V2.0 b289 EXP update
[p]
[/p][p]Hello Survivors!
Here is our first EXP update for V2.0. [/p][p]We wish you all an enjoyable and relaxing weekend! [/p][p][/p][p]Here's what changed since b285:[/p][p][/p][p] Added
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Changed
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Fixed
[/p]
Here is our first EXP update for V2.0. [/p][p]We wish you all an enjoyable and relaxing weekend! [/p][p][/p][p]Here's what changed since b285:[/p][p][/p][p] Added
[/p]
- [p]bunker_00 - Tier 5 POI with all quest types[/p]
- [p]POI Editor Light Density Stat[/p]
- [p]Running Steam as Ubuntu Snap without microphone permission showing warning window[/p]
Changed
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- [p]Biome smoothies now grant a 10% speed boost while in the appropriate biome[/p]
- [p]Honey is now using a mason jar and hold type for drinking[/p]
- [p]Increased the amount of gas found in quad barrels[/p]
- [p]Increased the entity damage on Shotgun Slugs[/p]
- [p]Intro to Buried Supplies quests are now clamped to the Pine Forest[/p]
- [p]Light Armor perk now adds 1 Armor Rating per perk level to each Light Armor piece equipped[/p]
- [p]Optimized EnumDecoAllowedExtensions[/p]
- [p]Reduced Berserker from 50% for 10 seconds to 25% for 5 seconds[/p]
- [p]Reduced Hard Target from 10, 20, 30, 40, 50% to 5, 10 ,15, 20, 25%[/p]
- [p]Reduced Pack Mule from 10, 20, 30, 40, 50% to 5, 10, 15, 20, 25%[/p]
- [p]Reinstated biome loot stage modifier and loot stage bonus[/p]
- [p]Renamed Banded Armor Plating Mod to Advanced Armor Plating Mod[/p]
- [p]Renamed Customized Fittings Mod to Advanced Armor Fittings Mod[/p]
- [p]Renamed Improved Fittings Mod to Armor Fittings Mod[/p]
- [p]Sleeper Spawn Material Sounds (Metal only)[/p]
- [p]Updated tool box loot lists with various tool themed magazines[/p]
- [p]remnant_house_06 sleepers quantity to prevent unguarded loot[/p]
Fixed
[/p]
- [p]AI pathing issue addressed in church_02[/p]
- [p]Adjusted rally marker in tudor_02[/p]
- [p]Bandage cancels unless user waits longer for it to complete than feels right[/p]
- [p]Biome general atmospheric particle effects were not playing[/p]
- [p]Clipping issues in cabin_16[/p]
- [p]Drone projectile collider issue[/p]
- [p]Game launcher CLI argument for UserDataFolder now overrides same argument if supplied in the custom arguments text box[/p]
- [p]Garage door replaced in house_old_ranch_08[/p]
- [p]Garage door replaced in house_old_tudor_02[/p]
- [p]Insect swarm no longer has trouble hitting players a second time on dedi[/p]
- [p]Insect swarms can now hit you if you're walking[/p]
- [p]InvalidCastException thrown in networking when clients are passengers in a vehicle while holding a ranged weapon[/p]
- [p]Junk sledge should now target insect swarm on dedi[/p]
- [p]Left and Right news screen is now mapped to same buttons on controller[/p]
- [p]Lighting issue in house_burnt_01[/p]
- [p]Low volume modified on Track SFX for Challenge UI[/p]
- [p]Missing tags are now on Rad Remover for charged and infernal zombie variants[/p]
- [p]Percentage in description was not updating properly for Farmer Full Set Bonus[/p]
- [p]Perception Mastery: Vital Wound and Agility Mastery: Bleeding Hearts no longer use the maxBleedCounter that is governed by Deep Cuts[/p]
- [p]Plague Spitter swarm can no longer hold arrows[/p]
- [p]Players in v2.0 are no longer spawning with no challenges when using Steam invite / join[/p]
- [p]Prefab Editor no longer starts during night time[/p]
- [p]Rally Marker SFX Loop is no longer heard when game is paused[/p]
- [p]Reworked logic to prevent Modify option on Biome Badges[/p]
- [p]Settings option no longer overlaps logo after exiting audio settings in Discord first time prompt[/p]
- [p]Snow particles are no longer seen in the pine forest[/p]
- [p]Structural issues in fire_station_03[/p]
- [p]Texture issues in countrytown_business_02[/p]
- [p]Texture issues in remnant_house_10[/p]
- [p]Vehicles shouldn't restore HP after damage and re-mount on dedi anymore[/p]
- [p]Weather shelter checks adjusted on some sloped walls[/p]