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The Rabbit Haul News

June 2024 Patch Notes

Welcome to our June update of The Rabbit Haul! This month, we focused on preparing for our in-person events, such as Game Con Canada and Gamescom Germany, as well as out-of-run updates that will improve replayability.

In-Person Game Demo Created

We created a new, in-person demo version of The Rabbit Haul. This version is 6 waves long, with a tutorial quest line to introduce the various mechanics of the game to new players. During Game Con, this version of the game played around 20 minutes, with the fastest time being under 8 minutes! While parts of this demo version will make it into the final version, this iteration is meant for in-person tests only, to ensure that as many people can try the game as possible over the weekends.


New Tower & Crop

This month, we have added in a new offensive tower, the Sniper Violet, and a wild crop, the Blueberry Bush!

[h2]Sniper Violet[/h2]
The Sniper Violet is a new offensive tower which shoots fast, hard, and at far ranges. This works perfectly in tandem with the Touch-Me-Nots which shoot bursts at short range, meaning the Trash Panda Posse won’t stand a chance! There will also be symbiotic relationships built in with this tower, working alongside other Sniper Violets to best protect your garden.

[h2]Blueberry Bush[/h2]
Foraging has become a big hobby in the last few years, and one of the best parts of exploring in games such as Stardew Valley and Story of Seasons. So we wanted to incorporate wild crops in addition to the ones you grow in your garden. The first of these crops is the Blueberry Bush, which will grow randomly in the wild, and replenish similarly to the strawberries. It has a low sell value, but will improve your haul strength and provide you much needed nourishment after a hard-fought night battle!

Backswing Combo Attack

The first of our combo attacks is being implemented into the game, empowering your personal attack power with a bit of speed. By timing your swings just right, you’ll be able to swing, backswing, and then finish them off with an overhead slash. These combos will be locked behind the skill tree, which we will show you below.



Skill Tree & Out-of-Run Upgrades

We have been working the hardest on our out-of-run upgrades, which include our skill tree and unlockable items at this time. This is to give our gamers more reason to play again, with rewards being given for your hard work building up your haul and survival skills through the waves. You’ll be able to strengthen your defenses with unlockable towers and new skills, and build a bigger and better farm with new crops. As this system is complicated and time-consuming, we aren’t able to show you everything - but maybe that’s good, so we have more to show you next month!



Traduction de "The Rabbit Haul" en Français

Caldera Interactive is a bilingual studio, with fluency in both French and English. As such, we are making the first steps at translating The Rabbit Haul into French. This is the first of many languages we hope to add into the game, but those will be coming later in our development process. This translation work should be done by the end of August, so if you’ve been waiting, on y est presque.

May 2024 Playtest: Patch Notes

Hello everyone, Courtney from Caldera here with our May Playtest patch notes.

We have had a crazy few months between events and grant writing, but we are excited to finally be launching the latest version of The Rabbit Haul, exclusively for our Discord members to try.
Below are all the updates we have made since our previous playtest in March 2024.

Game Changes
  • Towers now instantly heal after the night phase ends.
  • New inventory bar UI.
  • Updates to the start screen artwork.
  • New health bar UI.


New Lose Condition
  • You no longer instantly lose when your haul reaches 0 crops.
  • You lose when your haul is depleted AND raccoons have escaped with the stolen crops.
  • You will also lose when your health bar reaches 0hp - remember to keep some crops on hand, just in case!
  • When an enemy carrying a crop dies, it will drop what they were holding on the ground, and magnet back to your haul when you get close to the crops.
  • Raccoons stealing a crop are given a large speed boost as they try to escape. (The higher the wave, the faster they run away)


New Tower: Wild Rose
  • The Wild Rose tower slows down enemies that walk through it and has a chance of causing a damage-over-time (DoT) effect called "Thorn"
  • Thorn at level 1 will deal 1 damage and stun the enemy for 0.1 seconds every 1.5 seconds, for 3 total seconds.
  • By placing a Wild Rose beside another Wild Rose, both towers will get a buff to their slow and Thorn effects. This does not work with diagonal placement.
  • Wild Rose towers have 4 main stages - stage 4 requires purchasing it in addition to the regular watering.
    1. Stage 1: No Abilities.
    2. Stage 2: 30% chance to apply Thorn and 100% chance to slow passing enemies.
    3. Stage 3: 40% chance to apply Thorn and 100% chance to slow passing enemies.
    4. Stage 4: 100% chance to apply Thorn and 100% chance to slow passing enemies.
New Sound Effects
  • Touch-me-Not Attack
  • Racoons attack
  • Rabbit taking damage
  • Rabbit eating
  • Rabbit heal
  • Tower Upgrade


Bug Fixes
  • Fixed the Touch-me-Not panel descriptions
  • Player can no longer attack faster than the attack animation
  • Fixed the stickering of sprites in inventory
  • Fixed an issue where sometimes, carrots would fall through the ground
  • Fixed the Raccoon Boss hitbox


Balancing Changes
  • Added a 13th wave
  • Removed slow effect from Touch-me-Not towers
  • Buffed the Ice Wand (20 >>> 30 damage per attack)



This playtest included a lot of major and minor updates to the game, and as this weekend's playtest continues, we look forward to hearing more feedback and suggestions on how to make The Rabbit Haul the best it can be!

If you would like to join our playtests, you can head on over to our Discord, linked on the Steam page.

Until next time,

Courtney