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Temtem: Swarm News

Temtem: Swarm to launch on Q4, preceded by a closed beta and a Next Fest demo!

Raring to try Temtem: Swarm and can't wait for it? Get ready, Tamers: things around here are about to get really exciting from now on!

Today's starting topic is a little change in the planned launch date for Temtem: Swarm, from Q3 to Q4 2024.

For those not familiar with the terminology, Q3 and Q4 stand for third and fourth quarter of the year. This means that instead of launching between July and September of this year, Temtem: Swarm will launch between October and December, 2024.

We wanted to have a little more time to make the game even better, and there's been a lot of learning in exploring a different genre. That said, you're going to have plenty of chances to try Temtem: Swarm before its official launch: prepare for a closed beta around September, but most importantly, get ready for the October edition of the Steam Next Fest!

The initial closed beta will be a chance for a lucky group of people to get their hands on Temtem: Swarm early. There'll be lots of opportunities to get into the beta, and we're going to announce them shortly, so wishlist Temtem: Swarm on Steam now or stay reaaaally tuned to our communication avenues!

As for the October Steam Fest, you know how it goes! A demo of Temtem: Swarm will be available for everyone to play for the duration of the Fest. Don't miss it!

We hope you're excited to finally try Temtem: Swarm! We're super eager to welcome you to a new corner in the Temtem avenue in a totally new genre. See you soon with more info on how to access the closed beta!

Until then, have fun and Temtem up!

Oree bursts into the spotlight!

Hey Tamers!


We’re back with a new deep dive that explores another awesome Tem you can control in Temtem: Swarm! Today we're cracking open the digital code to introduce you to a real whiz kid: Oree, the first-generation Digital Temtem!

This little bundle of curiosity might be small, but it packs a powerful punch (and a heat-seeking missile launcher, apparently). Oree's your one-stop shop for data blasts, battlefield dashes, and an unquenchable thirst for knowledge! Think you can handle its boundless energy? Read on to see if Oree might be the perfect fit for your playstyle against the swarm!

[h2]Oree 101[/h2]

[h2]Let's Talk Moves[/h2]

Oree’s biggest advantage comes from its speed, agility, and ability to Dash away from enemy attacks in the blink of an eye, without having to spend Pansuns in the Skill Tree to do so. Don't let Oree’s size fool you, though: it can still bring the pain and put some hurt on the swarm with its arsenal of digital techniques. Oree’s basic technique, Data Burst, comes with an advanced targeting system: while some techniques target or aim at random tems, Data Burst will target the closest attacking Tem when it fires, so it has some choice in who it targets.



Beyond Data Burst, Oree gets to choose from some heavy-hitting digital techniques when it levels up, and due to its mechanical nature it even gets one fire technique. Let’s take a look!

[h3]Digital Techniques[/h3]
Data Corruption: Fire a digital anomaly that scrambles your enemy's circuits! If it hits, watch them glitch out and slow to a crawl, giving you the upper hand in the digital brawl!

Hologram: Project a shimmering shell around Oree to confuse your enemies and cause them to miss their attacks and give Oree temporary invulnerability!

Turbo Attack: Oree overclocks its systems and calls down a digital pillar of pure energy to obliterate any tem caught beneath the attack!

[h3]Fire Technique[/h3]
Fire Tornado: Oree unleashes a miniature sunstorm! This swirling vortex of fire engulfs enemies in a fiery inferno, leaving them singed and crispy!

[h2]What about that Ultimate?[/h2]
Oree unleashes a fury of heat-seeking missiles that pepper all enemies caught in the targets when you activate Mechanical Heat. Plus, Oree gets a sweet 30% speed boost while this move is active! Who needs Usain Bolt when you have Oree bringing the heat?



That's all for Oree, tamers! We hope this little ball of digital energy sparks your interest. Remember, knowledge is power, and Oree is practically a walking encyclopedia with a missile launcher strapped on. Who wouldn't want that?



See you next time when we crack open the Temtem vault and unleash another awesome Tem for you to master in Temtem: Swarm!

Until next time...you can wishlist Temtem: Swarm today!



Temtem Up!

Can You Best the Ocean's Fury? The All-Powerful Oceara Awaits!

Hey Tamers!


We’re back with another dev update and sneak preview for Temtem: Swarm. Today’s focus is on the powerful bosses in the game, and more specifically a closer look at the graceful, the relentless, the powerhouse, Oceara!

Being a pure Water-type Temtem makes Oceara strong against Fire-types, but weak against Nature and Electric-type attacks. With its access to techniques like Water Blade and Serbatiyo’s Wrath, Oceara packs an offensive punch. Bosses in Temtem: Swarm aren’t only dangerous because of their offensive attacks though - Oceara can also restore its health using Sanative Rain.

