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  3. Major Release (LIVE): Version 1.38.0.0

Major Release (LIVE): Version 1.38.0.0

World War II Online 
[p]
Version 1.38.0.0 - September 2025

We've completely re-written how your client detects another player's position and overall movement for the better. This includes all vehicle types, air, land and sea. This is a major roadmap delivery and should cure a number of player reported issues.

This update heavily focuses on fixing bugs impacting game play today, addressing dramatic campaign shifts in lower population periods, and creating global awareness of when new battles are beginning.

[/p][h2]FEATURES[/h2]
  • [p] Completely re-written client prediction and smoothing code.[/p]
  • [p] Re-wrote how AFK players are managed and calculated.[/p]
  • [p] Time zone 3 settings to manage late night capturing.[/p]
  • [p] New alert sound plays globally when an Attack/Defensive objective is placed.[/p]
  • [p] New code created to manage how AFK is handled from Client to Server.[/p]
  • [p] Several GUI vehicle images have been replaced with higher res versions.[/p]
  • [p] New lakes placed around Roermond area.[/p]
  • [p] New roads added between:[/p]
  • [p] Florenville - Habay.[/p]
  • [p] Clervaux - Prum.[/p]
  • [p] Manningham - Lumbres.
    [/p]
[h2]BUG FIXES[/h2]
  • [p] AFK Players are no longer considered in AO availability calculation(s).[/p]
  • [p] Second pass on revised HE - energy multiplier for concussive effects.[/p]
  • [p] Aircraft no longer produce black streak in sky after death.[/p]
  • [p] Vehicles no longer have any input (like firing) once dead.[/p]
  • [p] Destroyers no longer CTD when shooting PPOs, like the baileys bridge.[/p]
  • [p] Mouse wheel can be keymapped again.[/p]
  • [p] Mouse wheel allows for fine adjustments to bomb sight.[/p]
  • [p] Playgate launcher cleaned up to consider additional install directories.[/p]
  • [p] Mac patching notification URL corrected.[/p]
  • [p] Alt-tabbing should now work seamlessly.[/p]
  • [p] P-39 rudder cleaned up, more responsive.[/p]
  • [p] HE Satchels no longer kill tanks but can impair crew via concussive effects.[/p]
  • [p] Panzer IV D corrected road wheel textures.[/p]
  • [p] Bf 110-FB wheel brakes correctly work when engine idling.[/p]
  • [p] M18 Hellcat (2) MG mouse fixed, plus first person (crew) art fixes.[/p]
  • [p] Panther (3) gunsight, (2) audio, (2) bino bouncing fixed + new hulk art.[/p]
  • [p] Panther and M10 drivers now die to fuel fire.[/p]
  • [p] Bunker stairs backwards crawl fixed / now visible.[/p]
  • [p] Object cleared from Kalmthout bunker entry.[/p]
  • [p] Knives can no longer easily destroy vehicle wheels.[/p]
  • [p] Several berms removed from various forward bases that were clipping.[/p]
  • [p] Geel-Grobbedonk office building no longer explodes on capture.[/p]
  • [p] Bad "AI" FOV/angles corrected for better defense across many towns.[/p]
  • [p] Fixed Allied Howitzer shifting when changing ammo.[/p]
  • [p] Fixed spare capture building in Panningen.[/p]
  • [p] Balanced audio levels from different crew position of same vehicle.[/p]
  • [p] Fixed missing RRstation interior for Dinant and Charleville.
    [/p]
[p]
S! Cornered Rat Software

Copyright 1999-2025 Playnet, Inc.[/p][p][/p][h3]WHAT IS PREDICTION & SMOOTHING?[/h3][p]In an online game like WWII Online, every player’s actions (movement, shooting, turning, etc.) are constantly sent over the internet to the game server, and then shared with other players. But because the internet has delays (called latency), your computer can’t always know exactly where another soldier, tank, or plane is at the exact moment.[/p][p]To solve this, the game uses Prediction & Smoothing:[/p]
  • [p]Prediction – Your client predicts where another player should be right now, based on their last known speed, direction, and actions.[/p]
  • [p]Smoothing – When updated data arrives from the server, the game gently corrects any differences, so the motion looks natural instead of jerky or teleporting.[/p]
[p]Why is it Important?[/p]
  • [p]Fluid Motion: Without prediction and smoothing, enemies and teammates would constantly appear to “jump” around the battlefield as new updates arrive. That would make tracking targets or coordinating with allies nearly impossible.[/p]
  • [p]Fair Shooting: By smoothing out player positions, your aim feels accurate and fair even when there’s internet delay. Without it, you might shoot at where someone was instead of where they are.[/p]
  • [p]Immersion: WWII Online is all about scale and realism. Smooth, continuous movement keeps the battlefield feeling alive and believable, instead of looking broken or robotic.[/p]
  • [p]Playability with Latency: Not everyone has the same internet speed. Prediction and smoothing allow players across the globe to fight together without constant stutters ruining the experience.[/p]
[p]In short: Prediction & Smoothing is the hidden tech that makes the massive battles of WWII Online feel smooth, fair, and immersive—bridging the gap between internet delays and real-time combat.[/p]