Campaign 164 Allied Victory!
Campaign 164 was won by the Allies after a hard fought 17-day war!
For this intermission we have deactivated all PPO’s and spawning from linked depots. This is old school driving to the fight. The map is set up for play in the new towns to the north and to the south. Plus, a push in the center with the US. So, there is a little bit of everything for everyone. The minimum AO numbers have been increased to 15 as well.
Campaign 165 will start on Wednesday 6/26/2019
Prioritizing Bugs and Performance
From XOOM:
We have a lot of things that are outlined in our Roadmap that we'd like to do over the next couple years. With that being said, I've asked our team to put greater emphasis on bugs and performance related issues that are negatively affecting your WWII Online gaming experience. Continue reading to see how we're doing this and why it's significant.
HOW WE ARE PRIORITIZING?
We're doing a refresh of reported issues and all teams are mobilizing to put solutions into play. To do this, we're logging and categorizing bug reports, support tickets, forum commentary, survey responses, and all other available avenues where feedback can be collected. Each week we are meeting to track how progress is going on these items and prioritizing roll outs as best we can.
There is still movement happening with the WWII Online Roadmap Development plan. However we've added a lot of new content over the last couple of years, and now it's time to place more emphasis on Bugs and Performance. That is the direction I've asked the team to take because things that are potentially annoying or not as smooth is taking front seat.
WHAT ARE WE LOOKING AT NOW?
- Death Lag: Shooting another combatant and they don't die instantly
- Auto-Despawns: Due to poor network connection / packet loss, users get despawned automatically
- Networking (inbound / outbound): Infrastructure review
- Flipping Anti-Tank Guns: Some weight distribution is off on a couple of anti-tank guns. When being towed or climbing a hill, it's subject to flipping
- Multi-crew despawn bug: Crew member being sent to an offline mode
- Fish Bowl: View distance is reduced by pilots primarily, we're going to expand it so they can see further / seamlessly
- Infantry controls / mouse sensitivity: Horizontal mouse movement seems slowed down, we're going to smooth this out so it performs better
There is more being discussed but these are the big things on the list that need correcting.
This should be a welcome and positive sign that CRS recognizes some important bugs need addressing, and most importantly, we are mobilizing internally to do just that. We'll keep you posted on our progress. In the interim, we will continue to take in your feedback, and add it to our internal correction plan.