[h2]Oceara 101[/h2]

[h2]Let's Talk Moves[/h2]

[h3]Water Charge[/h3]

This technique transforms Oceara from a poised predator into a raging torrent, making it a nightmare for unprepared Temtem. Oceara will increase its speed, allowing it to catch up to and pummel any Temtem. Make sure to stay out of the jet stream!

[h3]Water Blade[/h3]

Oceara becomes a multi-directional menace as it launches several water blade projectiles in every direction. The true brilliance of Water Blade lies in its secondary effect: a slowing debuff inflicted on any Temtem that crosses the blade’s path.

[h3]Flood[/h3]

This devastating attack unleashes a relentless wave of water, engulfing the battlefield and making escape a near-impossible feat. Temtem with high mobility might be able to make a last-ditch dash to avoid the overwhelming force.

[h3]Sanative Rain[/h3]

Oceara's life-giving downpour, Sanative Rain, summons clouds overhead and a gentle rain begins to fall. As the rain falls, it bathes Oceara in a restorative mist, slowly healing a portion of its health. You may get a few seconds of reprieve from Oceara’s attacks, but those healing powers are no joke!

[h3]Serbatiyo's Wrath[/h3]

When Oceara raises its head and lets out a powerful cry, watch out! Throughout the attack, Oceara invokes a ballet of massive water tornados, churning and swirling with destructive power. Each water tornado delivers a potent dose of Water-type damage to any Temtem unfortunate enough to be caught in its path.

[h2]So You Think You Can Defeat Oceara?[/h2]
Oceara presents a formidable challenge for any Temtem. It possesses an arsenal of powerful techniques, from the devastating Flood that engulfs the battlefield to the unpredictable fury of Serbatiyo's Wrath. Its ability to heal itself with Sanative Rain only adds to its resilience.

So, Tamers, are you up to the challenge? Will you be the one to claim victory over Oceara or will you be another one of its victims? Remember, the ocean demands respect, and Oceara is no gentle current. It's a force of nature waiting to be reckoned with!

More to come as we get closer to the launch of Temtem: Swarm later this year and as always, some of the information today is subject to change - you know, game dev things and all that!

Until next time...if you haven't already, don't forget that you can wishlist Temtem: Swarm today!



Temtem Up!

From Archipelago to Arena: Exploring Deniz in Temtem: Swarm

Hey Tamers!


Today we go on a stroll through Deniz and its history, both in Temtem and Temtem: Swarm. Find out how the sun-kissed coast was designed and brought to life by our teams!

[h2]History[/h2]
In the minds of every human in the Archipelago, the name of Deniz evokes sunny vistas of white houses on rugged hillsides, descending all the way down to the glittering waters of the Sillaro. From the first sea-faring merchants to the droves of modern tourists that flock to Arissola, the Denizans are a lively culture, outgoing and completely at home everywhere they might find good conversation and a challenging Temtem battle. The sailor brotherhoods that started taming Wind and Water Temtem ages ago are still active.

The Sillaro docks as seen in Temtem

Tamers in the Archipelago call Deniz a floating sea, thanks to the Sillaro River’s waters that fill the island, but surfing around it isn’t the only activity you can do in this blue paradise. Although many visitors only know the shores of Briçal de Mar, it pays to take the scenic route to Zadar, visit the ruins of Windward Fort or explore the Aguamarina Caves. The town of Turquesa and Indigo Lake hold their own surprises, although nothing is always as idyllic as it might seem under the hot sun and cool breeze of Deniz…

Windward Fort as seen in Temtem

Deniz is a Mediterranean paradise of glittering seas where Water and Wind Temtem thrive, from the fluffy Paharo to the brightly buzzing Ganki. The inspiration for Deniz is a melting pot relating to the Mediterranean Sea, its most predominant culture derived from Spain, Italy, and Turkey. The island's name itself means "sea" in Turkish.

Aquamarine Caves as seen in Temtem

Deniz has the reputation of being a beautiful island with amazing beaches, historical wonders, enigmatic tales, and much more. So, how did we take this fully explorable island in Temtem and make sure that the same vibes and vistas are seen in Temtem: Swarm? Let’s dive in!

[h2]Creation process[/h2]
Deniz is the first map the team worked on, both in Temtem and Temtem: Swarm! Since Temtem: Swarm is being co-developed with GGTech Studios, the project took a slightly different path than Temtem. Let's take a look at how the two teams worked together to bring the mystery and wonders of Deniz to life in Temtem: Swarm too!

Temtem: Swarm’s creation process started with the Deniz map as a sort of guinea pig, a first timid step into our first co-developed game. As co-development began both teams needed to create a new workflow, and building up these bases made Deniz’s initial development more explorative, with a lot of trial and error, iterating, and testing to see how far the teams could push in creating their shared vision. However, once the workflow was set, things started to roll!

