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The Binding of Isaac: Rebirth News

Repentance 1.7.9a

Changes
- Reduced the chance of Baby Plum being struck by a ballistic missile on death to 0.0001% (was 100%)
- Increased the maximum damage dealt by Cube Baby when pushed
- Added special interactions with the Book of Virtues and Judas' Birthright when executing a perfect block with Breath of Life
- Breath of Life no longer wastes a charge if released after being fully charged by clearing a room
- Breath of Life now has a more intuitive interaction with the Battery
- Flying enemies will now be teleported to accessible positions if rerolled into non-flying enemies by the D10
- Sanguine Bond will now immediately spawn its spikes in the middle of the room when picked up in a Devil Room
- Added unique drops to Corpse polyps
- Added a proper death portrait for the Mausoleum door
- Renamed the "Glowing Hour Glass" to "Glowing Hourglass"
- Updated a few item qualities
- Updated localization files

Fixes
- Fixed the game failing to start on Windows 7
- Fixed Cube Baby moving in the wrong direction when thrown using Mom's Bracelet (for real this time)
- Fixed Cube Baby spinning while held with Mom's Bracelet
- Fixed exchanging active items in the Death Certificate area not kicking the player back to the main floor
- Fixed Mega Satan's door being able to spawn in the Death Certificate area if Death Certificate was used in the Chest or the Dark Room
- Fixed The Fool crashing the game or not teleporting the player to the correct room when used in the Death Certificate area
- Fixed a crash caused by using Breath of Life with Butter!
- Fixed Breath of Life setting Bethany's soul heart counter to zero
- Fixed Breath of Life sometimes providing infinite invincibility while remaining in contact with an enemy
- Fixed the D10 being able to affect Delirium when transformed into certain bosses
- Fixed several enemies not being correctly devolved by the D10
- Fixed D10 wisps rerolling hit enemies into random enemies instead of devolving them
- Fixed the D Infinity still causing the D10 full screen animation to play
- Fixed Glowing Hourglass infinitely regaining uses when traveling between floors
- Fixed Glowing Hourglass uses not decrementing when used with the 'M trinket
- Fixed Glowing Hourglass uses not decrementing when reverting Tainted Lazarus to his other form
- Fixed Glowing Hourglass uses resetting when swapped between Jacob & Esau
- Fixed Void not always losing its charge when mimicking Glowing Hourglass with Schoolbag
- Fixed Genesis allowing challenges and daily runs to continue beyond their intended goal
- Fixed Tainted Forgotten's items not being rerolled by dice rooms if they were triggered by Tainted Soul
- Fixed Tainted Forgotten not gaining damage increases from Sanguine Bond
- Fixed not being able to buy items surrounded by spikes from A Pound of Flesh while invincible
- Fixed backdrop graphics for L rooms not loading properly in the Womb
- Fixed a couple of room layout issues in the Catacombs and Gehenna

Modding changes
- Devolution entries can now be added to elements in entities2.xml to make modded enemies compatible with the D10, syntax is (ex: )
- Devolution entries are randomly picked according to the room's seed if more than one entry is present (enemies of the same type in the same room will always devolve into the same entity)
- Devolution ID follows room layout rules, i.e. 999 is used instead of 1000 for effect entities, 1000 and higher are used for grid entities, allowing certain enemies to be rerolled into rocks or other obstacles
- Added MC_PRE_ENTITY_DEVOLVE(Entity) callback for more complex custom behavior, returning true overrides default behavior
- Added HUD:Update(), HUD:PostUpdate() and HUD:Render()
- Added missing enums to TearFlags, SeedEffect and SoundEffect

Repentance Update 1.7.9 Changelog and G-G-G-Fuel!!!

G-G-G-G-G-FUEL!

It's me, Tyrone; I've logged into the Steam backend to give you an update on, um, the 1.7.9 update.

Welcome to the long-time-coming Repentance update!

