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Meta-Ghost: The Breaking Show News

Patch Notes - v0.4.3.1

Fixed the problem of being unable to exit the stage after checking the details of the prosthesis at the end of a game.

Patch Notes - v0.4.3.0

[h3]Fusion Driver Adjustments:[/h3]
  1. Shield Discharge: Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 150% of the total of your current HP and shield value as Tech DMG -> Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 500% of the total of your current HP and shield value as Tech DMG
  2. Physical Intrusion: [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.2 seconds -> [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.1 seconds
  3. Digital Body: Upon leaving [Fragility Space], become invincible for 3 seconds -> Increase Orbital Strike base damage by 30%. When critting, trigger Orbital Strike
  4. Disruption Lightblade: [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a 33% chance to apply [Malfunction] for 1.5 seconds -> [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a chance to apply [Malfunction] for 1.5 seconds
  5. Holographic Surge: While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds -> Each projection increases Ring Lightning base damage by 8%. While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds
  6. Edge Energy Field: After using [Ultimate], each attack of [Digital Projection] will fire [Wave Blade], lasting 8 seconds -> Each projection increases Wave Blade base damage by 10%. [25% Lucky Hit]: Each attack of [Digital Projection] has a chance to fire [Wave Blade]
  7. Electro Energy : [60% Lucky Hit]: When [Digital Projection] attacks hit, there is a chance to trigger [Chain Lightning] -> Each projection increases Chain Lightning base damage by 6%. [60% Lucky Hit]: When Chain Lightning hits, there is a chance to recover energy, cooldown 0.5 seconds
  8. Energy Lightning: After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds -> Increase Chain Lightning base damage by 50%. After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds
  9. Electro Feedback: [20% Lucky Hit]: When [Chain Lightning] hits an enemy, there is a chance to drop an [Energy Supply] -> For every 1% Ultimate energy, increase Chain Lightning base damage by 0.7%. [20% Lucky Hit]: Chain Lightning has a chance to recover energy on hit, cooldown 0.5 seconds
  10. Storm Surge: Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation -> Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation



[h3]Jean's Weapon Customization Adjustments:[/h3]
  1. Normal ATK 3-1: Upon hitting an enemy with the final hit of a Normal ATK, gain a 10% HP shield that lasts for 3 seconds, stackable up to 3 times -> Upon hitting an enemy with the final hit of a Normal ATK, gain an additional 5 Excitement points and increase the enemy's Heavy ATK damage taken by 15%, stacking up to 3 times, lasting 5 seconds
  2. Heavy ATK 1-1: Increase Heavy ATK base damage by 30% -> For each stack of [Buffer Shield] you have, increase Heavy ATK base damage by 6%
  3. Ultimate 2-1: During the Ultimate buff, increase own attack power by 20% -> Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30%
  4. Ultimate 3-2: Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30% -> During the Ultimate buff, increase Heavy ATK base damage by 40%. At the end of the Ultimate, for each stack of [Buffer Shield] you have, increase Heavy ATK base damage by an additional 5%
  5. Defense 2-3: Increase the area of effect of the Defense skill damage and slow enemies by 30% -> For each stack of [Buffer Shield] you have, increase movement speed by 5%
  6. Defense 3-2: When using the Defense skill, create an attraction effect that pulls nearby enemies to your front -> When using [Impact Shield], pull nearby enemies to your position and reduce their movement speed and attack speed by 30% (attraction effect does not work on bosses)



[h3]New Heat+6 Portal:[/h3]
  1. In Team Match Difficulty 5, if you reach floor 14 within 7 minutes and have a Heat level of +9, a Heat+6 portal will appear.
  2. Heat+6 Boss HP increased by 100%, attack power +10%, attack speed +10%.
  3. Defeating the Heat+6 Boss grants an additional 2 Legendary Prosthetics.



[h3]Enemy Adjustments:[/h3]
  • Added a warning indicator to Boss [The Annihilate]'s grappling attack. Damage has been slightly reduced.
  • Added a warning indicator to the ranged shockwave attack used by Boss [The Slaughter].
  • Reduced the damage of the shockwave attacks used by Boss [The Slaughter] and Boss [Necrocept].



