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Presidential Bulletin #6

[h2]Intro[/h2]
Greetings, Runners!

The long-awaited moment has arrived! The second Open Beta Test has finally commenced.
We're all about making Brazen Blaze a better game, and we love hearing what you think! Head over to our Discord server and share your thoughts with us. Everyone's opinions are welcome!

If you've already started playing, we want to give you a quick rundown of some updates that have been made since the last test. In this Bulletin, we'll go over adjustments to the battle balance, new rules, and some updated effects. We've also made a ton of other updates, and we've fine-tuned everything down to the smallest details to make sure players have an even better gameplay experience.
After reading this Bulletin, please test the evolution of the game's strategy and excitement by participating in the Open Beta Test!

[h2]New Rule[/h2]
We've made some changes to the game rules since the first Open Beta Test so that more Runners can have a good time playing.

The previous rules were as follows.

[h3]Round Team Match[/h3]
In the first Open Beta, we introduced a 3vs3 round team match with a tense game system that doesn't allow respawns. The objective of the game was to defeat all enemies to win the round. It was a simple and easy-to-understand rule, with a clear victory condition. We believe that many Runners enjoyed this game mode.

However, there were challenges such as:

- In a team of three, each member's performance has a significant impact on the group's success. The loss of one member would greatly affect the team's dynamic.
- If a player died shortly after the round started, their playtime was short.
- Passive play became more common, resulting in shorter engagement times.

So, for new players who just started playing the game, it was pretty easy to get confused with less playtime. Plus, they had to deal with facing real online players in battles, which made it even more challenging for them.

As a result, we decided to introduce new rules for this Open Beta.

[h3]Stock Team Match[/h3]

It's a 3vs3 team battle rule, where you cooperate with your team members to fight.

- Each team shares a life pool.
- When a team member is defeated, one stock is consumed, and they respawn after a certain time.
- The victory condition is to reduce the opposing team's stock to zero and defeat all opposing players.

This rule has the following characteristics:

- Since respawning is possible, all players can ensure playtime.
- Due to the stock system, the impact of a single death is relatively minor.


It allows for an aggressive and proactive fighting style that wasn't possible in Round Team Matches, making it a rule that can be enjoyed more casually.

[h3]Survival[/h3]

A battle with 4 players.

-Players possess 3 lives each, and being defeated 3 times results in elimination.
-The victory condition is to be the last one surviving.

This rule has the following characteristics:

-It's an individual battle, not a team battle.
-Since respawning is possible, all players can ensure playtime.
-With fewer participating players, the battle situation is easier to grasp.
-You can always choose your favorite Runner, making it easier to practice.
-Even if you lose, you can quickly move on to the next match, making it easy to play at a good tempo.

This rule allows for enjoyment as an individual battle. Moreover, not only does it require offensive actions, but also evading, making it easier for beginners who are not yet adept at attacking to become accustomed to movement by focusing on evasion, ultimately leading to an improvement in play skills.

With the introduction of new rules, we believe that beginners can start with Survival, and as they become more familiar with the game, they can enjoy strategic team battles in Stock Team Match. Please play a lot!

[h2]Battle Balance Adjustments
[/h2]Since the open beta test in February, we've adjusted the parameters to ensure that everyone can enjoy playing with all the Runners more.


As you can see in this video, we've adjusted the slash speed parameters to make playing with VELVET even more enjoyable.
The other Runner parameters we adjusted are as follows:

[h3]-RIOT
[/h3]RIOT is a character designed for ease of use. In this adjustment, we've focused on making them even easier to use by enhancing the firepower of the Battle SMG.

[h3]-LEGACY[/h3]
In the previous Open Beta, LEGACY achieved the highest win rate. We adjusted the amount of gauge required to activate the Ultimate and its effect duration while maintaining balance among other Runners.

[h3]-SKYBOLT[/h3]
In the last Open Beta, SKYBOLT was the most popular Runner. She had crazy high DPS (damage per second), so we nerfed the Hybrid Rifle's attack power. But, we also made some changes to make it easier to use the Ultimate.

[h3]-VELVET
[/h3]VELVET wasn't very popular and didn't win many battles, but we think she has a lot of potential. We made some changes to help her do better - we boosted her health and made her photon blade stronger overall.

[h3]-SUNSHINE[/h3]
Throwing bombs is already fun with this Runner, but to maximize the enjoyment of the bombs, we've increased their radius. This is especially effective on stages with many high grounds, like "New York City Day," where we expect more active performance.



You can check out how the new balance adjustments work by fighting with all the Runners and see how the parameter changed. These changes have made it possible to create more diverse strategies. Even Runners that didn't stick for you in the previous test might be a lot more fun now. So, go ahead and give them all a try!

[h2]Effect Updates[/h2]
Since our first Open Beta, we have made several updates to the presentation aspects of Brazen Blaze. One of the most fun things about the game is the ability to destroy everything on the stage. To enhance the game's immersion even further, we have updated the destruction of cars on the stage to provide a more engaging experience. It even deals damage and blows away Runners now.



Also, this item, which is used for healing in the game, can now be destroyed by hitting it.



Additionally, we've made various updates to the stages in the game to enhance their realism and presence for your enjoyment. With these changes, Runners will be able to immerse themselves even more in the game's world.

Here, we've introduced updates related to the stage presentations, but there have also been many updates to sound, UI, and more. Be sure to play and see for yourself!

[h2]Conclusion[/h2]
We've made some changes to Brazen Blaze, including adjusting the battle balance, adding new rules and updating the presentation. We reckon these changes will make the game even more fun for you.

We're still working on improving the game, and we appreciate your feedback. Please let us know what you think on Discord. We're excited to hear from you and make Brazen Blaze the best it can be.

We're also running some cool campaigns on Discord that we think you'll love. By joining in, you can get the latest info, connect with other players, and even earn some neat prizes. So, take a look and join in the fun!


For those who haven't joined our Discord yet, here is the link: https://discord.com/invite/ESX8fJSdxy


‘Til the next issue of the Presidential Bulletin, Runners!


[h2]Defy the Rules, Unchain Yourself![/h2]

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