Below you'll find probably the single biggest update since its release! Highly recommend you scan through below to see what's been updated, changed and improved.

Some highlights include: C Section fetuses now only deal 75% damage every 10 frames Lil Dumpy now has a secondary, larger detection radius that can cause it to randomly trigger from nearby enemy projectiles.

Glowing Hourglass no cooldown, but can only be used three times per floor . Increased the cooldown of D10 to 2 (from 1). It now devolves enemies instead of replacing them randomly.

Cain's Other Eye now follows Isaac and copies all tear modifiers/stats, but shoots in random directions and has -25% reduced damage. Bum Friend can now give batteries/items from the Beggar pool. My favorite--The Black Bean now causes multiple farts in quick succession and leaves poisonous gas clouds

Added the following:
- C Section to the Ultra Secret room pool
- Mom's Ring to the Old Chest pool
- Epic Fetus to the treasure pool (at very low weight)
- Glowing Hourglass to the Greed mode treasure pool
- Ouija Board to the Greed mode devil pool
- Breath of Life to the Greed mode angel pool

Greed mode button won't deal damage in Lost form, some less useful items, trinkets and cards in Greed mode, such as The Moon, are fixed. Ultra Greed won't get stuck in his dash state forever when his movement is blocked by certain objects.

Buuuuuuuut! There's MORE!

By the time you read this, it'll be Friday November 4th 2022. Which means it's officially G-Fuel Day! The Repentance team has put together the sweetest piece of daily runs since, well, since that poop and fart themed one. YOU KNOW WHAT WE'RE TALKING ABOUT.

So tons of amazing stuff below, but PLEASE PLEASE PLEASE play today's daily seed, playable starting 3AM PST.

The guys really put in a lot of effort to make it A-mazing. Edmund is even considering naming his next child gfuel--we've also discussed renaming Vinh into Le Gfuel as well. Don't want to spoil, you need to play it. Have fun this weekend!


