blast: When a normal attack crits, increase own normal attack attack speed by 2.5% and final damage by 2.5%, stacking up to 15 layers, lasting 3 seconds -> When a normal attack crits, increase own normal attack attack speed by 7.5% and final damage by 7.5%, stacking up to 5 layers, lasting 3 seconds
7. Solid: If no damage is taken for 6 seconds, reduce the next instance of damage taken by 50% and increase own final damage by 25% -> If no damage is taken for 4 seconds, reduce the next instance of damage taken by 50% and increase own final damage by 25%
8. Mutilate: Upon hitting an enemy with the final hit of a normal attack, reduce their defense by 5, stacking up to 7 layers, lasting 3 seconds -> Upon hitting an enemy with the final hit of a normal attack, reduce their defense by 7, stacking up to 5 layers, lasting 5 seconds
9. Potential: Increase resurrection count by 1. For each current resurrection count, increase attack power by 6% -> Increase resurrection count by 1. For each maximum resurrection count, increase attack power by 6%

Other Adjustments:
1. Team Match Relic [Infinite Favor Vessel] Effect Adjustment: Upon entering the next floor, gain 8% interest of the current number of Likes (maximum interest: 400 Likes) -> Upon entering the next floor, gain 20% interest of the current number of Likes (maximum interest: 300 Likes)
2. Negative Relic Shop Prices Increased by 15% Changed to Tier 2 Relic
3. [Achievement] No Damage Boss Achievement Changed from 10 Seconds to 20 Seconds
4. Damage of Yan's Defensive Skill Modifications 2-2 [Flame Path] and 3-1 [Propulsive Impact] Changed from Tech Damage to Ultimate DMG
5. Grant players 1 second of invincibility when crossing floors and switching maps in teams to prevent them from taking damage when spawning in trap locations
6. When opening the Drive Compendium during combat, the Fusion Drive page is selected by default
7. Color adjustment of the Waiting for Rescue text to make it more noticeable
8. Orbital Support description modified to remove the [Additional] text to avoid ambiguity
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Apr 30th Update 0.4.1.1

Add redemption code reward function and release redemption codes
Simon Weapon customization - Muscle Memory Talent, Added Icon Tips
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Apr 29th Update 0.4.1.0

New Drivers:

1.Rise Technologies
Prolonged Erosion: Each subsequent application of [Erosion] extends its duration by 1 second.
Orbital Enhancement: Increases the base damage of [Orbital Strike] by 20% and its stagger effect by 100%.

2.Romani Biosciences
Inspire Flywheel: Upon [On kill], generates a [Flywheel] that orbits the character for 5 seconds, dealing 80% weapon damage to each enemy it hits. Up to 5 [Flywheels] can exist simultaneously.
Dopamine Regulation: Upon [Dodge], increases heavy attack attack speed by 20% for 6 seconds.

3.Foundation Industries
Deep Electric Damage: When [Chain Lightning] hits a [Electrocuted] target, its base damage increases by 10% per [Stacks of Electrocuted].
Short-Circuit Strike: [Lucky Hit]: When attacking a [Electrocuted] target, there is a chance to trigger an additional instance of [Electrocuted] damage.

4.Mirage Media
Self-Annihilation: When a [Digital Projection] expires, it is treated as an [On kill] trigger. This trigger has a 6-second cooldown.
Projection Impact: [Heavy ATK Aug]: There is a 25% chance to create a [Digital Projection] that lasts 8 seconds, inherits 50% of the character's attack power, and attacks automatically. The [Digital Projection] will follow the character's heavy attacks, up to a maximum of 3.

5.Awaken Energy
Potent Injection: Upon hitting an enemy, increases the damage they take from [Ultimate] by 2%, stacking up to 10 layers for 5 seconds.
Energy Buffer: When [Under Shielded], reduces incoming damage by 10%.

Adjusted Drivers:

1.Foundation Industries
Fire Support: Upon [Electrocuted] application, there is a chance to add a laser attack that deals 120% tech damage. Each layer of [Electrocuted] increases the trigger probability by 10%. -> Upon [Electrocuted] application, there is a chance to add a [Magnetic Pulse] that deals 150% tech damage to enemies in a small area. Each layer of [Electrocuted] increases the trigger probability by 10%.
Covering Fire: [30% Lucky Hit]: Upon [Chain Lightning] hit, there is a chance to add a laser attack that deals 120% tech damage. -> [20% Lucky Hit]: Upon [Chain Lightning] hit, there is a chance to add a [Magnetic Pulse] that deals 150% tech damage to enemies in a small area.


