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A review of WWII Online after 1.36

From XOOM:

So you've all heard about this big glorious patch called "1.36 Hybrid Supply." We've talked about it for the last couple of years and we're right now in the middle of the first Campaign of this, and we have some great observations to share with you. Here's the big news: it's working as intended, and has received an 84% approval rating from in-game polling. Players are now deciding where to go, supply is available for all personas on a greater scale, High Command officers are not overburdened and that old school WWII Online feel of battles is back! Let's dive into this update and get some more detail.

IT'S WORKING!

Our team worked very hard on the design and implementation of 1.36. It was a great illustration of CRS tackling a long standing large issue, and we made a very intentional effort to incorporate player feedback from both sides. While we don't aim to say it is perfect, it's a really great step in the right direction for the game.

A list of day-day improvements
  • A climb in concurrent user population
  • Supply for all play types more available
  • No more soft-caps
  • No more time zone 3 cut offs
  • High Command is spending time to help the community
    • Communicating priorities and direction
    • Moving optional brigade supply
    • Establishing AO's for towns and bridges
      • More bridge AO's were recently added to help with the whole map
    • HC Officers personally feel a bit relieved / enjoying the game again
  • It's easier to navigate to battles using right click --> join garrison
  • We're seeing a lot more mobile spawns in game
    • Recent changes helped make mobile spawns go up faster, and closer to enemy towns
  • Attrition battles are a thing
  • Overstocking is actually happening, and it's really easy to do
  • And with overstocking, comes interdiction! (That's where you blow up that poor tank enroute to resupply his base)
  • Zealand Island area is more stable / not getting cut off quickly
    • Every Port has supply and an Army Garrison
    • Recent new town additions in the north are increasing and stabilizing strategic value
  • We've seen a rise in the .j (.join) command, where users can quickly join each others mission by text command
  • Army Base ownership change does not boot all supply from the town, sustaining the battle
WHAT PLAYERS ARE SAYING


Kilemall: 1.36's biggest change isn't town-based garrisons/limited ToEs. It's the AB cap doesn't bounce the list. It's the sleeper change, and absolutely huge.

Jsilec: So lowpop cant cutoff 3 divisions while we sleep anymore? imagine that.

Matamor: No more softcapping. No more warping brigade system. No more unlimited flags stacks pilling. No more people yelling and crying to HC on channels asking to move new supplies in. It's a win.

Kazee: Excellent, don't change a thing i would say. Extra AO is great, glad u guys finally added that, and honestly I have seen it actually help the low pop side a few times.

Aismov: Personally I love it... killing enemy actually means something; would say fewer tanks and fix the dFMS/resupply/overstock loophole but otherwise very good! I would tell a returning player that there are lots of new gameplay styles that you can enjoy but now actually make a difference in the battle due to supply/attrition.

Tribard: Driving up a truck load of infantry can make the difference in a fight. Don't think there are enough lmgs, snipers, sappers etc. then drive some up. Playing for a high k/d can help your side. If you take out five enemy and rtb your unit you attrit the other side. 

These are just a few of the many positive experiences being shared. We hope they helped to make a more clear picture on just how big of a deal this is and why you should login and start playing.

More comics from WillyTee

BEYOND WBS

We'd like to thank everyone who participated so far to our Welcome Back Soldier and encourage you to return to WWII Online to help us continue these and many other tremendously good developments we are making to the game. It is safe to say WWII Online has received massive development boosts in the last couple of years and every player resubscribing fuels these initiatives through CRS even further.

The WBS has ended for organic players but will continue for our Steam players until 31th May. A bug broke units access this Friday. Please apologies as this should be fixed soon and WBS be available for the weekend.

Meanwhile discover our two new bundle packs. Complete your existing set of DLCs, not requiring any subscription and exclusively available on steam!
GROUND-ONLY DLC bundle (-29%)
AIR-ONLY DLC bundle (-26%)



Thanks for your support,
Salute!