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Meta-Ghost: The Breaking Show News

Extreme Racing Fix Announcement

Dear Players:
Since the launch of the Extreme Racing event, we have received feedback regarding the ranking scores. We would like to inform you of the following:

1. Bug Fix:
An issue where switching characters after achieving a high score and immediately exiting the game would replicate the old character's score onto the new character has been addressed.

2. Score Restoration for Top 100:
The project team has prioritized the top 100 leaderboard entries, manually reviewing and restoring scores based on actual gameplay data.

If you notice any discrepancies, particularly within the top 10 scores for each character (typically involving identical completion times and builds), or encounter any other leaderboard-related bugs, please feel free to contact us. We will investigate and address these issues promptly.

Thank you for your understanding and continued support.

Sincerely,
Team

Patch notes - v0.5.0.1

Bug fix:
Fix the issue of not increasing the number of attacks when dealing critical hits with the Little Invincible Slash when using the Taisuke Piercing [Unmoving] set.
Fix the issue of Little Invincible Slash not restoring the energy of the ultimate move when wearing the Taisuke [Unmoving] set.
Attempting to fix the last level of Chapter 5 of the Breaking Show, there is a chance that the bat will disappear and unable to pass the level.
Yan's defense skill has a buff that increases attack speed. During the buff's duration, the issue of releasing defense skills again without refreshing has been fixed.
Fix the issue where Yan's clone will prioritize attacking the combustion chamber.
Fix the issue where Simon's clone did not lock the enemy during a heavy attack.

Major Updates - v0.5.0

Greetings everyone,
It's been a month since the Early Access release of Meta-Ghost: The Breaking Show, and we're incredibly grateful for your attention and support! Over the past month, we've been actively collecting bug reports and suggestions through forms and using them to make daily fixes and optimizations to the game. Additionally, we've released an updated roadmap, which signifies our unwavering commitment to fulfilling our promises and delivering high-quality content. In this v0.5.0 update, we've not only addressed optimizations and bug fixes but also introduced details of these new additions and the motivations behind them.

Please feel free to leave us comments and feedback.

[h3]Breaking Show Chapter 5[/h3]
- Embark on a new chapter in the main storyline as Chapter 5 of The Breaking Show introduces a fresh battle scene brimming with challenges.
- Operation system updates.

šŸ“¢Developer's Notes:
Face off against four new bosses, including Kumeji Hikari from Romani Biosciences, a formidable opponent known for her unpredictable nature and passion for human experimentation and bioweapons. She commands a mechanical monstrosity resembling a "double-headed dragon.
This chapter will also unravel the mysteries surrounding Taisuke's participation in the competition, the intertwined past between Kumeji Hikari and Taisuke, Kumeji Hikari's sinister plot, and the truth behind The Breaking Show. We're committed to crafting a captivating narrative that immerses players in this cyberpunk world, allowing them to witness the past, present, and future of the protagonists. As we move forward, we plan to introduce a random side plot feature to further enrich and refine the storyline and world-building.
To align with the unlocking of the new chapter, this update introduces a new stage in the "operating system," including enhancements related to the number of likes and refreshes at the start of the game. Players are advised to prepare the corresponding amount of computing power.


[h3]New Heart-Lung Set Effects:[/h3]
1. Anatta [Exclusive to Taisuke]: When Taisuke activates [Unmoving], the Invincible Slash released by Heavy ATK deals Ultimate Damage and is no longer affected by Heavy ATK Damage buffs.
2. Suppression [Exclusive to Jean]: When Jean has [Buffer Shield] active, deploy a Domain that reduces the attack speed and movement speed of enemies within the Domain. Each shield piece reduces enemy speed by 5%. When the shield pieces are ≄5 layers, the Domain range increases and becomes the priority target for enemy attacks.
3. Fullness [Exclusive to Yan]: For each point of Reparium that Yan has, her Basic ATK attack speed and Ultimate Final Damage increase by 2%. When Reparium >10 layers, there is a 20% chance to heal herself and allies when Basic ATK and Ultimate hit.
4. Rebirth [Exclusive to Yan]: When Yan releases her Ultimate, she revives teammates on the battlefield who are in a near-death state. If no teammates are near death, she increases the attack power of all allies by 10% for 8 seconds.
5. Hot Wind [Exclusive to Simon]: When Simon uses [Thermal Shot+], he gains Super Armor and generates a strong wind around his body every second, knocking back enemies and destroying flying bullets.
6. Devotion [Exclusive to Simon]: When Simon's Heavy ATK hits a single enemy, the base damage is increased by 100% and the weapon heat is reduced by 10 points.
7. Unrestrained [Exclusive to Simon]: Simon's Dash Charge +1, [Thermal Shot+] and [Smoke Revolver+] base damage +30%.
8. Raucous [Exclusive to Simon]: When Simon enters Overheat, [Thermal Shot+] explodes when it hits enemies, dealing 400% Basic ATK damage and emptying weapon heat after 1 second.