Optimizations and Adjustments:

1.Prosthesis Scrapping: Scrapping prostheses will now return a portion of the consumed computing power.
2.Louder Unlock Condition: The single-player completion requirement for unlocking Louder has been changed to single-player or team completion.
3.Controller Targeting: Controller targeting will now prioritize locking onto elite enemies or bosses.
Bullet Obstruction: Bullets will no longer be blocked by corpses.
4.Server Connection Optimization: Server connection has been optimized.
5.Client Performance Optimization: Client performance has been optimized.
6.Louder New Message Indicator: The red dot indicating new messages in Louder has been hidden.
7.Replace Relics Confirmation: When exiting Replace Relics without making any substitutions, a confirmation window will popup.
8.Tech Strike Description Clarification: The description of Tech Strike has been clarified to state that it cannot crit.
9.Simon Normal Attack Skill Description Adjustment: The description of Simon's normal attack skill has been adjusted to clarify that the damage of [Thermal Shot+] is treated as the final hit of the normal attack.
10.Mouse Cursor Optimization: The mouse cursor has been optimized to make it easier to see.
11.Character Clone Sound Effect Optimization: The sound effect for character clones has been optimized to make it less distracting.
12.Reduced Combat Voice Activation Probability: The probability of combat voice lines triggering has been reduced.
13.Particle Effect Optimization: Some particle effects have been optimized and iterated upon.
14.Prosthesis Backpack Display: The Prosthesis Inventory now displays the number of prostheses owned and the Inventory capacity.
15.Prosthesis Inventory Capacity Reached Notification: A notification will now appear when adding prostheses to the Prosthesis Inventory is about to reach the capacity limit.

Bug Fixes:
1.Fixed a bug that caused the story to trigger repeatedly.
2.Fixed a bug that caused Taisuke's Kesa Mark to refund additional resources in the Void Space.
3.Fixed a bug that prevented controllers from opening damage statistics in Team Matches.
4.Fixed a bug that caused the icon to display incorrectly when scrapping prostheses.
5.Fixed a bug that caused loot to drop in specific locations during team play.
6.Fixed an issue that caused some bosses to become unresponsive.
7.Fixed a bug that allowed players to use shortcuts on the login screen.
8.Fixed a bug that caused team completion scores to not refresh immediately on the team page.
9.Fixed a bug that caused Tenacity Break consumables to drop abnormally.
10.Fixed a bug that caused an abnormal amount of Erosion to be added to Orbital Strike."

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Apr 28th Update 0.4.0.4
Optimization Adjustments:
1. Breaking show-Eliminations difficulty: Lulu's Airplane Form - HP decreased by 10%, Lulu's Centipede Form - HP decreased by 15%.
2. Breaking show-Qualifying difficulty:Alexei's Crab Form - HP decreased by 20%, Alexei's Human Form - HP decreased by 33%.
3. Taisuke‘s Ultimate:After perform the ultimate move, increase heavy attack damage by 30% → Increase base heavy attack damage by 30%.
4. Add a batch of loading images.
5. Weaken the special effects of full-screen damage related to HP after entering the fragility space.

bug fixes:
1. Fixed an issue where there was a probability of the camera zooming in when a character released their ultimate move.
2. Jean's weapon customization: Fixed an issue where the ultimate move could be interrupted by defensive skills when selecting both [Super Buffer] and [Dumb and Loopy] simultaneously.
Fixed an issue where "Arena Disturbance: Player's attack decreases by 50% when far from boss or elites" was not functioning properly.
Fixed an issue where the cursor could not be moved after returning to the attribute panel when choosing the drivers with a controller.
Fixed an issue where switching relics and drivers page on the personal information page is not performing correctly with a controller.
Fixed an issue where bosses would be interrupted by numerical clones' attacks and displacement in the game.
Fixed some text errors in the game.

[h3]Additionally, we plan to conduct a server optimization update on April 29th at 4:00 PM PDT. There will be a brief moment of disconnection during the update. We advise all players to schedule your gaming time accordingly and try to avoid playing during this period. Thank you for your attention and cooperation![/h3]

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Apr 27th Update 0.4.0.3
Driver Adjustment:
1.Driver - Resistance Failure: Each layer of Electrocuted increases the Tech DMG dealt to enemies by 3.5% → 3%.
2.Fusion Driver-Double Shield Release: When entering Fragility Space, release a large electromagnetic wave once, dealing 350% of your current HP and shield value as Tech DMG → release a large electromagnetic wave every 1 second, dealing 70% of your current HP and shield value as Tech DMG.

Bug Fixes:
1. Fixed a bug where Erosion was not correctly extending its duration when applied multiple times.
2. Fixed a bug where Lasers triggered by Chain Lightning and Electrocuted from the Foundation Industries blessing series were not dealing damage correctly.
3. Fixed a bug where some drivers were only making one hit detection for multi-hit attacks.
4. Fixed a bug where The slow effect from Foundation Industries - Heat Loss was not taking effect when Electrocuted.
5. Fixed a bug where the Tech DMG increase effect from Foundation Industries - Resistance Failure was not being removed correctly when Electrocuted ended. Now is removed correctly.

