Patch 0.8: launch date, spoilers, and more!
[p]Hi Tamers! We've been quietly working on the next update, patch 0.8, but we think it's safe now to chat about it a bit, even to provide a launch date! (knocks on wood)[/p][h2]First of all, a date[/h2][p]Temtem: Swarm's 0.8 patch will launch on September 22nd if everything continues going according to plan! With that out of the way, let us show you some of the beauty that we have in store for you this time!
![]() [/p][h2]Shattered Eclipse[/h2][p]Patch 0.8's formal name is Shattered Eclipse, which might already give you some clues as to where we're going and who we're meeting, but if it doesn't ring a bell yet, good! We'll be posting map spoilers tomorrow >:)
[/p][h2]Shattered Eclipse[/h2][p]Patch 0.8's formal name is Shattered Eclipse, which might already give you some clues as to where we're going and who we're meeting, but if it doesn't ring a bell yet, good! We'll be posting map spoilers tomorrow >:)
A great focus of ours in this patch was to give players more control over their Temtem: Swarm, as well as improving visibility across the board. While we won't share all our tricks yet, we can tell you about one great change we did: as per your requests, we've added a new slider in the Settings menu that let's you alter the transparency of your Techs, allowing you to make them less intrusive if they bother you.[/p][p] Following all the received community feedback, we've been manually adjusting many individual Techniques, trying to make them less intrusive, but at the end of that road we figured: why not let you peeps choose that? So you can now control how intense you'd like to see Player Techniques! You will also see the Techs from your co-op partners with the opacity you've set for yourself, meaning that if your opacity is set to 30%, you will see your partners' Techs at 30% opacity, while if they have it at 100% they will see your at 100%! All the choice with as little intrusiveness as possible! [/p][previewyoutube][/previewyoutube][p]
And speaking of customization, would thou like to live more challengingly? Challenge yourself to the max with 5 new Hacking level modifiers: extra Minibosses, dissappearing pickups and enemies with a chance to leave waste pools, explode or be shielded. [/p][previewyoutube][/previewyoutube][p]
We also wanted to bring back Mayhem Drive, although it seems it had bypassed our filters and is in the game since 0.7. If you hadn't noticed it yet, it's a fantastic pick-up that releases all Techniques with no cooldown during 5 seconds. Keep an eye out for it from now on!
These are all the spoilers we can share about 0.8 for now, but remember there's a new playable Temtem coming, new Techs, a new Arena with a new boss and mini-bosses, an entirely revamped Kudos system and menu, more QoL changes, balance bug fixes and more. And what's best? Plenty of that came from your suggestions, so it's extra especial!
See you around for some more spoilers, Tamers, but until then...
have fun and Temtem up! ːtemloveːːswburnː[/p]
A great focus of ours in this patch was to give players more control over their Temtem: Swarm, as well as improving visibility across the board. While we won't share all our tricks yet, we can tell you about one great change we did: as per your requests, we've added a new slider in the Settings menu that let's you alter the transparency of your Techs, allowing you to make them less intrusive if they bother you.[/p][p] Following all the received community feedback, we've been manually adjusting many individual Techniques, trying to make them less intrusive, but at the end of that road we figured: why not let you peeps choose that? So you can now control how intense you'd like to see Player Techniques! You will also see the Techs from your co-op partners with the opacity you've set for yourself, meaning that if your opacity is set to 30%, you will see your partners' Techs at 30% opacity, while if they have it at 100% they will see your at 100%! All the choice with as little intrusiveness as possible! [/p][previewyoutube][/previewyoutube][p]
And speaking of customization, would thou like to live more challengingly? Challenge yourself to the max with 5 new Hacking level modifiers: extra Minibosses, dissappearing pickups and enemies with a chance to leave waste pools, explode or be shielded. [/p][previewyoutube][/previewyoutube][p]
We also wanted to bring back Mayhem Drive, although it seems it had bypassed our filters and is in the game since 0.7. If you hadn't noticed it yet, it's a fantastic pick-up that releases all Techniques with no cooldown during 5 seconds. Keep an eye out for it from now on!
These are all the spoilers we can share about 0.8 for now, but remember there's a new playable Temtem coming, new Techs, a new Arena with a new boss and mini-bosses, an entirely revamped Kudos system and menu, more QoL changes, balance bug fixes and more. And what's best? Plenty of that came from your suggestions, so it's extra especial!
See you around for some more spoilers, Tamers, but until then...
have fun and Temtem up! ːtemloveːːswburnː[/p]