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  3. Dominions 6.16

Dominions 6.16

This update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders.

General
  • Shadow on map move cost text
  • Fixed bug that could result in the loss of a magic barding
  • Removed duplicate dracolich pretenders
  • Gale Gate didn't produce hurricanes correctly
  • Can no longer trick bid mercs to drown in a sea
  • Can now close merc screen by pressing 'b' again
  • Local multiplayer game setup could crash if using a mounted pretender
  • Undying bless and shroud of the battle saint no longer results in wrong HP
  • Repelling with a fatigue weapon will now only deal fatigue damage
  • Fix for false damage interacting with some other abilities
  • Retreating units with mindless mounts didn't work, fixed
  • Immortality and twiceborn effects now work on mercs as well
  • Fix for 3d clipping glitch
  • AI improved global enchantment usage
  • Sunken lands can now receive underwater settlers a few months later
  • Yearning chance was not saved when saving settings
  • Fix for line deployment failing
  • Spell AI better at evaluating life draining spells
  • Protective force is now applied before armor is applied
  • Fix for fort ritual not creating a fully intact fort
  • Grand communion ability was missing on some heroes
  • New random events
  • Event, typo and stat fixes


Modding / Map Making
  • Modded bardings supported
  • Use ##varXXX## to print variables in event messages
  • blessing #coldscale didn't work
  • Modding #gemlongevity for gems that can last through multiple battles
  • #cavenation 3 to start under a cave entrance
  • New event commands: #req_minglobals, #req_maxglobals, #dispglobals