Loots Adjustment
1.Amount of Computing Power that droped in Breaking Show is increased by 50%.
Team Battle Epic Quality drop rate increased by 50%.
2.Drop rate of Epic Quality Gears increased by 50%.

Level Adjustments:
1.Breaking Show Difficulty 3 and 4:
Mobs' HP decreased by 30%.
Lulu's Mech Arm HP decreased by 33%, Lulu's HP decreased by 15% (Difficulty 3 only).
2.Team Match Difficulty 4:
Lulu's Mech Arm HP decreased by 33%.
3.Team Match Boss Fights:
Random range of enemy types has been increased.

Visual and Controling Adjustments:
1.Fixed an issue where the HP bar and battle data UI in the battle interface would block mouse input.
2.Fixed an issue where Jean would get stuck in inputs during combat under certain weapon modifications.
3.Fixed an issue where clicking on the driver console during slow motion at the end of combat would open the driver interface at normal speed.
4.Fixed an issue where controller operation would sometimes fail in the Breakthrough Show action map.
5.Fixed an issue where operation prompts would sometimes not appear when upgrading Louder with a controller.


Other Optimization Adjustments:
1.Fixed some disconnection and reconnection issues.
2.Added an arrow prompt when Louder can be upgraded.
3.Optimized the description of the Vigor set effect.
4.Fixed an issue where switching back and forth between the main interface and the save interface would cause disconnection.
5.Fixed a bug in the plot display at the end of Breaking Show Difficulty 3.
6.Changed the trigger for the Necrocept trigger after picking up the driver on layer 27 of Breakthrough Show Difficulty 4 to trigger after the battle.
7.Proofread and corrected typos in the game context.
8.Fixed some English text in the UI that was out of bounds.
9.Fixed some incorrect display of arena interference effects.
10.Fixed the gold border display of Taisuke's Alien Walker skin and Jean's skin in the lobby.
11.Added laser effects to the sleeves of Taisuke's Alien Walker skin.
12.Fixed some clipping and errors in level scene animations.
13.Fixed some uneven pathfinding areas in some levels.
14.Fixed an issue where the player would stay on the sofa for 1 second each time they exited a level.
15.Fixed an issue where items in the skin exchange interface were not centered.
16.Updated the texture material of Aleksei's reunion.
17.Fixed issues with noisy sound effects during team battles and incorrect laser trap sound effects.
18.Made some optimizations and adjustments to the special effects of The Weaver, The Annihilate, and Louder.
19.Added loading adaptation for more resolutions.
20.Added a semi-transparent mask to the storyline guide for nurturing and Louder.
21.Fixed an issue where the heat UI was blocked in the team battle record of the Louder interface.

We apologize for any inconvenience these issues may have caused. We are committed to providing a smooth and enjoyable gaming experience for all players. Please continue to provide feedback so we can further improve the game.


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Apr 26th Patch Notes - v0.4.0.2

1. Removed the requirement for an internet connection in Offline Game mode.
2. Resolved the bug where some Prologue accounts were unable to unlock Simon correctly.
3. Aim-Assist can now be adjusted in the settings menu.
4. Fixed the bug where some players' settings were not being saved.
5. Fixed the bug with an error in the story in Chapter 3-30.
6. Louder Quest Difficulty Adjustment:
Seed II: Changed the requirement from "wearing 6 Prosthetics" to "wearing 4 Prosthetics" for the character currently in use.
Rising Star II: Changed the requirement from "wearing 4 level 9 or higher Prosthetics" to "wearing 4 level 6 or higher Prosthetics" for the character currently in use.
Rising Star III: Changed the requirement from "wearing 6 level 9 or higher Prosthetics" to "wearing 4 level 9 or higher Prosthetics" for the character currently in use.

We apologize for any inconvenience these issues may have caused. We are committed to providing a smooth and enjoyable gaming experience for all players. Please continue to provide feedback so we can further improve the game.

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Apr 25th Patch Notes - v0.4.1
1. Fixed the bug where the effects of the "Fusion" set did not work correctly.
2. Fixed the issue where the probability of using skills in Offline Game mode was incorrect.
3. Fixed the bug where some mobs would teleport.
4. Fixed the bug where some mobs/bosses would use skills that did not belong to them.
5. Fixed the bug where some mobs could become invisible.
6. Fixed the issue where the prompt "Failed to request a login ticket" would appear during battles.
7. Fixed the issue where the team member's avatar would be displayed incorrectly when the player had a skin equipped.
8. Fixed the issue where scene decals would be lost with some probability.
9. Fixed the data abnormality of Yan's Acceleration Modification 2-2 (Flame Path).
10. Fixed the issue where input may fail with some probability during battles.
11. Fixed the ranking abnormality issue during the Breaking Show settlement evaluation.
12. Fixed some server connection issues.