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  3. [In development] New water shaders and terrain textures

[In development] New water shaders and terrain textures

The production team has been busy to help improve the visual appeal of WWII Online, and today we're going to show you a couple of before and after (work in progress) screenshots. We think the Air Force guys are going to be pretty pleased to see the updated water shaders (courtesy of OLDZEKE) as it will add depth perception while flying over all waterways. PITTPETE has been working diligently on the improved textures of all ground terrain textures, and Tr6al is working to create new town layouts in existing towns to diversify how battles are fought. Leave your feedback in the comments section.

REVIEWING WATER SHADERS

Here are the current shaders.



And now for the updated version!



TERRAIN TEXTURES (AS SEEN IN DINANT)




And now for an updated look at Dinant.



ENHANCING TOWN LAYOUTS

Here's an example of how the team is working to get you enhanced town layouts to diversify the way battles are fought. In this example, the town is getting more civilian buildings along the roads, and depots are being relocated to leave more space between each other.
Special kudos to Tr6al for all of his hard work.