[h3]Adjustment to Other Set Effects:[/h3]
1.Instinct [Exclusive to Taisuke]: After Taisuke uses Heavy ATK, he gains "Resolve": Heavy ATK Final Damage is increased by 5% for 3 seconds. When "Resolve" is stacked 3 times, he gains "Instinct": Attack is increased by an additional 15%, Basic ATK attack speed and Heavy ATK attack speed are increased by an additional 10%.
2.Frenzy [Exclusive to Jean]: When Jean is attacked, she gains 10 Excitement Points and "Adrenaline": Attack is increased by 10%, stackable up to 3 layers, for 7 seconds.
3.Healing [Exclusive to Yan]: When Yan consumes Reparium, if there are players on the field with HP below 50%, she will additionally heal them once and return the Reparium consumed this time.
4.Protection [Exclusive to Yan]: When Yan consumes Reparium to heal, additionally add a shield equal to 5% of their HP to players with HP above 80%, which can be stacked 6 times, for 3 seconds.
5.Photosynthesis [Exclusive to Yan]: Yan's Photon Energy Reserve recovery speed is increased by 50%, and during Heavy ATK, she can recover Photon Energy Reserve at a base rate of 3 points/second.

šŸ“¢Developer's Notes:
Given that the Heart-Lung Prothetic is a set of prosthetics that can almost directly change the way a character is played, we fully understand everyone's eagerness to try out the cool power of Legendary set or ,have more set choices (especially for players who like to use the character "Simon"). Core Implants have not only been updated to Legendary quality but also added new Core Implants set effects, including a total of 8 sets including exclusive sets for each participant, which can bring more different builds to each character. For example, Taisuke's "Unmoving" build, and the auxiliary builds of Jean and Yan, can all become possible with the support of the new sets.


[h3]Targeted Prosthetic Exchange[/h3]
The v0.5.0 update introduces a groundbreaking feature: the Custom License. This coveted item grants players the ability to designate a primary attribute during Prosthetic Assembly, empowering them to tailor their prosthetics to their exact preferences.
Custom License Acquisition
Currently, the Custom License can be primarily acquired through store, offering players a convenient means to obtain this valuable resource. In the future, as new difficulty levels are introduced for Team Battles, the Custom License may also be included among the rewards, providing an additional avenue for players to acquire this coveted item.

šŸ“¢Developer's Notes:
The ability to specify a primary attribute during Prosthetic Assembly has been a highly requested feature among players, as it holds the potential to significantly enhance the Looting experience. In response to this overwhelming demand, we prioritized the development of this functionality and are thrilled to introduce it in this update. We hope that the Custom License will empower players to achieve their desired Prosthetic configurations more efficiently, propelling them towards their ultimate Looting goals.


[h3]Expanded Vending Machine Functionality:[/h3]
1.Material and Chip Exchange: Players can now sell Alloy Materials and Conversion Chips in exchange for Computing Power. This Computing Power can then be used to purchase Conversion Chips.
2.Purple Prosthetic Fragment Exchange: Players can exchange Purple Prosthetic Fragments for Orange Prosthetic Fragments in the vending machine.
3.Limited-Time Orange Prosthetic and Custom License 4.Purchases: Using Computing Power, players can make limited purchases of Orange Prosthetics and Custom Licenses.
5.Orange Fragment to Custom License Exchange: Players can exchange Orange Fragments for Custom Licenses in the vending machine.

