WWII Online 2025 Roadmap
This year we are focused on improving, stabilizing and innovating on WWII Online. This will be achieved by addressing issues that are impacting players today, while making sure those efforts are forward thinking and utilized in the future. This also includes creating new assets that look substantially better now, and in the future. Additionally, WWII Online’s future infantry system, aka: “WWII Online: Chokepoint,” will see a continuous restoration of content and fixes in Unreal Engine 5.
Pour some coffee and take your time to thoroughly read, watch the videos and view the pictures below. This represents our current plan of action. S! from our entire team at Playnet/CRS, and thanks for your support!

[h2]NEW PROCESSES AT PLAYNET/CRS[/h2]
As an organization we continue to evolve and it's important that like in sports, we're able to call an audible and make adjustments based on new or unforeseen conditions. To that end our team is starting this year with an overall annual plan but we will be conducting a quarterly review and making adjustments to ensure we are hitting objectives important to you (our stakeholders) while producing maximum results with our available resources.
[h2]BUG FIXING & CRASHES[/h2]
Our top priority is to continue to address issues affecting game play utilizing our bug reporting system, engaging with you to get to the bottom of it. We are also actively working to provide ourselves with enhanced CTD handling and reporting tools to help us generate better reporting and weight behind issues affecting players more than others.
Some current examples in progress:
Continue reading our announcement on the official website.
Pour some coffee and take your time to thoroughly read, watch the videos and view the pictures below. This represents our current plan of action. S! from our entire team at Playnet/CRS, and thanks for your support!



[h2]NEW PROCESSES AT PLAYNET/CRS[/h2]
As an organization we continue to evolve and it's important that like in sports, we're able to call an audible and make adjustments based on new or unforeseen conditions. To that end our team is starting this year with an overall annual plan but we will be conducting a quarterly review and making adjustments to ensure we are hitting objectives important to you (our stakeholders) while producing maximum results with our available resources.
[h2]BUG FIXING & CRASHES[/h2]
Our top priority is to continue to address issues affecting game play utilizing our bug reporting system, engaging with you to get to the bottom of it. We are also actively working to provide ourselves with enhanced CTD handling and reporting tools to help us generate better reporting and weight behind issues affecting players more than others.
Some current examples in progress:
- Infantry stamina variances depending on terrain.
- High explosive ordnance performance.
- Speaker attenuation vs headphones.
- Textures appearing differently than they should with lighting.
- Various vehicle material fixes.
Continue reading our announcement on the official website.