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Guardians of the Sanctree News

Sanctree Will Officially Unlock at 7 AM PDT

Guardians!
Thank you all for your enthusiasm for Guardians of the Sanctree! Due to a bug in the Steam backend, you may see the countdown timer for the release of "Guardians of the Sanctree" showing only a few hours left, but this does not match our actual release time.

[h2]We sincerely apologize for the misunderstanding. Please refer to 7 AM PDT on October 3rd for the actual unlock time![/h2]

https://store.steampowered.com/app/2512930/_/

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❤️‍🔥Final Release Coming on October 3rd

Guardians! 🎇Big news:
After 1 year and 11 months of development, we've prepared a relatively complete and stable version of the game.
[h3]📍On October 3rd, Guardians of the Sanctree will officially launch on Steam![/h3]

Meanwhile, we’ve released a major update to the Steam demo, and we want to invite all Guardians to check out the fruits of our hard work over the past few months!
With less than half a month until the official release, you can enjoy the new version of the demo to get a taste of what’s to come!

Here are the key changes in this demo update:
- Added a tech tree system and optimized the early game progression.
- Introduced the Blood Moon mechanic.
- Added a store and hatching system.
- Completely redesigned the UI.
- Added a new underground dungeon ecosystem, with more dungeon monsters and bosses.
- Remade the tutorial and improved the new player guide.
- Introduced dynamic lighting effects based on time of day, along with banner notifications.
- Added an in-game chat box for typing.
- Added a world map.
- Improved multiplayer network performance.
- Optimized some in-game operations.
Add the game to your Steam wishlist to ensure you're notified the moment it officially launches!

Thanks for your support! 😊

https://store.steampowered.com/app/2512930/_/

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New goals! What Behind The Dev Team

Hello Guardians! Summer has ended, and autumn has arrived. Have you also changed your identity?
Thank you to all the players who are still supporting us. Our Kickstarter campaign was a success, it feels like a dream.

Not long ago, we wrapped up our graduation ceremony. After the busy period of game development, it was a rare pleasure to sit on the lawn and breathe in the fresh air. During this brief moment of leisure, I felt inspired to write down some stories and reflections from the past few years.

One of the team members

Some of you might be surprised. Yes, we’re not seasoned professional developers, but rather students struggling to juggle bug fixing and academic responsibilities.

Looking back on my college years, it’s hard to say if they were fulfilling or a waste of time.



In the eyes of my “social butterfly” and “athletic” classmates, I was always the odd one out, spending days in front of the computer playing single-player games that didn't interest others, and sketching game designs that seemed inexplicable to them.

Fortunately, I met some like-minded friends later on. We hit it off and formed Hucang Studio, finally bringing our game concepts to life. (Here, you can insert some interesting anecdotes about how we met.)

However, the journey of indie game development was much tougher than we imagined, especially with our academic commitments.

As a result, we had to sacrifice our spare time, which our peers spent enjoying their youth in the sun, and instead spent countless nights in a cramped, dark studio. Due to our lack of experience, we faced numerous technical challenges early on, which required us to spend extra time learning and solving problems. Even our development funds had to be pieced together from our living expenses. (Here, you can add some early difficulties faced by the team.)

One of the team members

Thus, our first game, "CTcity: My Time in Chengtu," was born. It received positive reviews from many players and even won an award in a college game development competition, which greatly encouraged us.

Unfortunately, as an unknown small studio, our game didn't get much promotion on Steam, resulting in poor sales that couldn't even cover the development costs.

So, in a strict sense, we failed.

Without tangible success, I remained, in my parents' eyes, just a gaming-obsessed, unmotivated son. Other members of the studio faced similar situations. They had parents who had high expectations for them but chose to forego grad school, reject big company offers, and abandon many excellent post-graduation opportunities to pursue this unconventional dream.

I know that since I chose this path, I cannot give up easily.

We spent another two years raising funds and developing our new game, “Guardians of the Sanctree” This game, into which we poured our hearts and souls, features a unique worldview and survival-building mechanics.

Recently, during what should have been the busiest pre-graduation period, we worked overtime to release a free demo version for everyone to try.

