1. Wizardry: Proving Grounds of the Mad Overlord
  2. News
  3. Update Notes for 0.4: March of the Mad Overlord

Update Notes for 0.4: March of the Mad Overlord

Friends and adventurers, we sincerely hope you find this massive March of the Mad Overlord update to have been worth the wait. We've spent the first quarter of 2024 bringing many planned features and upgrades into the game; here's what you can look for when you return to the Maze…

Improved Graphics
All 10 levels of the Maze now have received a significant visual upgrade. Please take notice of the cleaner textures and improved visuals as you run for your life, desperately searching for the gorgeously rendered exit. And Levels 6-10 now use a secondary tileset!

New Music
Winifred Phillips has composed several new tracks for Wizardry: Proving Grounds of the Mad Overlord, including a refreshed version of the original theme that console players remember and love. You'll also hear pieces specific to locations in town and special cues on certain in-game activities.

Enemy Animations
Creating detailed, fluid animations for all 101 enemies has taken quite a bit of time, but after hundreds of hours of work by our artists, this feature is finally complete. All foes in the Maze are now fully animated!

Console Levels
Many console players missed the alternate layouts for levels 6, 7, and 8, so we have added these as user-selectable options.

Hide & Ambush
In the Japanese 16-bit console compilation of Wizardry, thieves and ninja could hide and ambush during combat, even when situated in the back row. This feature is now on by default, but can be toggled off in the Old-School Options menu.

Treasure Details
The Bestiary, which offers a reference guide to all the creatures your party encounters in the Maze, now also includes a guide to what types of treasure you can expect any given enemy to drop.

Achievements
Steam players will find 28 achievements, representing a wide array of activities throughout your adventure. From character leveling to spellcasting to money management, you'll find plenty of satisfying milestones!

Save Icon
It's a small detail, but you'll now get a visual indicator of when the game is saving your progress. Keep a watchful eye for the parchment inscription icon in the upper right corner of the screen.

And More
As always, various tweaks have been applied and bug have been squashed, including fixing the issue with the Gold Key.

We've come a very long way since we launched this project in early access just six months ago. Your continued feedback remains valuable as we continue working toward version 1.0, so please do keep posting your reactions and suggestions in the forums. We appreciate it. See you next update!

The Wizardry Team at Digital Eclipse