[h3]Prosthetics Optimization:[/h3]
  1. Added a sorting condition (Excellent, Superb, Perfect)
  2. Optimized the sorting rules, Prosthetics from the same set and part will be grouped together
  3. Attribute filtering has been changed to grade filtering: Perfect, Superb, Excellent, and below
  4. Added two new filtering options for Prosthetics Decompose: Legendary Excellent and below; Legendary Superb and below
  5. Added an instruction page for Prosthetics Assembly



[h3]Other Optimization Adjustments:[/h3]
  1. Yan and Jean's Heavy ATK energy consumption is no longer affected by Heavy ATK buffs and instead consumes energy at a fixed time interval (compared to before, energy consumption is reduced when there is a Heavy ATK attack speed buff).
  2. The main attributes of Spine, Heart, and Synthetic Lung Prosthetics have been adjusted with a random probability, increasing the types of main attributes that had a lower probability of appearing before.
  3. The [Clotting Defense] Fusion Driver has been changed to directly deduct HP, ignoring shields and damage reduction (Jean's Buffer Shield will no longer block the effect of [Clotting Defense]).
  4. Digital Projections can now benefit from the protagonist's attack speed buff.
  5. The opening effect will now take effect after the Boss has finished playing its spawn animation.
  6. A "Get Out of Stuck" button has been added to the 3-choice interface. This button can be used to fix stuck issues in stuck states.
  7. The text "Sold Out" will be displayed in the store when a Fusion Driver is sold out.
  8. The relic of the Team Match Time-Limited Challenge Protocol has been changed to a 50S icon.
  9. Optimized some Fusion Driver icons to make the color scheme easier to read.
  10. Optimized Digital Projection sound effects.
  11. Added sound effects to Jean's Heavy ATK Whirlwind Slash.
  12. Added sound effects to Necrocept's bullets.
  13. Continued performance optimization.



[h3]Bug Fixes:[/h3]
  1. Fixed an issue where dodging attacks sometimes did not count towards a no-damage run.
  2. Fixed an issue where the Zen Meditation, Instinct, and Dilemma Prosthetics set effects could only stack one layer.
  3. Fixed an issue where small Like mobs did not spawn when the large Like mob died.
  4. Fixed an issue where enemy targeting was abnormal when switching between gamepad and keyboard.
  5. Fixed an issue where the invincible golden border was displayed abnormally.
  6. Fixed an issue where the team settlement interface was displayed abnormally after clicking continue and then exit.
  7. Fixed an issue where the relic bar on the personal confidence interface could not be scrolled down with the gamepad when there were more than one page of relics.
  8. Fixed an issue where creating a projection upon death could cause the game to freeze.
  9. Fixed an issue where HP values were displayed abnormally.
  10. Fixed an issue where Yan-related story content was missing in Breaking Show Difficulty 1.
  11. Fixed an issue where the "Impedance Nullification" Fusion Driver was not added to the Codex.
  12. Fixed an issue where projections were still being generated at the end of a battle in team mode.
  13. Fixed an issue where the "Mutilate Set" could not be equipped using the one-click Prosthetics equipping feature.
  14. Fixed an issue where damage statistics would not be displayed after pressing the shortcut key to view Heat on the gamepad unless it was clicked on.
  15. Fixed an error with Patrols effects.
  16. Fixed an issue where Jean's weapon effects were displayed abnormally.


Time for Endless Replayability Fest!

https://store.steampowered.com/bundle/41554/_/

"Meta-Ghost: The Breaking Show" is now participating in endless replayability Fest! Although we have just ended our launch discount, we won't be offering any discounts during this festival. However, we have prepared a bundle with a 15% discount for everyone! Starting today, "Meta-Ghost: The Breaking Show" and "Bing in wonderland" will be available as a bundle, where players can purchase them together, or if you already own one of the games, you can complete the bundle at a 15% discount.

Additionally, today we have relaunched a demo, guys who are still unsure about playing our game can try it out for free now! This demo is completely offline, but save files will not be transferable to the Early Access version. It includes the first two difficulty levels of breaking show Mode (without team matches) and, like the former prologue, features playable characters Taisuke, Jean, and Yan.

Patch Notes - v0.4.2.2

Bug Fixes:

1. Aim Assist Bug: Fixed an issue where Aim Assist mode would not automatically engage when transitioning to a new battle after completing one with a gamepad.

