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Dominions 6 News

Dominions 6.16

This update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders.

General
  • Shadow on map move cost text
  • Fixed bug that could result in the loss of a magic barding
  • Removed duplicate dracolich pretenders
  • Gale Gate didn't produce hurricanes correctly
  • Can no longer trick bid mercs to drown in a sea
  • Can now close merc screen by pressing 'b' again
  • Local multiplayer game setup could crash if using a mounted pretender
  • Undying bless and shroud of the battle saint no longer results in wrong HP
  • Repelling with a fatigue weapon will now only deal fatigue damage
  • Fix for false damage interacting with some other abilities
  • Retreating units with mindless mounts didn't work, fixed
  • Immortality and twiceborn effects now work on mercs as well
  • Fix for 3d clipping glitch
  • AI improved global enchantment usage
  • Sunken lands can now receive underwater settlers a few months later
  • Yearning chance was not saved when saving settings
  • Fix for line deployment failing
  • Spell AI better at evaluating life draining spells
  • Protective force is now applied before armor is applied
  • Fix for fort ritual not creating a fully intact fort
  • Grand communion ability was missing on some heroes
  • New random events
  • Event, typo and stat fixes


Modding / Map Making
  • Modded bardings supported
  • Use ##varXXX## to print variables in event messages
  • blessing #coldscale didn't work
  • Modding #gemlongevity for gems that can last through multiple battles
  • #cavenation 3 to start under a cave entrance
  • New event commands: #req_minglobals, #req_maxglobals, #dispglobals

Dominions 6.15

This update introduces the Grand Communion. It is a new type of ritual communion that can be used to bolster the strength of global enchantments as well as the dispelling of global enchantments. Grand communions can only be used by priest mages of a few select nations, e.g. Pythium and Ur. There are also a lot of bug fixes and some other new features in this update. E.g. it is now possible to view unit details such as magic gems and afflictions by pressing tab in the battle unit overview (F1).

General
  • Grand Communion (new type of communion for global rituals and dispels)
  • 3 new magic items: The Quintessence Chest and 2 new dragon scale mails
  • Press Tab to show details in battle unit overview
  • Press K in F1 screen to show only blood sacrificers
  • Graphs for other players are no longer set to zero when someone wins a throne victory
  • Fix for too many global dispel messages
  • Fix fluctuating HP on shape changers with blood magic
  • Aurora Borealis can now also be cast during darkness
  • Spell AI more careful not be berserk casters
  • Print morale loss from dark skies in stats
  • Flying commander on stay behind troops could fail to attack in assassinations
  • Chopped off monster weapon affliction was removed after battle, fixed
  • More monsters can get chopped off natural weapon affliction
  • Projection can no longer use blood slaves
  • Illusions can no longer cast phoenix pyre
  • Illusions cannot alter their max HP
  • False damage can now cause HP rout
  • Hosting performance improvement
  • Size 8+ units will now become a large type mummy
  • If arena award is not an artifact, don't remove it from the world first
  • Disabled items didn't show up on F8 screen
  • Hidden in snow, etc. can now get more units
  • Communions used too many gems to reduce fatigue sometimes
  • Combat spells could not target col/row 0, fixed
  • No longer possible to de-mercify mercs by casting e.g. twiceborn on them
  • MR bonus from XP was not show in the detailed stats
  • Furniture (in assassinations) is now poison resistant


Modding / Map Making
  • Map editor now asks for confirmation before exiting if there is any unsaved work
  • New event commands: #req_kelp, #req_gorge, #req_deep
  • New event commands: #req_forestcave, #req_drip, #req_crystal
  • New event commands: #inc10var, #dec10var
  • Event variable can now use value -2 to -4 as well
  • #maxage now overrides any possible boost from having regen

Dominions 6.14

A quick fix update to fix a bug regarding the Wild Hunt that was introduced in the previous patch. There are also a a few more minor changes that made it into this update.

