Version 1.36.5.1 Readme (Hotfix)
This hotfix provides a fix for invisible mobile spawns, performance boosts, brand new customizations available for the "Heads Up Display" so you can get exactly what you want. This is all in thanks to your quick feedback and our team at CRS moving with a purpose to provide a record turn around in solutions. Thank you all for your continued reports, please read the full extent of this readme to understand all the changes coming in.
This release is a Hotfix patch to fix a few bugs that popped up in the latest release.
BUG FIXES
UPDATES
NEW CONTENT
Help us move forward and enlist now!
https://store.steampowered.com/app/667291/World_War_II_Online__PREMIUM/
S! Cornered Rat Software
Version 1.36.5.1 - June 2020
This release is a Hotfix patch to fix a few bugs that popped up in the latest release.
BUG FIXES
- Invisible FRUs should now be fixed
- FPS loss when stacking multiple straight Sandbags together should now be fixed
- Corrected an issue that allowed some PPOs to be placed under player units
- HUD Waypoints should now disappear properly whenever the Mission Lead deletes them or the Mission closes
- Implemented a change that should alleviate Firebugs
- Fixed an issue that was causing continuous messages to appear for the new player AI Notification
UPDATES
- The curved Sandbags should now be able to be attached to one another
- The DB7's Bombardier's altitude gauge is now more visible whenever looking at the instrument view
- Updated the pilot's view so that the top of the altitude gauges in the DB7 and Boston I can be fully seen
- The DB7, Boston I and He111's altitude and airspeed gauge textures have updated, making them much easier to read
- HUD Waypoints now have a separate Preference Options page with new Options
- The ATG PPO can now be attached to the new Trench PPOs
- The new Trench PPOs have had their wood and grass textures darkened in order to help blend them into their environment
- The new Trench PPOs were updated to not have such a "rough" floor while walking/running on them
- Combat Engineers have had their spawnlist selection menu image updated
NEW CONTENT
- Opacity of HUD Waypoints can now be adjusted per player's preferences
- The color of each HUD Waypoint can now be adjusted per player's preferences
- The distance at which HUD Waypoints are no longer shown can now be selected per player's preferences
- A new hotkey Keymapper Option (default shift+y) has been added to allow players to hide/show HUD Waypoints while spawned into the game
- When it's night time in-game, HUD Waypoints will have their opacity reduced by 40% so that they aren't as bright during the night
Help us move forward and enlist now!
https://store.steampowered.com/app/667291/World_War_II_Online__PREMIUM/
S! Cornered Rat Software