2. Aim Assist Lock-on Bug: Addressed an intermittent issue where gamepad users would experience difficulties locking onto targets while in Aim Assist mode.

3. Simon Clone Stutter Bug: Resolved a bug that caused Simon's clones to stutter and freeze.

4. Team Difficulty Selection Bug: Fixed a bug that prevented gamepad users from opening the difficulty selection menu in the team interface using the right joystick.

5. Taisuke Shunzan Buff Bug: Addressed an issue where Taisuke's Shunzan buff would sometimes prevent Shunzan attacks from being executed.

6. Breaking Show and Team Match Description Errors: Corrected errors in the descriptions of Breaking Show and Team Match events.

7. Team Buff Synchronization Bug: Resolved a bug that prevented certain buffs from synchronizing with other teammates in team match gameplay.

8. Buff Tip Text Errors: Corrected errors in the tip text descriptions for certain buffs.

9. Controller Respawn Button Indication Bug: Fixed a bug that displayed the respawn button as the "F" key instead of the correct controller button prompt for teammates when using controllers.

10. Personal Info Panel Bug: Addressed a bug that caused temporary unresponsiveness when switching the Personal Info Panel on and off immediately while selecting a 3-in-1 Driver or Relic.

11. Offline Mode Bug: esolved an issue where Prosthetic descriptions would display incorrectly in Offline Mode.

Performance Optimization:

1. Implemented general performance optimizations to enhance the overall gaming experience.

Patch Notes - v0.4.2.0

Bug Fixes:
1. Fixed a bug where the voting rules did not work when selecting a portal in multiplayer team matches (voting rules: leader has 1.5 votes, team members have 1 vote, the portal with the highest number of votes is entered).
2. Fixed a bug where progress towards the [Achievement] for obtaining 200 Legendary Prosthetics would decrease due to dismantling Prosthetics.
3. Fixed a bug where the game would crash if the team kills all enemies and immediately forfeits the match.
4. Fixed a bug where Simon did not have a death animation.
5. Fixed a bug where Simon and Yan could not trigger the effect of extending the duration of the Flying Wheel.
6. Fixed a bug where after modifying Jean's Ultimate, she could not immediately use a Heavy ATK after casting the Ultimate.
7. Fixed a bug where the Flying Wheel would disappear if it kept critting after selecting the crit extension.
8. Fixed a bug where the Wave Blade of the clone did not trigger [Disruption Lightblade].
9. Fixed an issue where enemies would spin around in circles when Jean used a Heavy ATK on an enemy with [Protection].
10. Fixed a bug where Boss [Spider] and [Aleksi] would become invincible if their maximum HP percentage was lower than the phase transition HP threshold when they were in Fragility Space.
11. Fixed a bug where the loot display in the top left corner would be shown twice.

New Features:
1. Battle Data Statistics: A battle data statistics feature has been added. After a battle, players can view detailed damage information.
2. Controller Targeting Toggle: A controller targeting toggle function has been added. Players can now switch between targeting the nearest enemy or designating elite enemies and bosses.
3. Buff Details Display: Hovering the mouse over buff icons under character portraits will now display buff details.
4. Pausing now is available in Team Matches: Players can now pause while soloing at Team Matches

Reward Adjustments:
1. Compensation for Long Battle Times: Certain rewards will be compensated when the battle time is too long.
2. Overall loots Increase: The amount of loots have been increased.
3. First Clear Rewards in Team Matches: First clear rewards have been added for Team Matches.
4. Significant Increase in Breaking Show Mode First Clear Rewards: Breakthrough Show first clear rewards have been significantly increased.