Repentance 1.7.9

Changes
- C Section fetuses now only deal 75% damage every 10 frames (from 100% damage every 8 frames)
- Lil Dumpy now has a secondary, larger detection radius that can cause it to randomly trigger from nearby enemy projectiles
- Glowing Hourglass no longer has a cooldown, but can only be used three times per floor (at which point it temporarily functions as the regular Hourglass)
- Increased the cooldown of D10 to 2 (from 1). It now ΓÇ£devolvesΓÇ¥ enemies instead of replacing them with a random enemy
- Cain's Other Eye now follows Isaac and copies all tear modifiers/stats, but shoots in random cardinal directions and has -25% reduced damage
- Bum Friend can now give batteries and items from the Beggar pool
- The Black Bean now causes multiple farts in quick succession and leaves poisonous gas clouds
- 20/20 now only decreases damage by -20% (from -25%)
- Isaac's Tears now has an added +5 damage bonus applied to the tears
- Sticky Bombs now cause white creep to splash on the ground, slowing enemies
- Breath of Life now takes less time to activate and recharge. Upon blocking damage with perfect timing, it will release holy beams in four directions (similar to Salvation) and grant a brief shield effect
- Athame no longer creates a black ring on damage taken, instead it adds a chance for the ring to spawn around killed enemies (scales with luck)
- Betrayal no longer charms all enemies on damage taken, it now allows enemy projectiles to hit other enemies - when an enemy takes damage from an enemy projectile, it will attempt to target the enemy that fired it
- My Shadow no longer creates dark chargers on damage taken, instead Isaac's shadow will closely follow him and create temporary dark chargers when enemies come into contact with it
- Increased the damage of Lil Brimstone to 3 per tick (from 2.5)
- Increased the damage of Shade to 5 per tick (from 2)
- Razor Blade and Blood Rights now only cost a half heart after the first usage in a room
- Ouija Board now grants a tears up (equal to that of Squeezy)
- My Reflection now grants a damage up (equal to that of Death's Touch) and a luck down
- Reduced the cooldown of Mom's Pad to 2 (from 3). It now also spawns 1 blue fly on use
- Adjusted the cooldown of Blank Card with a few cards
- A penny now appears in all curse rooms when in possession of Voodoo Head
- Cube Baby can now be launched by melee attacks
- The Bag of Crafting can no longer be crafted
- Saturnus tears no longer damage grid entities (such as poop and TNT barrels)
- Items spawned from chests can now be safely picked up in the Death Certificate area
- Removed a redundant range increase from Crown of Light (it used to counteract the shot speed decrease)
- Reduced the devil price of Sacrificial Altar to 1 heart- Increased the average amount of items available for purchase in devil rooms
- Added Backstabber to the devil room pool
- Added Book of Revelations, Stigmata, Jesus Juice and Purity to the angel room pool (they were previously only there in Greed mode)
- Added C Section to the Ultra Secret room pool
- Added Mom's Ring to the Old Chest pool
- Added Epic Fetus to the treasure pool (at very low weight)
- Added Glowing Hourglass to the Greed mode treasure pool
- Added Ouija Board to the Greed mode devil pool
- Added Breath of Life to the Greed mode angel pool
- Moved Mom's Key from the Greed mode silver treasure pool to the Greed mode shop pool
- Tainted Bethany can now use her blood charges to place bombs when in possession of Blood Bombs
- Mom's Toenail now drops a foot every 20 seconds (previously every 2 minutes), with further reduced time for the doubled/golden variants
- Duct Tape now affects delayed following familiars (such as Multidimensional Baby and Shade)
- Cracked Dice now has a chance to trigger the D10 effect
- Shot speed up/down is now considered a minor pill effect, meaning other stat modifying pill effects are slightly more likely to appear instead
- The shop is now offering a discount on a variety of active items
- Ultra secret rooms can no longer generate near curse rooms (this fixes a rare softlock caused by using The Moon? in certain floor layouts)
- Portals, Purgatory cracks and buttons now always render above water to aid in visibility
- Rooms containing Suction Pitfalls in the Scarred Womb can no longer be bloody
- Reduced the damage enemy Brimstone lasers deal to other enemies to 11 per tick (from 22)
- Increased the health of Blastocyst's largest form to 300 (from 190)
- Increased the health of The Hollow's segments to 26 (from 22)
- Hangers can now be champions
- Needles and Pasties can no longer be champions
- The Stars and Joker cards can now show up in Greed mode
- Baby Plum, Bumbino, The Pile and Reap Creep are now locked behind the ΓÇ£Something wicked this way comes+!ΓÇ¥ achievement
- Added game over portraits for spiked chests, spiked rocks, Hell Game, Confessional, buckets, mushrooms, polyps and the Mausoleum entrance
- Added attack sound effects for Bob's Rotten Head, The Candle and Red Candle
- Added feedback for actives with a timed recharge being ready to use
- Added more golden/doubled trinket effects
- Added a few more coop babies
- Added even more new room layouts and updated various existing layouts (note that resuming a saved run from before this update may result in temporarily broken maps/rooms)
- Updated a few boss champion sprites
- Updated the sprite for Breath of Life
- Updated the ΓÇ£giantbookΓÇ¥ animations
- Updated various item qualities
- Added French language support
- Updated localization files