General
  • Fix for wild hunt getting too many minor attacks
  • One more dire portent description
  • Fix for HP stats regarding XP
  • Fix for horror seed and far strike ritual combination
  • Stat fixes

Dominions 6.13

This update contains a lot of bug fixes, a few minor features as well as a bunch of new mod commands. Some of the new features are 2 new rare heroic abilities, support for no fog of war on random maps and slightly better hosting performance. Modders get the ability to create dire portent messages for their global enchantments, to make them more in line with the other globals. There are also sprite fixes for some dismounted units that looked incorrect previously.

General
  • Dominion and ascension graphs will no longer disappear if disciples are still alive
  • Invisibility and true sight regarding sneaking didn't always work
  • Teleport item/gems can now target besieged forts too
  • Sneakers getting their move interrupted will now continue to sneak
  • Commanders will now preach in a random order
  • Don't get a 'disappeared in a puff of smoke' message if unit is in the void
  • Wild Hunt and Kindly Ones are now proper assassination battles
  • Fixed bug with 4+ heat/cold scales spreading incorrectly in summer/winter
  • Connected or not updated better in network lobby games
  • Game could crash bug when deleting an old connection, fixed
  • New dire portent messages
  • Dispelling a global now sends messages to all players
  • AI item equip fixes
  • Spell AI didn't not evaluate true sight properly
  • Hosting performance improvement
  • Rituals' cannot target mountains property didn't work
  • Two new rare heroic abilities
  • Support for no fog of war on random maps
  • Fixed bug with sailing on maps without fog of war
  • Now legal to move army into NAP-ed forces besieging your fort
  • Fix for temporary path boosting + returning exploit
  • It was possible to view unknown planes when choosing ritual target province
  • Two new domcmd for server control: forcereqap, forcecattrn
  • Forest of Avalon now increases magic scale by its intended +1 (was +2)
  • Tweaked random cave layouts
  • Fix for immortal uniques being duplicated when summoned while dead
  • Larger click areas for squad tokens in army positioning screen
  • Fix for "returned" commanders not showing up in F1 battle unit list
  • XP for battle participation can now only be gained once per month
  • Experience now grants +1 MR at 5 stars
  • Experience now grants +1 HP for every star at 3+
  • Fix for twiceborn and shapechanging not working properly
  • Pressing 'j' for previous commander could select commnader mount
  • Call of the drugvant calls more daevas
  • Hurricane (and some storm events) cannot target caves
  • Obfuscate bless was not shown among bless effects, fixed
  • Throne of Creation turmoil scale +3 -> +1
  • Ghoul Father mercenary couldn't command all his undead, fixed
  • Ring of the False Prophet now gives morale bonus too
  • Several heavy and medium cavalries cost too many resources, fixed
  • Cambion Knights have their correct dismounted sprite
  • Age fix for gygjas who lost nature magic
  • Sprite fix for Dis
  • Vanheim and Helheim hero sprite fixes
  • Event fixes
  • Stat and typo fixes


Modding / Map Making
  • Can now add dire portent messages for globals. New commands: #portent, #cure
  • Fix for one line & no header events incorrectly displaying a tag at the end
  • New event command: #req_void
  • Event #req_plane -2 didn't work, fixed
  • Spell modding #onlyfriendlydst can now take 2 as argument too
  • New item commands: #swimming, #...surv

Dominions 6.12

A new nation, Pyrène, Cambion Kings is now available for the Late Age in Dominions. The Black Goats of earlier times have been ousted and replaced by Cambion half-demons sired by succubus and incubus devils summoned by the church.

This new version has many performance improvements and very large games should run much better than previously. There are also many bug fixes, AI improvements, new features and new commands for modders. E.g. saved games can now be sorted on name or date, AI should be better at diplomacy than before and a bug that could result in an incorrect battle replay has been fixed.