Many players participated in the demo testing, some playing for dozens of hours and providing valuable feedback, which we greatly appreciated. Even though some criticism was mixed in with the praise and encouragement, it helped us improve the game, which we welcomed. At least our game received more attention than before. Even though there's still a long way to go to achieve success, we have indeed taken a step closer to our goal.

One of the team members

During this graduation ceremony, when asked about my future plans and goals, I smiled and said that I want to grow our studio and create more amazing games!

Honestly, as long as our games bring joy to players and prove that our efforts were not in vain, that would be enough for me.

Someone said that graduation is both an end and a new beginning, but I don’t care what it is. My starting point began when I threw myself into game development, and I never intended to stop at any endpoint. Regardless of the outcome, the most important thing is to persist and stay true to my choice.

Finally, thank you to everyone who read the above reflections and to all the players who like and support “Guardians of the Sanctree” We will work even harder to perfect the game and not let you down.

Demo Update Available Now – Experience the New Content!

[h3]Hey Guardians! Sanctree is joining the Tower Defense Festival on Steam, and we've added some new content to the free demo/prologue.
Please update your game and give us your more feedback!😘
[/h3]


Tower defense is the primary combat mode in Sanctree, which we think suits most players—it's not as hardcore as ARPG battles but still brings some challenges to our simulation and management gameplay.⚔⚔


[h3]Let's talk about the new tower defense item—Turrets. Like weapons, turrets come in Rifles, Shotguns, and Cannons.[/h3]

Rifles offer precision and long-range, providing stable output.
Shotguns deliver high DPS but scatter widely—perfect for close combat when enemies get up close.
Cannons deal area-of-effect damage, strategically placed at corners in tower defense to explode shells and hit clusters of bugs.


🌾The new turret designs incorporate plant elements, much like our previously introduced weapons, taking inspiration from different plant forms to blend seamlessly into Sanctree's world.


Here's a sneak peek: these plants will be obtainable from bosses, elites, and shops in the full game.
Guardians, let's fight for the Sanctree! Stay tuned for more updates on game content in the next devlog!

[h3]【What's More】[/h3]
We have now launched our Kickstarter campaign. Visit our KS page to learn more about Sanctree in detail, and perhaps discover special rewards that interest you.
[h3]Back Us On KS![/h3]

We invite all backers to join our Discord community to access daily developer diaries and maintain an open line of communication with us. 
Together, we can make Sanctree the best it can be.😘


Thanks for your support!

📍Also, please join our Discord channel to engage in deep discussions with us. And if you enjoy the game, don't forget to add it to your Steam wishlist!

https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
🐤Join our Discord
🦜Follow our X
🕊️Follow my personal Reddit

Why We Need Your Help

Guardians! We have now launched our Kickstarter campaign. Visit our KS page to learn more about Sanctree in detail, and perhaps discover special rewards that interest you.
[h3]Back Us On KS![/h3]




Our goal is to release the best version of Sanctree, and we strongly believe that community involvement is crucial to achieving this. Through Kickstarter, we hope to build a community of passionate backers who can actively participate in the development process. With your support, we aim to create the best game possible.



So far, development has been entirely self-funded. While we have the resources to complete the game, there are numerous features we dream of adding but currently lack the means to implement. Imagine defending your Sanctree alongside your friends. Yes, we aim to create a resource-intensive, high quality multiplayer mode. 
We want to build a multiplayer experience that players will love to invite their friends to join. To make this happen, we need to hire additional programmers, designers, and artists dedicated to crafting this experience, which will significantly increase our budget.

We are committed to completing the game in a timely and comprehensive manner. If the Kickstarter campaign does not reach its goal, we will still release the game, but the multiplayer features may initially be more basic until we can further develop them with funds from game sales.

We invite all backers to join our Discord community to access daily developer diaries and maintain an open line of communication with us. Together, we can make Sanctree the best it can be.

Thanks for your support!

📍Also, please join our Discord channel to engage in deep discussions with us. And if you enjoy the game, don't forget to add it to your Steam wishlist!

https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
🐤Join our Discord
🦜Follow our X
🕊️Follow my personal Reddit