Fixes
- Fixed the button in Greed mode dealing damage when in Lost form (from Soul of the Lost or when playing as Tainted Jacob)
- Fixed a few useless items, trinkets and cards appearing in Greed mode (such as The Moon?)
- Fixed Ultra Greed getting stuck in his dash state forever when his movement is blocked by certain objects (his dash now automatically ends after 3 seconds)
- Fixed Dangle and Turdlings not being locked behind the ΓÇ£Something wicked this way comes!ΓÇ¥ achievement
- Fixed Cube Baby sometimes flying in the wrong direction when thrown with Mom's Bracelet
- Fixed an issue with Multidimensional Baby that could cause laser items to damage Isaac when changing rooms
- Fixed Esau's items becoming dormant when using a revival item that changes character
- Fixed the Forgotten's Brimstone balls not dealing increased damage against enemies affected by Brimstone curse
- Fixed the Forgotten losing his deal chance when losing a bone heart to a curse room door or similar damage sources
- Fixed rotten hearts and broken hearts getting removed from the Forgotten's inactive form when saving and resuming a run
- Fixed Tainted Forgotten's soul and Tainted Lazarus' hologram being able to exceed the movement speed cap
- Fixed Tainted Lazarus' hologram being vulnerable to damage from certain sources
- Fixed a crash caused by using a pill after using The Fool? with Echo Chamber
- Fixed a crash caused by using R Key with Broken Remote
- Fixed a crash caused by too many knives passing through Multidimensional Baby at once
- Fixed rewards from the Suicide King card not being seeded
- Fixed enemy kills in the current room not giving score after using the D10
- Fixed being able to go beyond the intended goal of a daily challenge using the crawlspace out of bounds teleport into the Error room
- Fixed using Forget Me Now while picking up another active item with the Schoolbag causing the other active item to be consumed instead
- Fixed items with variable charge time (such as D Infinity) not always having the expected amount of charge when dropped and picked back up
- Fixed 120 Volt attacking perma-charmed enemies
- Fixed Adrenaline's damage bonus not updating when losing a bone heart from damage
- Fixed a rare case where Vasculitis would spawn a hostile fire when killing a burning enemy
- Fixed Friend Finder allies being duplicated when saving/resuming as Jacob & Esau or Tainted Forgotten
- Fixed win streaks being cleared and not being able to save/resume a run after being revived by Mysterious Paper
- Fixed Bumbino rarely getting teleported to an invalid position after being suplexed
- Fixed Siren attempting to take control of Star of Bethlehem and causing damage from an invisible source
- Fixed Tuff Twins being able to pass through rocks when being pulled by certain item effects
- Fixed Vis Versa's brimstone beam not always using the correct color in challenge rooms
- Fixed an issue with pink champion Haunt's death animation
- Fixed champion Flaming Hoppers not using their proper champion sprites
- Fixed certain champion enemies (such as Globins) not using the correct body color
- Fixed status effect icons not appearing on Meatball, Dark Ball, Rag Man's head and Mega Satan's second phase
- Fixed some items with no passive effect being granted by Lemegeton and Cantripped challenge cards
- Fixed various items not increasing/decreasing range as much as intended
- Fixed Shard of Glass appearing with the Lost's Birthright
- Fixed Guppy's Eye not being in the curse room pool
- Fixed Chaos not including item pools introduced in Repentance (such as the Planetarium)
- Fixed double pennies, nickels and dimes healing Keeper for only half of their intended amount
- Fixed rocket bombs exploding on contact with certain types of projectiles
- Fixed rocket bombs being slowed down when passing through regular bombs
- Fixed Bone Knights receiving more knockback from tears than intended
- Fixed minor issues with certain room layouts
- Fixed not being able to open the Mausoleum door when playing on the ALM1 GHTY seed
- Fixed taking damage when going to the next floor when playing on the D0NT ST0P seed

Modding changes
- Debug overlays no longer attempt to localize item/entity names and will always display them in English
- Added extra safety checks to prevent Bag of Crafting from crashing due to item pools containing invalid entries

Update 1.7.8a

Repentance 1.7.8a

Changes
- Little Horn now takes reduced damage from his own bombs (this prevents him from killing himself too quickly)
- Little Horn's orange champion variant now uses unique flaming troll bomb sprites and always spawns flaming troll bombs when teleporting around the room
- Updated several room layouts
- Updated localization files