General
  • New nation: LA Pyrene
  • New spell: Soul Transaction
  • New ritual: Summon Incubus
  • New magic item: Soul Scales
  • New Patala Hero
  • 3d performance improvement
  • Major battle performance increase for large games
  • Host performance improvement (faster AI, aging & luck stages)
  • Improved main map performance when having a huge nbr of commanders
  • AI diplomacy more influenced by AI personalities
  • AI smarter handling of NAPs and war declarations
  • Now possible to bump players under NAP
  • When pretender dies diplomacy can now be conducted with the first disciple instead
  • Continue old game now has games sorted alphabetically by default
  • Press 'd' to sort the games by date instead
  • Added ? help screen when choosing game
  • Casting earthquake could result in battle inconsistency, fixed
  • Mounts and immortals could crash the game during host, fixed
  • Flaming weapons bless can no longer affect melee ice weapons
  • Hell Ride ritual now takes size of mount into account
  • Stygian Paths didn't work properly together with the transfer screen
  • Removed the 'enter gate' commander order from nexus as it didn't work
  • Twist Fate now always works on undead and inanimates too
  • Fire, Astral & Banefire shields now trigger on misses too
  • Added --yearning,--weakdiplo and --nodiplo to help text
  • Terrain changes now added to province chronicles
  • Being thrown out of a communion will now remove communion slave spell effect
  • Gems will no longer be used when targeted by a remote attack ritual
  • Wishing for provinces will no longer grant empty cave wall provinces
  • Wish tweaked
  • Mind Blank tweaked and received an icon
  • Improved cheat detection
  • Fixed magic item out of nowhere bug
  • The missing tune had sleep resistance inverted, fixed
  • Dream Seduction can target same sex, but with penalty to morale check
  • Succubus and incubus can now create a progeny
  • Spell AI can now cast range boosting buffs too
  • Spell AI now better at handling magic duel
  • Select cripples, limps now takes mounts into account
  • Slimed affected aging rate, fixed
  • Target cavalry didn't always work with new mounts, fixed
  • Correct gate defenders for different Ind sub-nations
  • Horror deserter ability doesn't care about thrones if deserter is player owned
  • Spell AI improvement, mages make sure to always evaluate casting on themselves
  • Can now select any province on maps without fog of war
  • Fix for 'y' not including move & patrol commanders in the stats
  • Twiceborn now works properly for shapeshifters
  • Sieging forces are now considering bordering besieged player concerning diplomacy
  • Better log prints regarding swallow attacks
  • Swallow attacks can no longer destroy shields
  • Mind Hunt is now an anonymous ritual
  • Simulacrum doesn't inherit any possible twiceborn ritual
  • Fixed auto casting of Mirror of Earth's Memories
  • Project Self could result in a duplicate mage afterwards
  • Game could crash when using carrion-/darkseeds, fixed
  • Carrion transformations can now result in minotaur & elephant carrions too
  • More accurate time for lobby host
  • Some breath weapons were affected by weapon blesses, fixed
  • Only start battle music for larger battles
  • Large maps (>100 MB) didn't work on lobby server, fixed
  • Master Ritualist didn't give bonus power to certain rituals, e.g. dispel
  • Vengeful water vs hidden scout could sometimes make unique monster in same province disappear
  • Lost Land can no longer affect provinces with mountains
  • Make sure that all disciples are on a team in network games
  • Fix for falling off mount in battle log
  • Life after death commanders no longer get feebleminded
  • Life after death units now die at the end of battle
  • Friendly fire calculations were off if bushes/trees were nearby
  • Fix for some units looking too large in site info and gem transfer screens
  • Ice Prot divided into Ice Prot & Ice Armor
  • Nightmare Masks now only affect friendly troops
  • Summon Supayas & Huacas cost tweak
  • Event fixes
  • Spell info improvements
  • Typo and stat fixes


Modding / Map Making
  • Map editor now has a new map button
  • New event commands: #req_targseductions, #req_targminkills, #req_targmaxkills
  • New event commands: #addseduction, #addkills, #req_notpoptype, #req_plane
  • New event commands: #req_godawake, #req_pretismnr, #req_pretawake
  • New event command #header to enable custom message headers
  • New monster/item commands: #icenatprot, #holyrange, #sorcerygems, #elementgems
  • New monster/item commands: #mobilearcher, #...elementals
  • New monster command: #animated
  • Event req_swamp was broken
  • Fix for 1d..vis with values 50+
  • #not(dis)mounted now works for ranged weapons too
  • Event command #req_targgod 2 now requires a non-disciple
  • Event variable commands can now use -1 to access a nation number variable
  • Nation command #domwar now accepts negative values too