Difficulty Adjustments:
1. Refined Boss Battle Mob Randomization: The randomization of mobs in boss battles has been adjusted to reduce the frequency of multiple high-difficulty mobs appearing simultaneously.
2. Significant Health Reduction for All Mobs and Bosses in Breakthrough Show Difficulties 3 and 4: The health of all mobs and bosses in Breakthrough Show Difficulties 3 and 4 has been significantly reduced.
3. Health and Attack Reduction for Mobs and Bosses in Team Match Difficulties 3 and 4: The health and attack power of mobs and bosses in Team Match Difficulties 3 and 4 have been reduced.
4. Reduced Tracking Time for Tracking Bullets of Mobs [The Curve] and [The Curvature]: The tracking time for tracking bullets of mobs [The Curve] and [The Curvature] has been reduced from 6 seconds to 4.5 seconds.
5. Attack Warning for Slowing Mob [Frostfire]: Mob [Frostfire] will now display an attack warning before attacking.
6. Reduced Tracking Range and Increased Skill Cooldown for Dual Sword Elite Mob [Laceration]: The tracking range of the skill [Laceration] of dual sword elite mob [Laceration] has been reduced and the skill cooldown has been increased.
7. Increased Skill Cooldown for Boss [Necrocept]: The skill cooldown for boss [Necrocept] has been increased.
8. Additional Missile Spawn for Crab Form of [Aleksi]: When the crab form of [Aleksi] fires missiles, an additional missile will now spawn near the player.

Prosthetic Set Effect Adjustments:
1. Meltdown: Upon hitting an enemy with an attack, increase their Tech DMG taken by 3.5%, stacking up to 10 layers, lasting 3 seconds -> Upon hitting an enemy with an attack, increase their Tech DMG taken by 7%, stacking up to 5 layers, lasting 3 seconds
2. Basic: Increase starting shield by 20%. When crossing floors, if HP loss does not exceed the floor crossing shield, increase attack power by 4%, stacking up to 10 times -> Increase starting shield by 20%. When crossing floors, if HP loss does not exceed the floor crossing shield, increase attack power by 5%, stacking up to 8 times
3. Potential Energy: After the final hit of a normal attack lands, increase own attack power by 5%, stacking up to 9 layers, lasting 3 seconds -> After the final hit of a normal attack lands, increase own attack power by 9%, stacking up to 5 layers, lasting 5 seconds
4. Bellicosity: For each attack that hits, increase own final weapon damage by 3%, stacking up to 16 layers, lasting 3 seconds -> For each attack that hits, increase own final weapon damage by 6%, stacking up to 8 layers, lasting 3 seconds
5. Focus: For each heavy attack that hits, increase its crit rate by 3% and weapon damage taken by 4%, stacking up to 6 layers, lasting 3 seconds -> For each heavy attack that hits, increase its crit rate by 4.5% and weapon damage taken by 6%, stacking up to 4 layers, lasting 5 seconds
6. Blast: When a normal attack crits, increase own normal attack attack speed by 2.5% and final damage by 2.5%, stacking up to 15 layers, lasting 3 seconds -> When a normal attack crits, increase own normal attack attack speed by 7.5% and final damage by 7.5%, stacking up to 5 layers, lasting 3 seconds
7. Solid: If no damage is taken for 6 seconds, reduce the next instance of damage taken by 50% and increase own final damage by 25% -> If no damage is taken for 4 seconds, reduce the next instance of damage taken by 50% and increase own final damage by 25%
8. Mutilate: Upon hitting an enemy with the final hit of a normal attack, reduce their defense by 5, stacking up to 7 layers, lasting 3 seconds -> Upon hitting an enemy with the final hit of a normal attack, reduce their defense by 7, stacking up to 5 layers, lasting 5 seconds
9. Potential: Increase resurrection count by 1. For each current resurrection count, increase attack power by 6% -> Increase resurrection count by 1. For each maximum resurrection count, increase attack power by 6%

Other Adjustments:
1. Team Match Relic [Infinite Favor Vessel] Effect Adjustment: Upon entering the next floor, gain 8% interest of the current number of Likes (maximum interest: 400 Likes) -> Upon entering the next floor, gain 20% interest of the current number of Likes (maximum interest: 300 Likes)
2. Negative Relic Shop Prices Increased by 15% Changed to Tier 2 Relic
3. [Achievement] No Damage Boss Achievement Changed from 10 Seconds to 20 Seconds
4. Damage of Yan's Defensive Skill Modifications 2-2 [Flame Path] and 3-1 [Propulsive Impact] Changed from Tech Damage to Ultimate DMG
5. Grant players 1 second of invincibility when crossing floors and switching maps in teams to prevent them from taking damage when spawning in trap locations
6. When opening the Drive Compendium during combat, the Fusion Drive page is selected by default
7. Color adjustment of the Waiting for Rescue text to make it more noticeable
8. Orbital Support description modified to remove the [Additional] text to avoid ambiguity