Fixes
- Fixed a bug which prevented scores from being submitted upon winning a daily run
- Fixed missing champion sprites for Rag Man
- Fixed champion Mask of Infamy not using its unique champion sprites
- Fixed champion versions of Chub, Little Horn, Rag Man, Brownie, Peep and the Bloat not using the correct sprites for spawned enemies
- Fixed champion War and Death not using the correct sprites when transitioning to their second phase
- Fixed Lil Loki not counting towards the Conjoined transformation (for real this time!)
- Fixed Clutch's Clickety Clacks not dealing contact damage after being revived
- Fixed reviving as Lazarus resetting his devil deal chance even if red heart damage was taken during the current floor
- Fixed Bethany's unlock condition not working as intended due to Lazarus' new revival mechanic
- Fixed several special room doors not working correctly in the Pay to Play challenge
- Fixed Pay to Play (the item) locking doors that would normally be unlocked (such as the silver treasure room in Greed mode)

Modding changes
- Added missing enums for null items introduced by previous updates

Update 1.7.8

Repentance 1.7.8

Gameplay changes
- "Something spooky" has appeared in the Ashpit!
- Lazarus now reverts to his normal form when going to the next floor, gaining his extra life back if he lost it
- Lazarus now gains a permanent +.5 damage up each time he turns into his revived form
- Lazarus now only loses up to 1 heart container when turning into his revived form, this cannot bring him below 1 heart container
- Increased the damage multiplier of Lazarus' revived form to 1.4 (from 1.2)
- Reduced the duration of the temporary damage bonus granted by Lazarus' Birthright from 3 minutes to 1, however this bonus is granted every time Lazarus turns into his revived form
- ??? now gets devil deals at a reduced cost and starts with an innate Lil Larva effect (destroying poop spawns 1 blue fly)
- Bleed effects from Mom’s Razor and Backstabber now deal damage based on how quickly an enemy is moving (faster enemies take more damage). While an enemy bleeds, they leave behind creep that damages other enemies. The effects can now also be applied to bosses.
- Mom’s Razor now blocks projectiles and can damage bosses
- Camo Undies now grants +.5 speed while cloaked. When uncloaking, all nearby enemies take damage, and Isaac gains a brief tears + damage up
- Lost Fly now deals damage less frequently (7 damage every 7 frames) but forces nearby enemies to target it
- The D12 can now reroll most obstacles, including poop, spikes and fireplaces, and can generate more varied obstacles
- Pay to Play now works on double locked doors, key blocks and chests, and features new sprites for all types of locked doors
- We Need to Go Deeper/Mom’s Shovel/Ehwaz now feature a secret method to guarantee a crawlspace once per floor and no longer create them based on random chance
- Lil Dumpy is now a follower and automatically produces a Butter Bean fart when an enemy or projectile is about to hit Isaac
- Voodoo Head now improves curse room layouts/rewards
- Book of Sin no longer creates microbatteries (only normal and rarely golden/mega batteries)
- Adjusted the formula used to calculate damage for Libra and the pause menu stat tallies (this results in overall higher damage during Libra runs)
- Reduced the devil price of The Nail, Bloody Lust and Bloody Gust to 1 heart
- Added Little Horn to the devil room pool (it was previously only there in Greed mode)
- Added Guppy’s Eye to the curse room pool
- Replaced Razor Blade with Blood Rights in the devil room pool
- Replaced Mom’s Razor with Razor Blade in the curse room pool
- Increased the weight of Blank Card in the shop pool (was previously more rare)
- Bomber Boy now has normal weight/rarity in the bomb bum pool (was previously more rare)
- Toned down the amount of enemies spawned on the first floor of Greed/Greedier mode
- Beggars no longer give Treasure Map, Compass or Contract From Below in Greed mode
- Added thick Odd Mushroom to the treasure room pools in Greed mode
- Added Ball of Bandages to the silver treasure room pool in Greed mode
- Removed Cube of Meat from most Greed mode pools except silver treasure/shop
- Removed Dead Bird and Ouija Board from the devil room pool in Greed mode
- Reduced the appearance rate of the devil room layout with only runes in Greed mode
- Urn of Souls now deals 50% more damage when combined with the Book of Belial via Judas' Birthright
- Significantly increased the durability of Book of Virtues wisps created from Ventricle Razor
- Significantly increased the range and damage of the Brimstone beams from Sulfur wisps
- Devil's Crown no longer affects the mirrored treasure room in Downpour II
- Monster Manual can now grant Gemini and Psy Fly
- Rooms containing pits in the Corpse can no longer be bloody
- The D7 no longer teleports the player when used in certain special rooms (such as Devil rooms)
- Red champion Monstro II now has faster attacks, but also slightly reduced health
- Added unique champion sprites for bosses
- Added visual and audio feedback for Backstabber’s effect
- Updated Onan’s Streak to require Judas and It Lives be unlocked first
- Added more new room layouts
- Updated various item qualities
- Updated localization files

