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Devblog - The Refuel Mechanism

Hello!

For this new devblog, we’re going to focus on the overhaul of the refuel system.

For several years now, we’ve been trying to renew this gameplay without finding a satisfying solution. The main pitfalls have been that each time, the result was either too complex or less interesting than the current system, which has the advantage of being simple to understand and use - two significant qualities.

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After many prototypes, we’ve finally found a new approach that refreshes the way feeds are used. The new system is still based on two types of feed, which we’ve named EnerGel and TurboGel, each with its own specific gameplay.


EnerGel is a fusion of the two previous feed types. When you use it, both your blue and red energy bars refill simultaneously, as if you were consuming both the old red and blue gels at the same time. Our goal with this fusion is to increase the strategic importance of using feed.

If you take EnerGel because you need blue energy at a specific moment in the race, you’ll also consume red energy - even if you don’t need it. This means you’ll now have to anticipate your needs more effectively and carefully assess whether it’s the right moment to use a feed.


TurboGel, on the other hand, has a completely different mechanic. When you hold down the feed button to consume it, it will temporarily block the consumption of red energy. The duration of this block depends on how long you hold the button.

Unlike EnerGel, TurboGel is consumed all at once. Once you decide to use it, any unused portion is lost. Similarly, if you don’t attack immediately after using it, its effect will be wasted. Our goal with this feed is to add a more strategic element to planning a major attack. For this reason, TurboGel will only be available after the final feeding zone of a stage.


Reworking this system also gave us the opportunity to correct certain exploits, such as chaining multiple attacks using red energy feeds. From now on, consuming feed will significantly limit effort, making it impossible to push at maximum intensity while refilling your energy bars during sprint preparation.

This new limitation, which varies depending on the selected difficulty level, forces players to carefully choose the right moment to refuel in order to avoid losing too much time or dropping positions in the peloton.

We hope this new gameplay will refresh strategic approaches while offering an exciting new challenge for the 2025 edition.


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