šŸ“¢Developer's Notes:
We have observed that players have a need to exchange a larger quantity of materials for a smaller quantity at different stages. Therefore, we have launched the "Resource Trading" function to meet the needs of players to quickly obtain the required materials.
In addition, we have also added rare items that can be exchanged for ordinary materials in this store, providing players with more convenient and fast choices, allowing them to unleash the maximum value of every material they obtain after overcoming difficulties.


[h3]Extreme Racing:[/h3]
Event Period: After v0.5.0 update ~ June 9, 2024, 23:59(UTC0)
Event Description:
To celebrate the May major update v0.5.0, the Extreme Racing event will be launched. In "Breaking Show - Breaking Race (Chapter 5)", a new "Extreme Racing" mode will be added. During the event, the Breaking Show clearance time leaderboard will be open. Each character's "Extreme Racing" clearance record will be entered into their own leaderboard (a total of 4 leaderboards for Taisuke, Jean, Yan, and Simon). The shorter the time, the higher the ranking. After the event ends, the top 10 players in each character's leaderboard will be recorded as a side story and permanently preserved in the game's side story and story collection. In addition, the "Extreme Racing" mode will also be converted into a permanent "Difficult" mode. Players can still challenge this more difficult "Breaking Race", but please note that the leaderboard function will be disabled after the limited-time event ends.

šŸ“¢Developer's Notes:
The Breaking Show has always been a platform for fierce competition among contestants, but the true essence of this rivalry has yet to be fully realized. In response to this, the v0.5.0 update introduces the Racing Leaderboard, an exciting feature designed to ignite the competitive spirit within players. Also, by perusing the Racing Leaderboard, players can gain valuable insights into the setups and strategies utilized by top-ranking contestants. This opportunity for observation and learning empowers players to refine their own builds and techniques, propelling them towards greater heights in the competitive arena.


[h3]Bug Fixes:[/h3]
1.Team Match Mode Character Collision: Resolved an issue where the protagonist and the boss could get stuck in Ruru's spawn location during Team Match Mode matches.
2.Ruru Character Glitch: Fixed a bug that caused Ruru to get stuck on the protagonist, preventing them from falling down.
3.Jean and Yan Heavy ATK Energy Consumption: Addressed an anomaly in Jean and Yan's Heavy ATK energy consumption.
4.Taisuke Weapon Modification "Unmoving" and "Retribution" Interaction: Fixed a problem where Taisuke's weapon modification "Unmoving" did not benefit from "Retribution."
5.Jean Weapon Modification "Super Adrenalin Shot!" and "Howling Wind!" Interaction: Resolved an issue where Jean's weapon modification "Super Adrenalin Shot!" did not reduce the energy consumption of "Howling Wind!"
6.Limited-Duration Clones' Behavior After Cross-Layer Transition: Addressed a bug that prevented limited-duration clones from attacking and moving after crossing layers.
7.Aim Assist Functionality: Fixed certain instances where aim assist functionality would malfunction.
8.Driver [Electrical Resistance Nullification] Activation: Resolved an issue where the driver [Electrical Resistance Nullification] would activate even when there was no lightning chain driver present.
9.Resolution Adjustment Issues in Team Mode: Fixed an adaptation abnormality that occurred when adjusting the resolution in Team Mode.
10.Abandoning Matches in Breaking Show: Resolved a bug where abandoning matches in Breaking Show would sometimes prevent players from return.

[h3]Additional Optimizations[/h3]
1.Driver Trigger Expansion: Previously, drivers could only be triggered by Basic ATK, Heavy ATK, and Ultimate. Now, all critical hits can trigger drivers, but this comes with a built-in cooldown.
2.Jean Heavy ATK Modification 2-1: The pre-input for "Howling Wind!" has been removed to eliminate issues with being unable to adjust the direction.
3.Louder Upgrade Rewards:
a.Rookie III: Adjusted to 10 Orange Fragments.
b.All-Star I: Adjusted to Simon Skin, 1 Custom License, and 10 Orange Fragments.
4.Characters' Silhouette Display: When the protagonist is obscured by large monsters, their silhouette will now be displayed.
5.English Context Improvements: Optimized English translations for certain prosthetics, drivers, relics, and weapon modifications.
6.Team Match Mode HP Cap Increase: The Team Mathc HP cap increase reward has been adjusted from +15% to +20%.
7.Performance Optimizations: General performance optimizations have been implemented.

