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  3. Dominions 6.27

Dominions 6.27

This update adds new Thrones of Ascension as well the ability to autosort magic items in the treasury (press ctrl + a). There has also been the usual bug fixes, performance improvements, stat fixes and small improvements. The Utterdark and Haunted Forest global enchantments also got some tweaks, making them a little bit more useful.

General
  • Magic item treasury autosort (ctrl-a)
  • 7 new thrones
  • Increased max nbr of thrones to 30/20/10
  • Utterdark now has more shade attacks
  • Press 'b' to select all units with battle fright
  • Disease res can now protect against disease spells too (including plague)
  • Haunted Forest no longer affects plants
  • Haunted Forest creates commander manikins from dead commanders
  • Twilight removed the effects of some magic items too, fixed
  • Battle inconsistency fix
  • Extreme cold info was slightly off
  • The new Praise special ability didn't work properly
  • AI commander scripting tweak
  • Shapechanged commanders will now lose disabled items too when killed
  • Reanimators bless didn't give passive undead leadership, fixed
  • Shift key for raid didn't work with sneaking commanders
  • Fixed popup for site with no gem trace
  • Damage that takes effect slowly over many days (e.g. homesickness) no longer triggers returning
  • Spell AI is now less fond of Gift of Formlessness
  • Lichcraft now removes any twiceborn enchantment
  • Fleeing didn't work properly for lobster riders, fixed
  • Reduced CPU usage during game setup for dedicated servers
  • Reduced CPU usage during map upload/download
  • Sleep clouds could affect mindless units
  • Host target validation for rituals
  • Improved performance for particle light effects
  • AI no longer chooses fireshield blessing for EA Abysia and some other nations
  • Mindless units can no longer get false damage when repelled
  • Sleep clouds now takes undreaming into account
  • Mindless units now immune to sleep clouds
  • Hermit Sahir got some fire resistance
  • Earthquake used caster's fatigue for def penalty instead of the target's, fixed
  • Stat and typo fixes


Modding / Map Making
  • Muspelheim type modding commands for non-capital fort recruitment
  • New monster/item commands: #battlesum1dX and #battlesumwarm
  • New monster/item command: #enchantedblood
  • #bugshape and similar didn't work, fixed
  • #aibadlvl now takes communion into account
  • Single commander can now use more item ritual items
  • Fix for possible host crash when using mods with #summon.. command
  • Lobby server safety check to ensure all required mods have been uploaded
  • Fix for map editor and bridges