The final workflow we settled on begins with Design and Art Direction creating a layout, including the desired size and shape of the map. We accompany this with a mockup of the final look we have envisioned for the arena and its landmark zones, as well as reference pictures from Temtem.

In the very early days, the Deniz arena started with a Water vs Land draft, as you can see in the image below:



As you can imagine, Deniz has been developed in small sections. GGTech Studios decided to divide the map into zones to set up scenarios one by one; once these are ready and colliders and materials are well-defined, a couple of members from the Crema team validate it or give feedback if there is something to modify. Art direction makes sure the colors and materials are correct, as well as post-processing, and then give way to part of the QA team, which steps in to test if there are any bugs.

Many elements need to be taken into consideration when creating a new map, like the placement of each landmark, the colors that will be used, and even the water’s foam effect! Technical artists dedicated some time iterating on the foam effects so they’d look riveting and really bring the water to life. The Deniz arena is filled with corals like the ones you can see in Deniz.


As landmarks get added, you really start to see the map come to life and give the feeling that you’re exploring Deniz while evading the swarms of baddies. So, let’s talk about those landmarks!

[h2]Landmarks[/h2]
Within each map, several areas of interest are reminiscent of landmarks from the original Temtem maps. These are used as special spawn zones for map events and missions. This is the landmark draft we initially shared with the GGTech team, and the starting point for every next step.


Choosing between all possible landmarks was tough, as there are so many elements that represent Deniz, but we have to stay within the reach of what’s viable. For example, the Sea-Queen’s Aquarium is a very representative Denizian spot that we’d loved to include, but there was no doable way of including it in a smaller map, with limited space and time. That’s why the team had to carefully select what to pick. In Temtem: Swarm, Deniz’s map contains what the team thought were the most important or well-known landmarks:

The Wishing Well
A mysterious well surrounded by beautiful sunflowers. Although there are many Wishing Wells across the Airborne islands, the well in Deniz is the first one you see! We wanted to honor that moment of discovery by including the well in the Deniz Arena in Temtem: Swarm.

The Stranded Ship
The ship immediately takes us back to a quest in Temtem where we have to help the crew of a shipwrecked ferry boat in Turquesa communicate with each other. The Sillaro River and crossing it are central to the people of Deniz, so having your boat malfunction and end up stranded is a big deal!

The Sillaro docks
The docks are a direct reference to those you can see all along the Sillaro river, especially after crossing through Windward Fort.

Windward Fort
This enigmatic historic building has stood despite its age, but the effects of time can be felt throughout it, and its rocks can tell tales of long past times. Albeit dangerous to traverse, it’s a proud landmark of Deniz and its history, and we included their emblematic vertical rocks all over the arena.


Each map has its own custom breakables (boxes that drop Pansuns, healing items, and other interesting stuff). In Deniz’s case, the team ended up choosing a wooden box, as it’s seen in so many places around the island.


[h2]Inside the TemCard[/h2]
The core action of Temtem: Swarm happens inside a TemCard, and making sure this was felt throughout the design was a key part of the process. To this end, there’s a tech feeling encompassing every element in every arena, even those that are as nature-focused as Deniz.

An interesting change in direction that happened is that arenas in Temtem: Swarm started out by having hard corners, but the shader of the digital effect we had created for map boundaries clashed with the corners and just didn’t look right across all the arenas. Deniz was the only arena where it worked, but for the sake of consistency we went for a more organic and rounded edge to the map and ended up liking it much more!

Early Drafts

Current Final Results

We’re thankful Deniz was there to act as a learning environment for the new workflows that needed to be set. That said, we’re not done with it! Since we’ve gotten more experienced and are now more in-sync, we are going back to the workshop to give Deniz a round of polish on Temtem: Swarm so it can be as lovely and enticing as the Deniz many of us know and love from Temtem.

Although this is our main scenario for Deniz, there’s another arena that stems from that same island, can you imagine what it is?



Thank you for coming along on this Denizian journey! We hope you enjoyed it, and that what you learned today piqued your interest in Temtem: Swarm even more. Please remember that this is work we’re currently doing, and as such it’s subject to change from now until it gets to your hands.

See you in the next Arena, Tamers!

If you haven't already, don't forget that you can wishlist Temtem: Swarm today!



Temtem Up!

Italian language support is coming to Temtem: Swarm presto!

We've been feeling the love from Italy, and to show our appreciation, we're happy to announce that Italian language support is coming to Temtem: Swarm - Prego!

Italian joins English, French, German, Japanese, Korean, Polish, Portuguese, Russian, Chinese, Thai and Spanish at the list of languages you'll be able to enjoy Temtem: Swarm on! 🌐

Wishlist Temtem: Swarm now!