1. Brazen Blaze
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  3. Patch 0.5.1

Patch 0.5.1

[h3]Featured Contents
[/h3]- Added new modes "Stock Team Match" and "Survival”.
- Added a new stage "New York City Night".
- Added a new Sub Weapon "Homing gun".
- Added daily and weekly missions.
- Added Battle Pass.
- Added Store.
- Added Closet.
- Added Runner Skins and Gauntlet Skins (editable from the Closet).
- Added interaction goods (available in Battle Pass and Shop).
- Added shortcut to set goods, stamps, and gestures.
- Added profile to set badges, cards, icons, etc.
- Added Battle Summary.
- Added mailbox.
- Added announcements.
- Added account integration with Discord.
- Added a monitorin the Lobby to display #general channel from the official Brazen Blaze Discord server.
- Added an "Inquiries" function (available in Quick Menu)
- Added “Streamer Mode” accessible from Quick Menu and “Streamer Window” to maximize audience’s viewing experience.

[h3]Game Balance
[/h3]Balancing
RIOT
▲ Increased Main Weapon “Battle SMG” damage by 20%.

LEGACY
▼ Increased Ultimate "Overload" charge gauge by 20%.
▼ Reduced Ultimate "Overload" effect duration by 25%.

SKYBOLT
▲ Increased Ultimate "Trigger-Zappy" homing performance by 20%.
▼ Reduced Main Weapon “Hybrid Rifle” damage by 20%.

VELVET
▲ Increased HP from 600 to 700.
▲ Enhanced Main Weapon “Photon Blade” with the following changes:
- 1st charge: Increased range by 50%, speed by 65%, and homing performance by 50%.
- 2nd charge: Increases range by 50%, speed by 50%, and homing performance by 30%.
▲ Reduced Ultimate "Final Cut" charge gauge by 10%.
▲ Made it easier to emit Main Weapon “Photon Blade” shockwave.

SUNSHINE
▲ Increased the explosion range of Main Weapon “Hazen Bomb” by 25%.

Sub Weapons
▲ Increased the number of Shake Grenades from 2 to 3.
▲ Increased Shake Grenade's object-destroying power.
▲ Enabled Boost Dashing while holding Combat Knife.
▲ Made Combat Knife to stumble your opponent when thrown.

Other changes
- Altered all Runner’s Ultimate Gauge charge amount while an attack lands.
- The duration of invincibility mode when slammed to a wall has been reduced from 2 seconds to 1 seconds.
- Changed the direction a player will face when they get slammed into a wall to facing the original direction when getting hit.
- Adjusted objects to break more easily when players get slammed into an object.

[h3]Gameplay
[/h3]- Added dashing assist to make it easier to dash toward a stunned enemy or ally.
- Adjusted the position of Sub Weapon holster.
- Enhanced Shake Grenade explosion if shaken after the detonation countdown began.
- Updated the Shake Grenade’s sound effect.
- Added a function to throw Combat Knife in style.
- Updated the marker display function.
- BGM and SFX fades during stuns.
- Adjusted the finger to hold on the trigger when holding a gun. Additionally, finger will pull the trigger when firing.
- Adjusted the color of the gun's crosshair.
- Enhanced the effect of reviving from stun.
- Changed the UI display during the start and during the end of battles.
- Added Runner voices at the beginning of battles.
- Added a rare chance for a shooting star to show during RIOT Finisher.
- Updated VELVET's Finisher motion.
- Updated the sound effect when activating SUNSHINE skill.
- Updated some effects on SUNSHINE Finisher.

[h3]Stage
[/h3]- Enabled shadow rendering through “Shadow Quality During Battle” option.
- Enabled destroying trash cans and street lamps with guns.
- Enhanced car explosion effects with debris.
- Added damage for car explosions.
- When a player is hit by blowing water from a fire hydrant, the player will be blown upward.
- Glasses in the stage can be broken by throwing objects at it.
- Updated effect when object breaks on SteamVR.

[h3]Matching
[/h3]- Updated matching system.
- Team members would appear in the same Lobby, and appearance will reflect the skins selected in Closet.
- After a certain duration, matching will occur with players from other regions.
- Matched team through invitation will remain as a team even after returning to the Lobby.
- Added "Join" button to notification when a player receives an invitation.

[h3]Options
[/h3]- Render shadows during battles depending on the shadow quality settings. Available on all devices for SteamVR; Only available for Meta Quest 3 on the Meta Quest platform.
- Added option to select shadow quality during battle.
- Enabled players to access Quick Menu even when they are near the terminal.
- Enabled players to move around even while the Options and Quick Menu are displayed.
- Added option to swap left and right buttons for quick menu and marker placement.
- Added option to select auto or manual mode for boost punching.
- When set to auto, boost dash will automatically activate when punching if possible.
- Enabled players to set their player list up to the following numbers: 100 follows, 500 followers, and 20 blocked users.
- Added function to show new followers.
- Changed the language setting displays in options.

[h3]UI Design
[/h3] - Changed the digits of team code for Online Matches, and made it to use only numbers.
- Enlarged dialog box to enter team codes for Online Matches.
- Updated the design of the Quick Menu.
- Updated all dialog screens.
- Updated UI display when using voice chat.
- Updated design of various keyboards.
- Added game title logo to be displayed at the beginning of the game.
- Updated the wording of some of the authentication dialogs during the start of the game.
- Updated the design during loading.

[h3]Other
[/h3]- Added an indicator to move from Lobby to Training Room.
- Enabled players to replay Tutorial from the Training Room.
- Updated Tutorial.
- Show Control Layout during Runner Selection.

[h3]Sound
[/h3]- Improved sound quality of all sounds in the game.
- Updated the echo when sound hits the wall.
- Added a sound effect when the player revives.
- Adjusted the playback position of the Boost Dash sound effects.
- Updated the sound effect when VELVET successfully slashes and hits.
- Added sound effects when using Boost Injection.
- Updated the sound effect when shaking the Shake Grenade.
- Updated the sound effect of the Shake Grenade according to the level of it.
- Improved sound quality of all Finishers.
- Updated the sound effect during RIOT’s Finisher.
- Added sound effect when placing a marker in battle to make it easier to notice.
- Adjusted the playback position when placing a marker to be heard from the location where the marker was placed.
- Changed the sound effect when grabbing an object and shaking it in the game.
- Changed the sound effects in UI.

[h3]BGM
[/h3]- Updated background music during battle, Runner selection, before the battle starts, Training Room and Lobby.

[h3]Bug Fixes
[/h3]- Fixed an issue where the game may freeze when using Grenades.
- Fixed an issue where the dialog displayed during maintenance is incorrect.
- Fixed an issue where the keyboard displayed to search player is difficult to use.
- Fixed an issue where certain parts of the Lobby background are not displayed correctly.
- Fixed an issue where the view becomes unstable when getting too close to a locked-on player.
- Fixed an issue where some text in UI is not shown correctly in certain languages.
- Fixed an issue where some characters are not displayed correctly while playing with Traditional Chinese.
- Fixed an issue where the game is unable to launch on device with language set to Turkish.
- Fixed an issue where the controller vibrates when approaching an item while fist is clenched.
- Fixed an issue where the sound effect when falling or failing during the tutorial will stop abruptly.
- Fixed an issue where the sound effect while using a Boost Injection can be heard by other players.
- Other minor bug fixes.