Fixes
- Fixed some characters in the item description font (such as b and d) not displaying correctly since last update
- Fixed some missing shading in the Horny Boys' boss portrait
- Fixed Bag of Crafting being able to craft locked items using fixed recipes
- Fixed Bag Lunch and Wish Bone causing strange behavior with pickups for the rest of the run after triggering (such as infinitely duplicating items from Damocles)
- Fixed Devil rooms not spawning in the Shop floor in Greed mode if the Womb wasn't unlocked first
- Fixed co-op ghosts being able to take damage from certain sources
- Fixed a rare crash caused by floor generation in the Red Redemption challenge
- Fixed Astral Projection causing a crash when triggering in a room containing rain
- Fixed Clickety Clacks becoming white champions, which could result in a softlock
- Fixed a softlock when throwing Tainted Forgotten into the special minecart in Mines II right after entering the room
- Fixed Tainted Forgotten getting extra plays on devil beggars during damage iframes
- Fixed the sound of Tainted Forgotten hitting the ground playing when thrown into a trapdoor
- Fixed the Book of Belial not increasing devil deal chance when held by Judas with Birthright
- Fixed Satan sometimes becoming invulnerable during his second phase when under the effects of I'm Excited
- Fixed not being able to shoot during the Kidney Stone barrage effect with Chocolate Milk
- Fixed Neptunus and Chocolate Milk preventing the charge bar from completely filling up
- Fixed Head of Krampus dealing 19 ticks of damage instead of 20
- Fixed Brimstone+Anti Gravity+Soy Milk not working as intended
- Fixed Pyromaniac being more rare than intended
- Fixed various minor issues with certain room layouts
- Fixed Mother's Shadow's chase track not looping correctly
- Fixed the door to the minecart room in Mines II taking longer to open than intended after successfully escaping Mother's Shadow
- Fixed Colostomia sometimes staying invulnerable for longer than intended during the transition to her second phase
- Fixed Reverse Justice card removing an item from the current pool for every chest spawned
- Fixed rocket bombs exploding on contact with perma-charmed enemies
- Fixed a softlock caused by falling into a pitfall while Mega Mush is active
- Fixed Sumptorium sometimes not being able to recall all clots when playing as Tainted Eve
- Fixed Black Hole not destroying Fool’s Gold rocks
- Fixed various issues caused by the D7 in Home

Modding changes
- The full list of changes can be found at https://pastebin.com/raw/zDPhHUW2

Update 1.7.7a

Repentance v1.7.7a

Localization
- Fixed some achievements being rendered incorrectly when the language is set to Russian

Modding changes
- Added a placeholder collection sprite for modded items that do not provide one
- Fixed Lemegeton wisps not being rendered properly for modded items
- Fixed costumeSuffix attribute not working as intended when assigned to Isaac
- "goto" command now accepts "default" as a room type when trying to warp to a special room