The stories of the participants are still unfolding... We are also fully committed to advancing the subsequent versions, such as the "Endless Mode," the fifth character, and the prosthetics remake and fusion, which are substantial projects already in the initial stages of production. We will try to bring these updates to you as quickly as possible.

Patch Notes - v0.4.3.1

Fixed the problem of being unable to exit the stage after checking the details of the prosthesis at the end of a game.

Patch Notes - v0.4.3.0

[h3]Fusion Driver Adjustments:[/h3]
  1. Shield Discharge: Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 150% of the total of your current HP and shield value as Tech DMG -> Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 500% of the total of your current HP and shield value as Tech DMG
  2. Physical Intrusion: [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.2 seconds -> [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.1 seconds
  3. Digital Body: Upon leaving [Fragility Space], become invincible for 3 seconds -> Increase Orbital Strike base damage by 30%. When critting, trigger Orbital Strike
  4. Disruption Lightblade: [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a 33% chance to apply [Malfunction] for 1.5 seconds -> [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a chance to apply [Malfunction] for 1.5 seconds
  5. Holographic Surge: While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds -> Each projection increases Ring Lightning base damage by 8%. While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds
  6. Edge Energy Field: After using [Ultimate], each attack of [Digital Projection] will fire [Wave Blade], lasting 8 seconds -> Each projection increases Wave Blade base damage by 10%. [25% Lucky Hit]: Each attack of [Digital Projection] has a chance to fire [Wave Blade]
  7. Electro Energy : [60% Lucky Hit]: When [Digital Projection] attacks hit, there is a chance to trigger [Chain Lightning] -> Each projection increases Chain Lightning base damage by 6%. [60% Lucky Hit]: When Chain Lightning hits, there is a chance to recover energy, cooldown 0.5 seconds
  8. Energy Lightning: After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds -> Increase Chain Lightning base damage by 50%. After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds
  9. Electro Feedback: [20% Lucky Hit]: When [Chain Lightning] hits an enemy, there is a chance to drop an [Energy Supply] -> For every 1% Ultimate energy, increase Chain Lightning base damage by 0.7%. [20% Lucky Hit]: Chain Lightning has a chance to recover energy on hit, cooldown 0.5 seconds
  10. Storm Surge: Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation -> Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation



[h3]Jean's Weapon Customization Adjustments:[/h3]
  1. Normal ATK 3-1: Upon hitting an enemy with the final hit of a Normal ATK, gain a 10% HP shield that lasts for 3 seconds, stackable up to 3 times -> Upon hitting an enemy with the final hit of a Normal ATK, gain an additional 5 Excitement points and increase the enemy's Heavy ATK damage taken by 15%, stacking up to 3 times, lasting 5 seconds
  2. Heavy ATK 1-1: Increase Heavy ATK base damage by 30% -> For each stack of [Buffer Shield] you have, increase Heavy ATK base damage by 6%
  3. Ultimate 2-1: During the Ultimate buff, increase own attack power by 20% -> Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30%
  4. Ultimate 3-2: Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30% -> During the Ultimate buff, increase Heavy ATK base damage by 40%. At the end of the Ultimate, for each stack of [Buffer Shield] you have, increase Heavy ATK base damage by an additional 5%
  5. Defense 2-3: Increase the area of effect of the Defense skill damage and slow enemies by 30% -> For each stack of [Buffer Shield] you have, increase movement speed by 5%
  6. Defense 3-2: When using the Defense skill, create an attraction effect that pulls nearby enemies to your front -> When using [Impact Shield], pull nearby enemies to your position and reduce their movement speed and attack speed by 30% (attraction effect does not work on bosses)



[h3]New Heat+6 Portal:[/h3]
  1. In Team Match Difficulty 5, if you reach floor 14 within 7 minutes and have a Heat level of +9, a Heat+6 portal will appear.
  2. Heat+6 Boss HP increased by 100%, attack power +10%, attack speed +10%.
  3. Defeating the Heat+6 Boss grants an additional 2 Legendary Prosthetics.



