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None Shall Intrude News

Hotfixes 3

[h2]Bug Fixes[/h2]
  • Dragon or heroes disapearing bug is now fixed
  • Fixed issues with exciting game/continue causing softlocks or game to freeze.
  • Victory screen issues where it could come as blank is fixed. We assume some achievements that were not working should work aswell with this.
  • Buggy fireballs, fireball lags or delays had a fix
  • Green Menace no longer gains "ignore first damage" passive with armaments.
  • Tutorial resolution issues fixed
  • Fixed cutscenes in 16:10 aspect ratios
  • Fixed bunch of UI, loading screen issues on 16:10 aspect ratios
  • Wave generator no longer tries to send new units if Hero is beaten and theres no other opponent left
  • Credit screen is fixed on ultrawide screens.
  • Scorched Destiny talent now properly works in Dorion


[h2]Balance[/h2]
  • Overwhelm card is now 1AP cost (was 0)
  • Overflow card is now 1AP cost (was 0)


[h2]New [/h2]
  • Added Dorion's fate mini cutscene
  • Added "Forfeit" button. You can now gain your exp until the point you have progressed in a run if you forfeit.
  • Added more Chinese words in translations, replaced a few that were bad translations.

Hotfixes 2

Hello everyone, we are trying to do fixes every day until we stabilise the game. Here are the things fixed for today:

[h2]Bug Fixes[/h2]


  • Act2 and Act3 Fights "transformations" no longer break Rage Power button.(used to if rage power was full during transformations)
  • Molthrax shake bug after nukes is fixed
  • Warding no longer grants HP to gold veins
  • Melee cards no longer gain permanent damage for no reason
  • Japanese Deathroll button translation fixed
  • Russian translations were mixed with Ukranian language, this is fixed
  • Missing texts in Russian translations added
  • Missing texts in Chinese translations added
  • Font Fixes in Korean, Chinese, Japanese languages
    More will come and we will continue to update as our translators and community is helping us with it.


[h2]Balance[/h2]
  • Last Claw now grants 100 attack. (was 500)


[h2]Next Patch Goals[/h2]
  • Dragon and heroes turning invisible bug
  • cards flying in hand if you hover one as you draw new cards
  • Dorions Fate mini-cutscene (after his defeat)

Hotfixes

Hello everyone our first hotfix patch is live.

[h2]Bug Fixes[/h2]
  • Boss Mechanics unlock counter is fixed. (the mechanics unlocked behind these are fixed aswell)
  • Game beaten on 0th Armament now properly shows as 0 instead of -1. (this will take 1 run to take effect)
  • Achievements gained on Armament 1 and 2 are fixed. This was due to the bug above.
  • Green Dragon no longer choosable unless Molthrax is beaten once.
  • Stoneborn talent now correctly works on Dorian
  • Dragon Slayer's avatar picture is fixed
  • Boss Mechanic issues in Japanese language settings are fixed.
  • Fixed an issue where experience is sometimes not gained during victory screen



We are working on Dragon or enemy heroes disapearing bug. We are close to finding a solution, hopefully this will be fixed in the upcoming days. Almost all of the soft-locks are caused after this issue so it should fix them both. We will keep you updated on this.

We are noting down every bug that are being reported and we will fix them all eventually, sorry for the inconvenience.

New roguelike deckbuilder None Shall Intrude turns you into an MMO raid boss

Banding together with your fellow heroes to stand against a mighty foe is so last year. In 2025, we become the mighty ourselves, and new roguelike None Shall Intrude is all about exactly that. Combining card-based deckbuilding with tactical grid combat, this strategy game is all about conquering the world, unlocking your latent abilities, and putting the would-be adventurers trying to stop you into their place. It's out now on Steam, and there's a free demo available if you want to try it first.


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Release Date delay 24hours

Hello everyone, None Shall Intrude release date is 21th January 7pm CET and 10am PST

There's been 24 hour delay as we are working hard on last minute bugs and updates to wrap things up for a smooth release. Apologies for the delay.