The Crazy Hyper-Dungeon Chronicles – Release date and new demo!
[p][/p][p]Greetings, adventurers![/p][p]We’re thrilled to announce that The Crazy Hyper-Dungeon Chronicles will officially launch on October 23, 2025 (or October 24, depending on your time zone).[/p][p]Very soon, the brand-new demo will be available on Steam, showcasing the game in its almost final form: about 99%! The only things missing are a few music tracks (coming very soon) and the graphics for some achievements.[/p][p][/p][h3]What makes The Crazy Hyper-Dungeon Chronicles truly unique[/h3]
- [p]2D dungeon crawler in pixel art with roguelite elements, where every level is a unique universe regenerated procedurally.
[/p] - [p]Eccentric humor, pop culture references, easter eggs, and nods to classic arcade games.
[/p] - [p]Three distinct game profiles that completely transform the experience:[/p]
- [p]Explorer – stealth and puzzles galore.[/p]
- [p]Resolver – story and dialogue in the spotlight, with the option to avoid fights.[/p]
- [p]Destroyer – pure action, frenetic battles, and Rage to be managed down to the last drop.
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- [p]Tactical and reactive combat system, where precise aiming and timed parries combine with strategic Rage management. Enemies learn, coordinate, and adapt to your moves.
[/p] - [p]And… even if the game doesn’t always take itself too seriously, it hides an important and multi-layered story that evolves and truly changes based on the player’s choices.
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- [p]Try the new demo![/p]
- [p]Add the game to your wishlist to support us and make sure you don’t miss the release date!
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- [p]Saves wiped! Major game rebalance: as a result, old saves had to be deleted. Don’t panic—this should be the last time![/p]
- [p]New combat intro! Doesn’t change the gameplay but adds the right dose of tension before every battle.[/p]
- [p]Improved journal: clearer, prettier, and more useful.[/p]
- [p]Tactical battle pause: you can now pause while still observing the battlefield to better plan your strategy. Not available for the Destroyer (you wanted it hard, right?).[/p]
- [p]Tweaked enemy combat styles: small adjustments to make them more interesting (and less predictable).[/p]
- [p]Adjusted some Hero powers.[/p]
- [p]Various bugfixes: weapons that behave as they should, recipes now complete, typos fixed, and the game exploding a bit less… all thanks to the reports from many players![/p][p][/p]