[h3]Enemy Adjustments:[/h3]
  • Added a warning indicator to Boss [The Annihilate]'s grappling attack. Damage has been slightly reduced.
  • Added a warning indicator to the ranged shockwave attack used by Boss [The Slaughter].
  • Reduced the damage of the shockwave attacks used by Boss [The Slaughter] and Boss [Necrocept].



[h3]Prosthetics Optimization:[/h3]
  1. Added a sorting condition (Excellent, Superb, Perfect)
  2. Optimized the sorting rules, Prosthetics from the same set and part will be grouped together
  3. Attribute filtering has been changed to grade filtering: Perfect, Superb, Excellent, and below
  4. Added two new filtering options for Prosthetics Decompose: Legendary Excellent and below; Legendary Superb and below
  5. Added an instruction page for Prosthetics Assembly



[h3]Other Optimization Adjustments:[/h3]
  1. Yan and Jean's Heavy ATK energy consumption is no longer affected by Heavy ATK buffs and instead consumes energy at a fixed time interval (compared to before, energy consumption is reduced when there is a Heavy ATK attack speed buff).
  2. The main attributes of Spine, Heart, and Synthetic Lung Prosthetics have been adjusted with a random probability, increasing the types of main attributes that had a lower probability of appearing before.
  3. The [Clotting Defense] Fusion Driver has been changed to directly deduct HP, ignoring shields and damage reduction (Jean's Buffer Shield will no longer block the effect of [Clotting Defense]).
  4. Digital Projections can now benefit from the protagonist's attack speed buff.
  5. The opening effect will now take effect after the Boss has finished playing its spawn animation.
  6. A "Get Out of Stuck" button has been added to the 3-choice interface. This button can be used to fix stuck issues in stuck states.
  7. The text "Sold Out" will be displayed in the store when a Fusion Driver is sold out.
  8. The relic of the Team Match Time-Limited Challenge Protocol has been changed to a 50S icon.
  9. Optimized some Fusion Driver icons to make the color scheme easier to read.
  10. Optimized Digital Projection sound effects.
  11. Added sound effects to Jean's Heavy ATK Whirlwind Slash.
  12. Added sound effects to Necrocept's bullets.
  13. Continued performance optimization.



[h3]Bug Fixes:[/h3]
  1. Fixed an issue where dodging attacks sometimes did not count towards a no-damage run.
  2. Fixed an issue where the Zen Meditation, Instinct, and Dilemma Prosthetics set effects could only stack one layer.
  3. Fixed an issue where small Like mobs did not spawn when the large Like mob died.
  4. Fixed an issue where enemy targeting was abnormal when switching between gamepad and keyboard.
  5. Fixed an issue where the invincible golden border was displayed abnormally.
  6. Fixed an issue where the team settlement interface was displayed abnormally after clicking continue and then exit.
  7. Fixed an issue where the relic bar on the personal confidence interface could not be scrolled down with the gamepad when there were more than one page of relics.
  8. Fixed an issue where creating a projection upon death could cause the game to freeze.
  9. Fixed an issue where HP values were displayed abnormally.
  10. Fixed an issue where Yan-related story content was missing in Breaking Show Difficulty 1.
  11. Fixed an issue where the "Impedance Nullification" Fusion Driver was not added to the Codex.
  12. Fixed an issue where projections were still being generated at the end of a battle in team mode.
  13. Fixed an issue where the "Mutilate Set" could not be equipped using the one-click Prosthetics equipping feature.
  14. Fixed an issue where damage statistics would not be displayed after pressing the shortcut key to view Heat on the gamepad unless it was clicked on.
  15. Fixed an error with Patrols effects.
  16. Fixed an issue where Jean's weapon effects were displayed abnormally.